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authorDr Scofield2009-06-25 10:26:10 +0000
committerDr Scofield2009-06-25 10:26:10 +0000
commite2db6c07ba562203b2bda7c6913c47f40dfcc20c (patch)
tree35a3184c32db0a2e3fc1be52ea6bca1fbd631a1c /OpenSim
parentfixing windows specific compile error. (diff)
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hmph: missing '{'/'}', thx to nebadon for reporting it and rob smart
for spotting it!
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs13
1 files changed, 10 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
index 6ab3def..998a0f1 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
@@ -396,9 +396,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
396 if (m_PendingAcks.Count < 250) 396 if (m_PendingAcks.Count < 250)
397 { 397 {
398 if (!m_PendingAcksMap.ContainsKey(packet.Header.Sequence)) 398 if (!m_PendingAcksMap.ContainsKey(packet.Header.Sequence))
399 {
399 m_PendingAcks.Add(packet.Header.Sequence); 400 m_PendingAcks.Add(packet.Header.Sequence);
400 m_PendingAcksMap.Add(packet.Header.Sequence, 401 m_PendingAcksMap.Add(packet.Header.Sequence,
401 packet.Header.Sequence); 402 packet.Header.Sequence);
403 }
402 return; 404 return;
403 } 405 }
404 } 406 }
@@ -413,9 +415,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
413 if (m_PendingAcks.Count < 250) 415 if (m_PendingAcks.Count < 250)
414 { 416 {
415 if (!m_PendingAcksMap.ContainsKey(packet.Header.Sequence)) 417 if (!m_PendingAcksMap.ContainsKey(packet.Header.Sequence))
418 {
416 m_PendingAcks.Add(packet.Header.Sequence); 419 m_PendingAcks.Add(packet.Header.Sequence);
417 m_PendingAcksMap.Add(packet.Header.Sequence, 420 m_PendingAcksMap.Add(packet.Header.Sequence,
418 packet.Header.Sequence); 421 packet.Header.Sequence);
422 }
419 return; 423 return;
420 } 424 }
421 } 425 }
@@ -587,9 +591,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
587 { 591 {
588 m_UnackedBytes = (-1 * m_UnackedBytes); 592 m_UnackedBytes = (-1 * m_UnackedBytes);
589 SendPacketStats(); 593 SendPacketStats();
590 m_NeedAck.Clear(); 594 lock (m_NeedAck)
591 m_PendingAcks.Clear(); 595 {
592 m_PendingAcksMap.Clear(); 596 m_NeedAck.Clear();
597 m_PendingAcks.Clear();
598 m_PendingAcksMap.Clear();
599 }
593 m_Sequence += 1000000; 600 m_Sequence += 1000000;
594 } 601 }
595 602