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authorRobert Adams2012-12-18 19:19:58 -0800
committerRobert Adams2012-12-18 19:25:51 -0800
commitcf89e29ac315cbac74361b8fd85e0fdbf6157f09 (patch)
tree5798ddadd9caac79814037b280d665303c0baf05 /OpenSim
parentReplace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als... (diff)
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BulletSim: comments and TODO list update
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs9
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt3
2 files changed, 9 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index 758d92b..1c6f946 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -100,10 +100,15 @@ public sealed class BSPrim : BSPhysObject
100 BaseShape = pbs; 100 BaseShape = pbs;
101 _isPhysical = pisPhysical; 101 _isPhysical = pisPhysical;
102 _isVolumeDetect = false; 102 _isVolumeDetect = false;
103 _friction = PhysicsScene.Params.defaultFriction; // TODO: compute based on object material 103
104 _density = PhysicsScene.Params.defaultDensity; // TODO: compute based on object material 104 // Someday set default attributes based on the material but, for now, we don't know the prim material yet.
105 // MaterialAttributes primMat = BSMaterials.GetAttributes(Material, pisPhysical);
106 _density = PhysicsScene.Params.defaultDensity;
107 _friction = PhysicsScene.Params.defaultFriction;
105 _restitution = PhysicsScene.Params.defaultRestitution; 108 _restitution = PhysicsScene.Params.defaultRestitution;
109
106 _vehicle = new BSDynamics(PhysicsScene, this); // add vehicleness 110 _vehicle = new BSDynamics(PhysicsScene, this); // add vehicleness
111
107 _mass = CalculateMass(); 112 _mass = CalculateMass();
108 113
109 // No body or shape yet 114 // No body or shape yet
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index 0d9a156..ad4e42b 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -6,7 +6,7 @@ Eliminate all crashes (DONEish)
6Enable vehicle border crossings (at least as poorly as ODE) 6Enable vehicle border crossings (at least as poorly as ODE)
7 Avatar created in previous region and not new region when crossing border 7 Avatar created in previous region and not new region when crossing border
8 Vehicle recreated in new sim at small Z value (offset from root value?) (DONE) 8 Vehicle recreated in new sim at small Z value (offset from root value?) (DONE)
9Calibrate turning radius 9Calibrate turning radius (DONE)
10limitMotorUp calibration (more down?) 10limitMotorUp calibration (more down?)
11study PID motors (include 'efficiency' implementation 11study PID motors (include 'efficiency' implementation
12 Add to avatar movement 12 Add to avatar movement
@@ -82,6 +82,7 @@ Add osGetPhysicsEngineName() so scripters can tell whether BulletSim or ODE
82 Also osGetPhysicsEngineVerion() maybe. 82 Also osGetPhysicsEngineVerion() maybe.
83Linkset.Position and Linkset.Orientation requre rewrite to properly return 83Linkset.Position and Linkset.Orientation requre rewrite to properly return
84 child position. LinksetConstraint acts like it's at taint time!! 84 child position. LinksetConstraint acts like it's at taint time!!
85Implement LockAngularMotion -- implements llSetStatus(ROTATE_AXIS_*, T/F)
85 86
86LINKSETS 87LINKSETS
87====================================================== 88======================================================