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authorMW2009-04-30 14:56:26 +0000
committerMW2009-04-30 14:56:26 +0000
commitceb4db5272cafc7485d2676a257b62818bc3fa80 (patch)
treeeded03daf5fcfb8424f57ca186393bd2b2819ffb /OpenSim
parentThank you, mpallari, for a patch that increses efficiency by combining (diff)
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Fixed a bug in the permissions module, where if there were multiple admins, the client permissions flags were sent incorrectly, which stopped one admin being able to edit another admin's objects. Even thought the comments in the code said that admins should be able to edit each other's objects.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs28
1 files changed, 21 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index b8efc4a..6c6151e 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -450,14 +450,14 @@ namespace OpenSim.Region.CoreModules.World.Permissions
450 return objectOwnerMask; 450 return objectOwnerMask;
451 } 451 }
452 452
453 // Users should be able to edit what is over their land. 453 //// Users should be able to edit what is over their land.
454 ILandObject parcel = m_scene.LandChannel.GetLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y); 454 //ILandObject parcel = m_scene.LandChannel.GetLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y);
455 if (parcel != null && parcel.landData.OwnerID == user && m_ParcelOwnerIsGod) 455 //if (parcel != null && parcel.landData.OwnerID == user && m_ParcelOwnerIsGod)
456 return objectOwnerMask; 456 // return objectOwnerMask;
457 457
458 // Admin objects should not be editable by the above 458 //// Admin objects should not be editable by the above
459 if (IsAdministrator(objectOwner)) 459 //if (IsAdministrator(objectOwner))
460 return objectEveryoneMask; 460 // return objectEveryoneMask;
461 461
462 // Estate users should be able to edit anything in the sim 462 // Estate users should be able to edit anything in the sim
463 if (IsEstateManager(user) && m_RegionOwnerIsGod) 463 if (IsEstateManager(user) && m_RegionOwnerIsGod)
@@ -467,6 +467,20 @@ namespace OpenSim.Region.CoreModules.World.Permissions
467 if (IsAdministrator(user)) 467 if (IsAdministrator(user))
468 return objectOwnerMask; 468 return objectOwnerMask;
469 469
470 // Users should be able to edit what is over their land.
471 ILandObject parcel = m_scene.LandChannel.GetLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y);
472 if (parcel != null && parcel.landData.OwnerID == user && m_ParcelOwnerIsGod)
473 {
474 uint responseMask = objectOwnerMask;
475
476 // Admin objects should not be editable by the above
477 if (IsAdministrator(objectOwner))
478 {
479 responseMask = objectEveryoneMask;
480 }
481
482 return responseMask;
483 }
470 484
471 return objectEveryoneMask; 485 return objectEveryoneMask;
472 } 486 }