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authorUbitUmarov2016-08-25 03:55:56 +0100
committerUbitUmarov2016-08-25 03:55:56 +0100
commitc0f7e1edbaaf3f85e064be5180a7948fc6be9f72 (patch)
tree482a0109885c19e6b61525493650f9c634c104fa /OpenSim
parent respect landpoint Z position also on the ugly LandingPointBehavior_OS option... (diff)
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why did u used RunInThread? change to RunInThreadPool
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs b/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
index 782e527..1391013 100644
--- a/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
@@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
132 inTimeTick = true; 132 inTimeTick = true;
133 133
134 //don't overload busy heartbeat 134 //don't overload busy heartbeat
135 WorkManager.RunInThread( 135 WorkManager.RunInThreadPool(
136 delegate 136 delegate
137 { 137 {
138 transfersTimeTick(now); 138 transfersTimeTick(now);