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authorUbitUmarov2012-12-13 07:39:10 +0000
committerUbitUmarov2012-12-13 07:39:10 +0000
commitc0368f4143ae13b847bc6b10198de7f09414caee (patch)
tree65f6584ede517ba6314afd4d707ae4d9a4f7cb27 /OpenSim
parent FIX small avatars movement on terrain. (avatar appearance getting even (diff)
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fix coment out code not in use
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 6299a8e..92a4748 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -564,7 +564,7 @@ namespace OpenSim.Region.Framework.Scenes
564// Scene.RegionInfo.RegionName, Name, m_velocity); 564// Scene.RegionInfo.RegionName, Name, m_velocity);
565 } 565 }
566 } 566 }
567 567//
568 public override Vector3 AngularVelocity 568 public override Vector3 AngularVelocity
569 { 569 {
570 get 570 get
@@ -581,7 +581,7 @@ namespace OpenSim.Region.Framework.Scenes
581 return m_rotationalvelocity; 581 return m_rotationalvelocity;
582 } 582 }
583 } 583 }
584 584//
585 private Quaternion m_bodyRot = Quaternion.Identity; 585 private Quaternion m_bodyRot = Quaternion.Identity;
586 586
587 public Quaternion Rotation 587 public Quaternion Rotation