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authorlbsa712007-12-04 13:46:18 +0000
committerlbsa712007-12-04 13:46:18 +0000
commitbf8239c7faaf98ef51edfc8d770b3b76c4630852 (patch)
tree1f24e0b50f1545d6280db2d33532c08926579f10 /OpenSim
parent* took a stab at #54 (diff)
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* ApplyPhysics now creates the PhysActor as well.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs185
2 files changed, 104 insertions, 83 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index c47a0fa..ce75e3a 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1681,7 +1681,7 @@ namespace OpenSim.Region.Environment.Scenes
1681 { 1681 {
1682 foreach(SceneObjectPart part in m_parts.Values ) 1682 foreach(SceneObjectPart part in m_parts.Values )
1683 { 1683 {
1684 part.ApplyPhysics(); 1684 part.ApplyPhysics();
1685 } 1685 }
1686 } 1686 }
1687 } 1687 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 543a468..5c1b9da 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -48,7 +48,8 @@ namespace OpenSim.Region.Environment.Scenes
48 private string m_inventoryFileName = ""; 48 private string m_inventoryFileName = "";
49 private LLUUID m_folderID = LLUUID.Zero; 49 private LLUUID m_folderID = LLUUID.Zero;
50 50
51 [XmlIgnore] public PhysicsActor PhysActor = null; 51 [XmlIgnore]
52 public PhysicsActor PhysActor = null;
52 53
53 protected Dictionary<LLUUID, TaskInventoryItem> TaskInventory = new Dictionary<LLUUID, TaskInventoryItem>(); 54 protected Dictionary<LLUUID, TaskInventoryItem> TaskInventory = new Dictionary<LLUUID, TaskInventoryItem>();
54 public LLUUID LastOwnerID; 55 public LLUUID LastOwnerID;
@@ -70,9 +71,12 @@ namespace OpenSim.Region.Environment.Scenes
70 71
71 protected byte[] m_particleSystem = new byte[0]; 72 protected byte[] m_particleSystem = new byte[0];
72 73
73 [XmlIgnore] public uint TimeStampFull = 0; 74 [XmlIgnore]
74 [XmlIgnore] public uint TimeStampTerse = 0; 75 public uint TimeStampFull = 0;
75 [XmlIgnore] public uint TimeStampLastActivity = 0; // Will be used for AutoReturn 76 [XmlIgnore]
77 public uint TimeStampTerse = 0;
78 [XmlIgnore]
79 public uint TimeStampLastActivity = 0; // Will be used for AutoReturn
76 80
77 81
78 /// <summary> 82 /// <summary>
@@ -128,16 +132,16 @@ namespace OpenSim.Region.Environment.Scenes
128 132
129 public uint ObjectFlags 133 public uint ObjectFlags
130 { 134 {
131 get { return (uint) m_flags;} 135 get { return (uint)m_flags; }
132 set {m_flags = (LLObject.ObjectFlags) value;} 136 set { m_flags = (LLObject.ObjectFlags)value; }
133 } 137 }
134 138
135 protected LLObject.MaterialType m_material = 0; 139 protected LLObject.MaterialType m_material = 0;
136 140
137 public byte Material 141 public byte Material
138 { 142 {
139 get { return (byte) m_material; } 143 get { return (byte)m_material; }
140 set { m_material = (LLObject.MaterialType) value; } 144 set { m_material = (LLObject.MaterialType)value; }
141 } 145 }
142 146
143 protected ulong m_regionHandle; 147 protected ulong m_regionHandle;
@@ -153,7 +157,7 @@ namespace OpenSim.Region.Environment.Scenes
153 157
154 public LLVector3 GroupPosition 158 public LLVector3 GroupPosition
155 { 159 {
156 get 160 get
157 { 161 {
158 if (PhysActor != null) 162 if (PhysActor != null)
159 { 163 {
@@ -161,9 +165,9 @@ namespace OpenSim.Region.Environment.Scenes
161 m_groupPosition.Y = PhysActor.Position.Y; 165 m_groupPosition.Y = PhysActor.Position.Y;
162 m_groupPosition.Z = PhysActor.Position.Z; 166 m_groupPosition.Z = PhysActor.Position.Z;
163 } 167 }
164 return m_groupPosition; 168 return m_groupPosition;
165 } 169 }
166 set 170 set
167 { 171 {
168 if (PhysActor != null) 172 if (PhysActor != null)
169 { 173 {
@@ -180,7 +184,7 @@ namespace OpenSim.Region.Environment.Scenes
180 Console.WriteLine(e.Message); 184 Console.WriteLine(e.Message);
181 } 185 }
182 } 186 }
183 m_groupPosition = value; 187 m_groupPosition = value;
184 } 188 }
185 } 189 }
186 190
@@ -201,11 +205,11 @@ namespace OpenSim.Region.Environment.Scenes
201 205
202 public LLQuaternion RotationOffset 206 public LLQuaternion RotationOffset
203 { 207 {
204 get 208 get
205 { 209 {
206 if (PhysActor != null) 210 if (PhysActor != null)
207 { 211 {
208 if(PhysActor.Orientation.x != 0 || PhysActor.Orientation.y != 0 212 if (PhysActor.Orientation.x != 0 || PhysActor.Orientation.y != 0
209 || PhysActor.Orientation.z != 0 || PhysActor.Orientation.w != 0) 213 || PhysActor.Orientation.z != 0 || PhysActor.Orientation.w != 0)
210 { 214 {
211 m_rotationOffset.X = PhysActor.Orientation.x; 215 m_rotationOffset.X = PhysActor.Orientation.x;
@@ -214,9 +218,9 @@ namespace OpenSim.Region.Environment.Scenes
214 m_rotationOffset.W = PhysActor.Orientation.w; 218 m_rotationOffset.W = PhysActor.Orientation.w;
215 } 219 }
216 } 220 }
217 return m_rotationOffset; 221 return m_rotationOffset;
218 } 222 }
219 set 223 set
220 { 224 {
221 if (PhysActor != null) 225 if (PhysActor != null)
222 { 226 {
@@ -233,7 +237,7 @@ namespace OpenSim.Region.Environment.Scenes
233 Console.WriteLine(ex.Message); 237 Console.WriteLine(ex.Message);
234 } 238 }
235 } 239 }
236 m_rotationOffset = value; 240 m_rotationOffset = value;
237 } 241 }
238 } 242 }
239 243
@@ -243,7 +247,8 @@ namespace OpenSim.Region.Environment.Scenes
243 /// <summary></summary> 247 /// <summary></summary>
244 public LLVector3 Velocity 248 public LLVector3 Velocity
245 { 249 {
246 get { 250 get
251 {
247 //if (PhysActor.Velocity.x != 0 || PhysActor.Velocity.y != 0 252 //if (PhysActor.Velocity.x != 0 || PhysActor.Velocity.y != 0
248 //|| PhysActor.Velocity.z != 0) 253 //|| PhysActor.Velocity.z != 0)
249 //{ 254 //{
@@ -256,8 +261,8 @@ namespace OpenSim.Region.Environment.Scenes
256 m_velocity.Z = PhysActor.Velocity.Z; 261 m_velocity.Z = PhysActor.Velocity.Z;
257 } 262 }
258 } 263 }
259 264
260 return m_velocity; 265 return m_velocity;
261 } 266 }
262 set { m_velocity = value; } 267 set { m_velocity = value; }
263 } 268 }
@@ -312,10 +317,10 @@ namespace OpenSim.Region.Environment.Scenes
312 317
313 private Color m_color = Color.Black; 318 private Color m_color = Color.Black;
314 319
315 public Color Color 320 public Color Color
316 { 321 {
317 get { return m_color; } 322 get { return m_color; }
318 set 323 set
319 { 324 {
320 m_color = value; 325 m_color = value;
321 /* ScheduleFullUpdate() need not be called b/c after 326 /* ScheduleFullUpdate() need not be called b/c after
@@ -430,13 +435,13 @@ namespace OpenSim.Region.Environment.Scenes
430 m_name = "Primitive"; 435 m_name = "Primitive";
431 m_regionHandle = regionHandle; 436 m_regionHandle = regionHandle;
432 m_parentGroup = parent; 437 m_parentGroup = parent;
433 438
434 CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; 439 CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
435 OwnerID = ownerID; 440 OwnerID = ownerID;
436 CreatorID = OwnerID; 441 CreatorID = OwnerID;
437 LastOwnerID = LLUUID.Zero; 442 LastOwnerID = LLUUID.Zero;
438 UUID = LLUUID.Random(); 443 UUID = LLUUID.Random();
439 LocalID = (uint) (localID); 444 LocalID = (uint)(localID);
440 Shape = shape; 445 Shape = shape;
441 // Todo: Add More Object Parameter from above! 446 // Todo: Add More Object Parameter from above!
442 OwnershipCost = 0; 447 OwnershipCost = 0;
@@ -495,7 +500,7 @@ namespace OpenSim.Region.Environment.Scenes
495 CreatorID = creatorID; 500 CreatorID = creatorID;
496 LastOwnerID = lastOwnerID; 501 LastOwnerID = lastOwnerID;
497 UUID = LLUUID.Random(); 502 UUID = LLUUID.Random();
498 LocalID = (uint) (localID); 503 LocalID = (uint)(localID);
499 Shape = shape; 504 Shape = shape;
500 OwnershipCost = 0; 505 OwnershipCost = 0;
501 ObjectSaleType = (byte)0; 506 ObjectSaleType = (byte)0;
@@ -521,15 +526,31 @@ namespace OpenSim.Region.Environment.Scenes
521 /// <returns></returns> 526 /// <returns></returns>
522 public static SceneObjectPart FromXml(XmlReader xmlReader) 527 public static SceneObjectPart FromXml(XmlReader xmlReader)
523 { 528 {
524 XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart)); 529 XmlSerializer serializer = new XmlSerializer(typeof(SceneObjectPart));
525 SceneObjectPart newobject = (SceneObjectPart) serializer.Deserialize(xmlReader); 530 SceneObjectPart newobject = (SceneObjectPart)serializer.Deserialize(xmlReader);
526 return newobject; 531 return newobject;
527 } 532 }
528 533
529 public void ApplyPhysics() 534 public void ApplyPhysics()
530 { 535 {
531 bool UsePhysics = ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); 536 bool isPhysical = ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0);
532 DoPhysicsPropertyUpdate(UsePhysics, true); 537 bool isPhantom = ((ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) != 0);
538
539 bool usePhysics = isPhysical && !isPhantom;
540
541 if (usePhysics)
542 {
543 PhysActor = m_parentGroup.m_scene.PhysicsScene.AddPrimShape(
544 Name,
545 Shape,
546 new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
547 AbsolutePosition.Z),
548 new PhysicsVector(Scale.X, Scale.Y, Scale.Z),
549 new Quaternion(RotationOffset.W, RotationOffset.X,
550 RotationOffset.Y, RotationOffset.Z), usePhysics);
551 }
552
553 DoPhysicsPropertyUpdate(usePhysics, true);
533 } 554 }
534 555
535 public void ApplyPermissions() 556 public void ApplyPermissions()
@@ -557,7 +578,7 @@ namespace OpenSim.Region.Environment.Scenes
557 /// <param name="xmlWriter"></param> 578 /// <param name="xmlWriter"></param>
558 public void ToXml(XmlWriter xmlWriter) 579 public void ToXml(XmlWriter xmlWriter)
559 { 580 {
560 XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart)); 581 XmlSerializer serializer = new XmlSerializer(typeof(SceneObjectPart));
561 serializer.Serialize(xmlWriter, this); 582 serializer.Serialize(xmlWriter, this);
562 } 583 }
563 584
@@ -566,7 +587,7 @@ namespace OpenSim.Region.Environment.Scenes
566 587
567 // In this case we're using a sphere with a radius of the largest dimention of the prim 588 // In this case we're using a sphere with a radius of the largest dimention of the prim
568 // TODO: Change to take shape into account 589 // TODO: Change to take shape into account
569 590
570 591
571 EntityIntersection returnresult = new EntityIntersection(); 592 EntityIntersection returnresult = new EntityIntersection();
572 Vector3 vAbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); 593 Vector3 vAbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
@@ -578,12 +599,12 @@ namespace OpenSim.Region.Environment.Scenes
578 Quaternion worldRotation = (qRotation * parentrot); 599 Quaternion worldRotation = (qRotation * parentrot);
579 Matrix3 worldRotM = worldRotation.ToRotationMatrix(); 600 Matrix3 worldRotM = worldRotation.ToRotationMatrix();
580 601
581 602
582 603
583 Vector3 rOrigin = iray.Origin; 604 Vector3 rOrigin = iray.Origin;
584 Vector3 rDirection = iray.Direction; 605 Vector3 rDirection = iray.Direction;
585 606
586 607
587 // Buidling the first part of the Quadratic equation 608 // Buidling the first part of the Quadratic equation
588 Vector3 r2ndDirection = rDirection * rDirection; 609 Vector3 r2ndDirection = rDirection * rDirection;
589 float itestPart1 = r2ndDirection.x + r2ndDirection.y + r2ndDirection.z; 610 float itestPart1 = r2ndDirection.x + r2ndDirection.y + r2ndDirection.z;
@@ -604,7 +625,7 @@ namespace OpenSim.Region.Environment.Scenes
604 625
605 // Set Radius to the largest dimention of the prim 626 // Set Radius to the largest dimention of the prim
606 float radius = 0f; 627 float radius = 0f;
607 if (vScale.x > radius) 628 if (vScale.x > radius)
608 radius = vScale.x; 629 radius = vScale.x;
609 if (vScale.y > radius) 630 if (vScale.y > radius)
610 radius = vScale.y; 631 radius = vScale.y;
@@ -613,8 +634,8 @@ namespace OpenSim.Region.Environment.Scenes
613 634
614 //radius = radius; 635 //radius = radius;
615 636
616 float itestPart3 = tmVal4.x + tmVal4.y + tmVal4.z + tmVal5.x + tmVal5.y + tmVal5.z -(2.0f * (tmVal6.x + tmVal6.y + tmVal6.z + (radius * radius))); 637 float itestPart3 = tmVal4.x + tmVal4.y + tmVal4.z + tmVal5.x + tmVal5.y + tmVal5.z - (2.0f * (tmVal6.x + tmVal6.y + tmVal6.z + (radius * radius)));
617 638
618 // Yuk Quadradrics.. Solve first 639 // Yuk Quadradrics.. Solve first
619 float rootsqr = (itestPart2 * itestPart2) - (4.0f * itestPart1 * itestPart3); 640 float rootsqr = (itestPart2 * itestPart2) - (4.0f * itestPart1 * itestPart3);
620 if (rootsqr < 0.0f) 641 if (rootsqr < 0.0f)
@@ -639,19 +660,19 @@ namespace OpenSim.Region.Environment.Scenes
639 660
640 // We got an intersection. putting together an EntityIntersection object with the 661 // We got an intersection. putting together an EntityIntersection object with the
641 // intersection information 662 // intersection information
642 Vector3 ipoint = new Vector3(iray.Origin.x + (iray.Direction.x * root),iray.Origin.y + (iray.Direction.y * root),iray.Origin.z + (iray.Direction.z * root)); 663 Vector3 ipoint = new Vector3(iray.Origin.x + (iray.Direction.x * root), iray.Origin.y + (iray.Direction.y * root), iray.Origin.z + (iray.Direction.z * root));
643 664
644 returnresult.HitTF = true; 665 returnresult.HitTF = true;
645 returnresult.ipoint = ipoint; 666 returnresult.ipoint = ipoint;
646 667
647 // Normal is calculated by the difference and then normalizing the result 668 // Normal is calculated by the difference and then normalizing the result
648 Vector3 normalpart = ipoint-vAbsolutePosition; 669 Vector3 normalpart = ipoint - vAbsolutePosition;
649 returnresult.normal = normalpart.Normalize(); 670 returnresult.normal = normalpart.Normalize();
650 671
651 // It's funny how the LLVector3 object has a Distance function, but the Axiom.Math object doesnt. 672 // It's funny how the LLVector3 object has a Distance function, but the Axiom.Math object doesnt.
652 // I can write a function to do it.. but I like the fact that this one is Static. 673 // I can write a function to do it.. but I like the fact that this one is Static.
653 674
654 LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x,iray.Origin.y,iray.Origin.z); 675 LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x, iray.Origin.y, iray.Origin.z);
655 LLVector3 distanceConvert2 = new LLVector3(ipoint.x, ipoint.y, ipoint.z); 676 LLVector3 distanceConvert2 = new LLVector3(ipoint.x, ipoint.y, ipoint.z);
656 float distance = (float)distanceConvert1.GetDistanceTo(distanceConvert2); 677 float distance = (float)distanceConvert1.GetDistanceTo(distanceConvert2);
657 678
@@ -687,7 +708,7 @@ namespace OpenSim.Region.Environment.Scenes
687 /// <returns></returns> 708 /// <returns></returns>
688 public SceneObjectPart Copy(uint localID, LLUUID AgentID, LLUUID GroupID) 709 public SceneObjectPart Copy(uint localID, LLUUID AgentID, LLUUID GroupID)
689 { 710 {
690 SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone(); 711 SceneObjectPart dupe = (SceneObjectPart)MemberwiseClone();
691 dupe.m_shape = m_shape.Copy(); 712 dupe.m_shape = m_shape.Copy();
692 dupe.m_regionHandle = m_regionHandle; 713 dupe.m_regionHandle = m_regionHandle;
693 dupe.UUID = LLUUID.Random(); 714 dupe.UUID = LLUUID.Random();
@@ -710,7 +731,7 @@ namespace OpenSim.Region.Environment.Scenes
710 731
711 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. 732 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated.
712 dupe.LastOwnerID = ObjectOwner; 733 dupe.LastOwnerID = ObjectOwner;
713 734
714 byte[] extraP = new byte[Shape.ExtraParams.Length]; 735 byte[] extraP = new byte[Shape.ExtraParams.Length];
715 Array.Copy(Shape.ExtraParams, extraP, extraP.Length); 736 Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
716 dupe.Shape.ExtraParams = extraP; 737 dupe.Shape.ExtraParams = extraP;
@@ -741,7 +762,7 @@ namespace OpenSim.Region.Environment.Scenes
741 { 762 {
742 m_parentGroup.HasChanged = true; 763 m_parentGroup.HasChanged = true;
743 } 764 }
744 TimeStampFull = (uint) Util.UnixTimeSinceEpoch(); 765 TimeStampFull = (uint)Util.UnixTimeSinceEpoch();
745 m_updateFlag = 2; 766 m_updateFlag = 2;
746 } 767 }
747 768
@@ -749,7 +770,7 @@ namespace OpenSim.Region.Environment.Scenes
749 { 770 {
750 LLObject.ObjectFlags prevflag = m_flags; 771 LLObject.ObjectFlags prevflag = m_flags;
751 //uint objflags = m_flags; 772 //uint objflags = m_flags;
752 if ((ObjectFlags & (uint) flag) == 0) 773 if ((ObjectFlags & (uint)flag) == 0)
753 { 774 {
754 //Console.WriteLine("Adding flag: " + ((LLObject.ObjectFlags) flag).ToString()); 775 //Console.WriteLine("Adding flag: " + ((LLObject.ObjectFlags) flag).ToString());
755 m_flags |= flag; 776 m_flags |= flag;
@@ -757,7 +778,7 @@ namespace OpenSim.Region.Environment.Scenes
757 GroupMask |= (uint)flag; 778 GroupMask |= (uint)flag;
758 EveryoneMask |= (uint)flag; 779 EveryoneMask |= (uint)flag;
759 } 780 }
760 uint currflag = (uint) m_flags; 781 uint currflag = (uint)m_flags;
761 //System.Console.WriteLine("Aprev: " + prevflag.ToString() + " curr: " + m_flags.ToString()); 782 //System.Console.WriteLine("Aprev: " + prevflag.ToString() + " curr: " + m_flags.ToString());
762 //ScheduleFullUpdate(); 783 //ScheduleFullUpdate();
763 } 784 }
@@ -765,7 +786,7 @@ namespace OpenSim.Region.Environment.Scenes
765 public void RemFlag(LLObject.ObjectFlags flag) 786 public void RemFlag(LLObject.ObjectFlags flag)
766 { 787 {
767 LLObject.ObjectFlags prevflag = m_flags; 788 LLObject.ObjectFlags prevflag = m_flags;
768 if ((ObjectFlags & (uint) flag) != 0) 789 if ((ObjectFlags & (uint)flag) != 0)
769 { 790 {
770 //Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString()); 791 //Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString());
771 m_flags &= ~flag; 792 m_flags &= ~flag;
@@ -788,7 +809,7 @@ namespace OpenSim.Region.Environment.Scenes
788 { 809 {
789 m_parentGroup.HasChanged = true; 810 m_parentGroup.HasChanged = true;
790 } 811 }
791 TimeStampTerse = (uint) Util.UnixTimeSinceEpoch(); 812 TimeStampTerse = (uint)Util.UnixTimeSinceEpoch();
792 m_updateFlag = 1; 813 m_updateFlag = 1;
793 } 814 }
794 } 815 }
@@ -807,8 +828,8 @@ namespace OpenSim.Region.Environment.Scenes
807 // bad, so it's been replaced by an event driven method. 828 // bad, so it's been replaced by an event driven method.
808 //if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0) 829 //if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0)
809 //{ 830 //{
810 // Only send the constant terse updates on physical objects! 831 // Only send the constant terse updates on physical objects!
811 //ScheduleTerseUpdate(); 832 //ScheduleTerseUpdate();
812 //} 833 //}
813 } 834 }
814 else 835 else
@@ -898,7 +919,7 @@ namespace OpenSim.Region.Environment.Scenes
898 { 919 {
899 if (m_inventorySerial > 0) 920 if (m_inventorySerial > 0)
900 { 921 {
901 client.SendTaskInventory(m_uuid, (short) m_inventorySerial, 922 client.SendTaskInventory(m_uuid, (short)m_inventorySerial,
902 Helpers.StringToField(m_inventoryFileName)); 923 Helpers.StringToField(m_inventoryFileName));
903 return true; 924 return true;
904 } 925 }
@@ -981,12 +1002,12 @@ namespace OpenSim.Region.Environment.Scenes
981 //Silently ignore it - TODO: FIXME Quick 1002 //Silently ignore it - TODO: FIXME Quick
982 } 1003 }
983 1004
984 if (usePhysics ) 1005 if (usePhysics)
985 { 1006 {
986 AddFlag(LLObject.ObjectFlags.Physics); 1007 AddFlag(LLObject.ObjectFlags.Physics);
987 if (!wasUsingPhysics) 1008 if (!wasUsingPhysics)
988 { 1009 {
989 DoPhysicsPropertyUpdate(usePhysics,false); 1010 DoPhysicsPropertyUpdate(usePhysics, false);
990 } 1011 }
991 1012
992 } 1013 }
@@ -998,10 +1019,10 @@ namespace OpenSim.Region.Environment.Scenes
998 DoPhysicsPropertyUpdate(usePhysics, false); 1019 DoPhysicsPropertyUpdate(usePhysics, false);
999 } 1020 }
1000 } 1021 }
1001
1002 1022
1003 1023
1004 1024
1025
1005 1026
1006 if (IsPhantom) 1027 if (IsPhantom)
1007 { 1028 {
@@ -1009,7 +1030,7 @@ namespace OpenSim.Region.Environment.Scenes
1009 if (PhysActor != null) 1030 if (PhysActor != null)
1010 { 1031 {
1011 m_parentGroup.m_scene.PhysicsScene.RemovePrim(PhysActor); 1032 m_parentGroup.m_scene.PhysicsScene.RemovePrim(PhysActor);
1012 /// that's not wholesome. Had to make m_scene public 1033 /// that's not wholesome. Had to make m_scene public
1013 PhysActor = null; 1034 PhysActor = null;
1014 } 1035 }
1015 } 1036 }
@@ -1031,7 +1052,7 @@ namespace OpenSim.Region.Environment.Scenes
1031 else 1052 else
1032 { 1053 {
1033 PhysActor.IsPhysical = usePhysics; 1054 PhysActor.IsPhysical = usePhysics;
1034 DoPhysicsPropertyUpdate(usePhysics,false); 1055 DoPhysicsPropertyUpdate(usePhysics, false);
1035 } 1056 }
1036 } 1057 }
1037 1058
@@ -1043,17 +1064,17 @@ namespace OpenSim.Region.Environment.Scenes
1043 { 1064 {
1044 RemFlag(LLObject.ObjectFlags.TemporaryOnRez); 1065 RemFlag(LLObject.ObjectFlags.TemporaryOnRez);
1045 } 1066 }
1046// System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); 1067 // System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString());
1047 ScheduleFullUpdate(); 1068 ScheduleFullUpdate();
1048 } 1069 }
1049 public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew) 1070 public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew)
1050 { 1071 {
1051 1072
1052 if (PhysActor != null) 1073 if (PhysActor != null)
1053 { 1074 {
1054 if (UsePhysics != PhysActor.IsPhysical || isNew) 1075 if (UsePhysics != PhysActor.IsPhysical || isNew)
1055 { 1076 {
1056 1077
1057 if (PhysActor.IsPhysical) 1078 if (PhysActor.IsPhysical)
1058 { 1079 {
1059 PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; 1080 PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
@@ -1065,7 +1086,7 @@ namespace OpenSim.Region.Environment.Scenes
1065 //m_parentGroup.m_scene.PhysicsScene.RemovePrim(PhysActor); 1086 //m_parentGroup.m_scene.PhysicsScene.RemovePrim(PhysActor);
1066 /// that's not wholesome. Had to make m_scene public 1087 /// that's not wholesome. Had to make m_scene public
1067 //PhysActor = null; 1088 //PhysActor = null;
1068 1089
1069 1090
1070 if ((ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) 1091 if ((ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
1071 { 1092 {
@@ -1073,10 +1094,10 @@ namespace OpenSim.Region.Environment.Scenes
1073 //Name, 1094 //Name,
1074 //Shape, 1095 //Shape,
1075 //new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, 1096 //new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
1076 //AbsolutePosition.Z), 1097 //AbsolutePosition.Z),
1077 //new PhysicsVector(Scale.X, Scale.Y, Scale.Z), 1098 //new PhysicsVector(Scale.X, Scale.Y, Scale.Z),
1078 //new Quaternion(RotationOffset.W, RotationOffset.X, 1099 //new Quaternion(RotationOffset.W, RotationOffset.X,
1079 //RotationOffset.Y, RotationOffset.Z), UsePhysics); 1100 //RotationOffset.Y, RotationOffset.Z), UsePhysics);
1080 if (UsePhysics) 1101 if (UsePhysics)
1081 { 1102 {
1082 PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; 1103 PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate;
@@ -1092,15 +1113,15 @@ namespace OpenSim.Region.Environment.Scenes
1092 { 1113 {
1093 m_shape.ExtraParams = new byte[data.Length + 7]; 1114 m_shape.ExtraParams = new byte[data.Length + 7];
1094 int i = 0; 1115 int i = 0;
1095 uint length = (uint) data.Length; 1116 uint length = (uint)data.Length;
1096 m_shape.ExtraParams[i++] = 1; 1117 m_shape.ExtraParams[i++] = 1;
1097 m_shape.ExtraParams[i++] = (byte) (type%256); 1118 m_shape.ExtraParams[i++] = (byte)(type % 256);
1098 m_shape.ExtraParams[i++] = (byte) ((type >> 8)%256); 1119 m_shape.ExtraParams[i++] = (byte)((type >> 8) % 256);
1099 1120
1100 m_shape.ExtraParams[i++] = (byte) (length%256); 1121 m_shape.ExtraParams[i++] = (byte)(length % 256);
1101 m_shape.ExtraParams[i++] = (byte) ((length >> 8)%256); 1122 m_shape.ExtraParams[i++] = (byte)((length >> 8) % 256);
1102 m_shape.ExtraParams[i++] = (byte) ((length >> 16)%256); 1123 m_shape.ExtraParams[i++] = (byte)((length >> 16) % 256);
1103 m_shape.ExtraParams[i++] = (byte) ((length >> 24)%256); 1124 m_shape.ExtraParams[i++] = (byte)((length >> 24) % 256);
1104 Array.Copy(data, 0, m_shape.ExtraParams, i, data.Length); 1125 Array.Copy(data, 0, m_shape.ExtraParams, i, data.Length);
1105 1126
1106 ScheduleFullUpdate(); 1127 ScheduleFullUpdate();
@@ -1234,7 +1255,7 @@ namespace OpenSim.Region.Environment.Scenes
1234 { 1255 {
1235 LLQuaternion lRot; 1256 LLQuaternion lRot;
1236 lRot = RotationOffset; 1257 lRot = RotationOffset;
1237 uint clientFlags = ObjectFlags & ~(uint) LLObject.ObjectFlags.CreateSelected; 1258 uint clientFlags = ObjectFlags & ~(uint)LLObject.ObjectFlags.CreateSelected;
1238 1259
1239 List<ScenePresence> avatars = m_parentGroup.GetScenePresences(); 1260 List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
1240 foreach (ScenePresence s in avatars) 1261 foreach (ScenePresence s in avatars)
@@ -1250,7 +1271,7 @@ namespace OpenSim.Region.Environment.Scenes
1250 } 1271 }
1251 } 1272 }
1252 // If you can't edit it, send the base permissions minus the flag to edit 1273 // If you can't edit it, send the base permissions minus the flag to edit
1253 1274
1254 1275
1255 // We're going to be moving this into ScenePresence and the PermissionsManager itself. 1276 // We're going to be moving this into ScenePresence and the PermissionsManager itself.
1256 if (!ParentGroup.m_scene.PermissionsMngr.BypassPermissions) 1277 if (!ParentGroup.m_scene.PermissionsMngr.BypassPermissions)
@@ -1267,20 +1288,20 @@ namespace OpenSim.Region.Environment.Scenes
1267 clientFlags = ObjectFlags; 1288 clientFlags = ObjectFlags;
1268 if (!ParentGroup.m_scene.PermissionsMngr.AnyoneCanCopyPermission(remoteClient.AgentId, this.ParentGroup.UUID)) 1289 if (!ParentGroup.m_scene.PermissionsMngr.AnyoneCanCopyPermission(remoteClient.AgentId, this.ParentGroup.UUID))
1269 { 1290 {
1270 clientFlags = (clientFlags &= ~(uint) LLObject.ObjectFlags.ObjectCopy); 1291 clientFlags = (clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectCopy);
1271 } 1292 }
1272 1293
1273 if (!ParentGroup.m_scene.PermissionsMngr.AnyoneCanMovePermission(remoteClient.AgentId, this.ParentGroup.UUID)) 1294 if (!ParentGroup.m_scene.PermissionsMngr.AnyoneCanMovePermission(remoteClient.AgentId, this.ParentGroup.UUID))
1274 { 1295 {
1275 clientFlags = clientFlags &= ~(uint) LLObject.ObjectFlags.ObjectMove; 1296 clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectMove;
1276 } 1297 }
1277 clientFlags = EveryoneMask; 1298 clientFlags = EveryoneMask;
1278 clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectModify; 1299 clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectModify;
1279 clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop; 1300 clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop;
1280 clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectTransfer; 1301 clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectTransfer;
1281 1302
1282 1303
1283 1304
1284 } 1305 }
1285 } 1306 }
1286 1307
@@ -1374,10 +1395,10 @@ namespace OpenSim.Region.Environment.Scenes
1374 { 1395 {
1375 OpenSim.Framework.Console.MainLog.Instance.Verbose("PHYSICS", "Physical Object went out of bounds."); 1396 OpenSim.Framework.Console.MainLog.Instance.Verbose("PHYSICS", "Physical Object went out of bounds.");
1376 RemFlag(LLObject.ObjectFlags.Physics); 1397 RemFlag(LLObject.ObjectFlags.Physics);
1377 DoPhysicsPropertyUpdate(false,true); 1398 DoPhysicsPropertyUpdate(false, true);
1378 m_parentGroup.m_scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 1399 m_parentGroup.m_scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
1379 1400
1380 1401
1381 } 1402 }
1382 1403
1383 1404
@@ -1387,7 +1408,7 @@ namespace OpenSim.Region.Environment.Scenes
1387 1408
1388 public void SetText(string text, Vector3 color, double alpha) 1409 public void SetText(string text, Vector3 color, double alpha)
1389 { 1410 {
1390 Color = Color.FromArgb (0xff - (int)(alpha * 0xff), 1411 Color = Color.FromArgb(0xff - (int)(alpha * 0xff),
1391 (int)(color.x * 0xff), 1412 (int)(color.x * 0xff),
1392 (int)(color.y * 0xff), 1413 (int)(color.y * 0xff),
1393 (int)(color.z * 0xff)); 1414 (int)(color.z * 0xff));