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authorMelanie2012-05-04 20:06:42 +0200
committerMelanie2012-05-04 20:06:42 +0200
commitb5b21013da0663db2aacac3c2361e9904bb7a457 (patch)
tree64d60b819545f85f3a20c2a8102ad9462aa18311 /OpenSim
parentRetain velocity on walking crossing - adapted from Ubit's reverted patch (diff)
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Reverse the order of physics event unsubscription to allow GC. Adapted from Unit's reverted patch
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 43b8746..ad6679e 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1065,9 +1065,9 @@ namespace OpenSim.Region.Framework.Scenes
1065 { 1065 {
1066// PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; 1066// PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients;
1067 PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; 1067 PhysicsActor.OnOutOfBounds -= OutOfBoundsCall;
1068 m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
1069 PhysicsActor.UnSubscribeEvents();
1070 PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; 1068 PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate;
1069 PhysicsActor.UnSubscribeEvents();
1070 m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
1071 PhysicsActor = null; 1071 PhysicsActor = null;
1072 } 1072 }
1073// else 1073// else