diff options
author | Justin Clark-Casey (justincc) | 2013-09-27 19:14:21 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2013-09-27 19:14:21 +0100 |
commit | b16bc7b01ca0691758e66f85238d657f02271082 (patch) | |
tree | 4e121ace10b7dee25e1311268a84d3e95946f6f9 /OpenSim | |
parent | minor code formatting for the sake of consistency and readability (diff) | |
download | opensim-SC_OLD-b16bc7b01ca0691758e66f85238d657f02271082.zip opensim-SC_OLD-b16bc7b01ca0691758e66f85238d657f02271082.tar.gz opensim-SC_OLD-b16bc7b01ca0691758e66f85238d657f02271082.tar.bz2 opensim-SC_OLD-b16bc7b01ca0691758e66f85238d657f02271082.tar.xz |
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
Adds IScene.CloseAgent() to replace RemoveClient()
Diffstat (limited to '')
16 files changed, 43 insertions, 53 deletions
diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs index 8164f41..c3df37b 100644 --- a/OpenSim/Framework/IScene.cs +++ b/OpenSim/Framework/IScene.cs | |||
@@ -86,7 +86,7 @@ namespace OpenSim.Framework | |||
86 | event restart OnRestart; | 86 | event restart OnRestart; |
87 | 87 | ||
88 | /// <summary> | 88 | /// <summary> |
89 | /// Add a new client and create a presence for it. All clients except initial login clients will starts off as a child agent | 89 | /// Add a new agent. All agents except initial login clients will starts off as a child agent |
90 | /// - the later agent crossing will promote it to a root agent. | 90 | /// - the later agent crossing will promote it to a root agent. |
91 | /// </summary> | 91 | /// </summary> |
92 | /// <param name="client"></param> | 92 | /// <param name="client"></param> |
@@ -96,14 +96,16 @@ namespace OpenSim.Framework | |||
96 | ISceneAgent AddNewClient(IClientAPI client, PresenceType type); | 96 | ISceneAgent AddNewClient(IClientAPI client, PresenceType type); |
97 | 97 | ||
98 | /// <summary> | 98 | /// <summary> |
99 | /// Remove the given client from the scene. | 99 | /// Tell a single agent to disconnect from the region. |
100 | /// </summary> | 100 | /// </summary> |
101 | /// <param name="agentID"></param> | 101 | /// <param name="agentID"></param> |
102 | /// <param name="closeChildAgents">Close the neighbour child agents associated with this client.</param> | 102 | /// <param name="force"> |
103 | void RemoveClient(UUID agentID, bool closeChildAgents); | 103 | /// Force the agent to close even if it might be in the middle of some other operation. You do not want to |
104 | /// force unless you are absolutely sure that the agent is dead and a normal close is not working. | ||
105 | /// </param> | ||
106 | bool CloseAgent(UUID agentID, bool force); | ||
104 | 107 | ||
105 | void Restart(); | 108 | void Restart(); |
106 | //RegionInfo OtherRegionUp(RegionInfo thisRegion); | ||
107 | 109 | ||
108 | string GetSimulatorVersion(); | 110 | string GetSimulatorVersion(); |
109 | 111 | ||
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index a7fe226..12250df 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -452,7 +452,7 @@ namespace OpenSim | |||
452 | else | 452 | else |
453 | presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n"); | 453 | presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n"); |
454 | 454 | ||
455 | presence.Scene.IncomingCloseAgent(presence.UUID, force); | 455 | presence.Scene.CloseAgent(presence.UUID, force); |
456 | break; | 456 | break; |
457 | } | 457 | } |
458 | } | 458 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs index b3b0b8a..9e24bce 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs | |||
@@ -96,7 +96,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests | |||
96 | UUID spId = TestHelpers.ParseTail(0x1); | 96 | UUID spId = TestHelpers.ParseTail(0x1); |
97 | 97 | ||
98 | SceneHelpers.AddScenePresence(m_scene, spId); | 98 | SceneHelpers.AddScenePresence(m_scene, spId); |
99 | m_scene.IncomingCloseAgent(spId, false); | 99 | m_scene.CloseAgent(spId, false); |
100 | 100 | ||
101 | // TODO: Add more assertions for the other aspects of event queues | 101 | // TODO: Add more assertions for the other aspects of event queues |
102 | Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0)); | 102 | Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0)); |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 9504f15..5296a6d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -1893,7 +1893,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1893 | client.Kick("Simulator logged you out due to connection timeout."); | 1893 | client.Kick("Simulator logged you out due to connection timeout."); |
1894 | } | 1894 | } |
1895 | 1895 | ||
1896 | m_scene.IncomingCloseAgent(client.AgentId, true); | 1896 | m_scene.CloseAgent(client.AgentId, true); |
1897 | } | 1897 | } |
1898 | 1898 | ||
1899 | private void IncomingPacketHandler() | 1899 | private void IncomingPacketHandler() |
@@ -2234,7 +2234,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2234 | if (!client.IsLoggingOut) | 2234 | if (!client.IsLoggingOut) |
2235 | { | 2235 | { |
2236 | client.IsLoggingOut = true; | 2236 | client.IsLoggingOut = true; |
2237 | m_scene.IncomingCloseAgent(client.AgentId, false); | 2237 | m_scene.CloseAgent(client.AgentId, false); |
2238 | } | 2238 | } |
2239 | } | 2239 | } |
2240 | } | 2240 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs index 119a677..28b5eb7 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs | |||
@@ -59,10 +59,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
59 | // FIXME | 59 | // FIXME |
60 | return null; | 60 | return null; |
61 | } | 61 | } |
62 | 62 | ||
63 | public override void RemoveClient(UUID agentID, bool someReason) {} | 63 | public override bool CloseAgent(UUID agentID, bool force) { return true; } |
64 | // public override void CloseAllAgents(uint circuitcode) {} | ||
65 | public override bool CheckClient(UUID clientId, IPEndPoint endPoint) { return true; } | 64 | public override bool CheckClient(UUID clientId, IPEndPoint endPoint) { return true; } |
65 | |||
66 | public override void OtherRegionUp(GridRegion otherRegion) { } | 66 | public override void OtherRegionUp(GridRegion otherRegion) { } |
67 | 67 | ||
68 | public override bool TryGetScenePresence(UUID uuid, out ScenePresence sp) { sp = null; return false; } | 68 | public override bool TryGetScenePresence(UUID uuid, out ScenePresence sp) { sp = null; return false; } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index fd493fc..4e58045 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -719,7 +719,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
719 | SceneObjectGroup rezzedAtt = presence.GetAttachments()[0]; | 719 | SceneObjectGroup rezzedAtt = presence.GetAttachments()[0]; |
720 | 720 | ||
721 | m_numberOfAttachEventsFired = 0; | 721 | m_numberOfAttachEventsFired = 0; |
722 | scene.IncomingCloseAgent(presence.UUID, false); | 722 | scene.CloseAgent(presence.UUID, false); |
723 | 723 | ||
724 | // Check that we can't retrieve this attachment from the scene. | 724 | // Check that we can't retrieve this attachment from the scene. |
725 | Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null); | 725 | Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs index 0cd495c..3b6d970 100644 --- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs | |||
@@ -272,7 +272,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
272 | if (sp.IsChildAgent) | 272 | if (sp.IsChildAgent) |
273 | return; | 273 | return; |
274 | sp.ControllingClient.Kick(reason); | 274 | sp.ControllingClient.Kick(reason); |
275 | sp.Scene.IncomingCloseAgent(sp.UUID, true); | 275 | sp.Scene.CloseAgent(sp.UUID, true); |
276 | } | 276 | } |
277 | 277 | ||
278 | private void OnIncomingInstantMessage(GridInstantMessage msg) | 278 | private void OnIncomingInstantMessage(GridInstantMessage msg) |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 8ae81ac..aa8a4db 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -972,7 +972,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
972 | 972 | ||
973 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 973 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) |
974 | { | 974 | { |
975 | if (!sp.Scene.IncomingPreCloseAgent(sp)) | 975 | if (!sp.Scene.IncomingPreCloseClient(sp)) |
976 | return; | 976 | return; |
977 | 977 | ||
978 | // We need to delay here because Imprudence viewers, unlike v1 or v3, have a short (<200ms, <500ms) delay before | 978 | // We need to delay here because Imprudence viewers, unlike v1 or v3, have a short (<200ms, <500ms) delay before |
@@ -983,7 +983,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
983 | // an agent cannot teleport back to this region if it has teleported away. | 983 | // an agent cannot teleport back to this region if it has teleported away. |
984 | Thread.Sleep(2000); | 984 | Thread.Sleep(2000); |
985 | 985 | ||
986 | sp.Scene.IncomingCloseAgent(sp.UUID, false); | 986 | sp.Scene.CloseAgent(sp.UUID, false); |
987 | } | 987 | } |
988 | else | 988 | else |
989 | { | 989 | { |
@@ -1137,7 +1137,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1137 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | 1137 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone |
1138 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 1138 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) |
1139 | { | 1139 | { |
1140 | if (!sp.Scene.IncomingPreCloseAgent(sp)) | 1140 | if (!sp.Scene.IncomingPreCloseClient(sp)) |
1141 | return; | 1141 | return; |
1142 | 1142 | ||
1143 | // RED ALERT!!!! | 1143 | // RED ALERT!!!! |
@@ -1154,7 +1154,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1154 | m_log.DebugFormat( | 1154 | m_log.DebugFormat( |
1155 | "[ENTITY TRANSFER MODULE]: Closing agent {0} in {1} after teleport", sp.Name, Scene.Name); | 1155 | "[ENTITY TRANSFER MODULE]: Closing agent {0} in {1} after teleport", sp.Name, Scene.Name); |
1156 | 1156 | ||
1157 | sp.Scene.IncomingCloseAgent(sp.UUID, false); | 1157 | sp.Scene.CloseAgent(sp.UUID, false); |
1158 | } | 1158 | } |
1159 | else | 1159 | else |
1160 | { | 1160 | { |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index 5c098a8..678f3dc 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -311,7 +311,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
311 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", | 311 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", |
312 | // s.RegionInfo.RegionName, destination.RegionHandle); | 312 | // s.RegionInfo.RegionName, destination.RegionHandle); |
313 | 313 | ||
314 | m_scenes[destination.RegionID].IncomingCloseAgent(id, false, auth_token); | 314 | m_scenes[destination.RegionID].CloseAgent(id, false, auth_token); |
315 | return true; | 315 | return true; |
316 | } | 316 | } |
317 | 317 | ||
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 31547a6..42db1cf 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -562,7 +562,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
562 | if (!Scene.TeleportClientHome(user, s.ControllingClient)) | 562 | if (!Scene.TeleportClientHome(user, s.ControllingClient)) |
563 | { | 563 | { |
564 | s.ControllingClient.Kick("Your access to the region was revoked and TP home failed - you have been logged out."); | 564 | s.ControllingClient.Kick("Your access to the region was revoked and TP home failed - you have been logged out."); |
565 | Scene.IncomingCloseAgent(s.UUID, false); | 565 | Scene.CloseAgent(s.UUID, false); |
566 | } | 566 | } |
567 | } | 567 | } |
568 | } | 568 | } |
@@ -797,7 +797,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
797 | if (!Scene.TeleportClientHome(prey, s.ControllingClient)) | 797 | if (!Scene.TeleportClientHome(prey, s.ControllingClient)) |
798 | { | 798 | { |
799 | s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); | 799 | s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); |
800 | Scene.IncomingCloseAgent(s.UUID, false); | 800 | Scene.CloseAgent(s.UUID, false); |
801 | } | 801 | } |
802 | } | 802 | } |
803 | } | 803 | } |
@@ -820,7 +820,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
820 | if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient)) | 820 | if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient)) |
821 | { | 821 | { |
822 | p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); | 822 | p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); |
823 | Scene.IncomingCloseAgent(p.UUID, false); | 823 | Scene.CloseAgent(p.UUID, false); |
824 | } | 824 | } |
825 | } | 825 | } |
826 | } | 826 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 3dc509b..82abfe9 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1313,7 +1313,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1313 | Thread.Sleep(500); | 1313 | Thread.Sleep(500); |
1314 | 1314 | ||
1315 | // Stop all client threads. | 1315 | // Stop all client threads. |
1316 | ForEachScenePresence(delegate(ScenePresence avatar) { IncomingCloseAgent(avatar.UUID, false); }); | 1316 | ForEachScenePresence(delegate(ScenePresence avatar) { CloseAgent(avatar.UUID, false); }); |
1317 | 1317 | ||
1318 | m_log.Debug("[SCENE]: Persisting changed objects"); | 1318 | m_log.Debug("[SCENE]: Persisting changed objects"); |
1319 | EventManager.TriggerSceneShuttingDown(this); | 1319 | EventManager.TriggerSceneShuttingDown(this); |
@@ -2976,7 +2976,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2976 | { | 2976 | { |
2977 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | 2977 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2978 | 2978 | ||
2979 | IncomingCloseAgent(sp.UUID, false); | 2979 | CloseAgent(sp.UUID, false); |
2980 | } | 2980 | } |
2981 | else | 2981 | else |
2982 | { | 2982 | { |
@@ -3398,7 +3398,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3398 | /// <param name='closeChildAgents'> | 3398 | /// <param name='closeChildAgents'> |
3399 | /// Close the neighbour child agents associated with this client. | 3399 | /// Close the neighbour child agents associated with this client. |
3400 | /// </param> | 3400 | /// </param> |
3401 | public override void RemoveClient(UUID agentID, bool closeChildAgents) | 3401 | public void RemoveClient(UUID agentID, bool closeChildAgents) |
3402 | { | 3402 | { |
3403 | AgentCircuitData acd = m_authenticateHandler.GetAgentCircuitData(agentID); | 3403 | AgentCircuitData acd = m_authenticateHandler.GetAgentCircuitData(agentID); |
3404 | 3404 | ||
@@ -3783,7 +3783,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3783 | sp.Name, sp.UUID, RegionInfo.RegionName); | 3783 | sp.Name, sp.UUID, RegionInfo.RegionName); |
3784 | 3784 | ||
3785 | if (sp.ControllingClient != null) | 3785 | if (sp.ControllingClient != null) |
3786 | IncomingCloseAgent(sp.UUID, true); | 3786 | CloseAgent(sp.UUID, true); |
3787 | 3787 | ||
3788 | sp = null; | 3788 | sp = null; |
3789 | } | 3789 | } |
@@ -4424,7 +4424,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4424 | /// <param name="force"></param> | 4424 | /// <param name="force"></param> |
4425 | /// <param name="auth_token"></param> | 4425 | /// <param name="auth_token"></param> |
4426 | /// <returns></returns> | 4426 | /// <returns></returns> |
4427 | public bool IncomingCloseAgent(UUID agentID, bool force, string auth_token) | 4427 | public bool CloseAgent(UUID agentID, bool force, string auth_token) |
4428 | { | 4428 | { |
4429 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent {0} in region {1} with auth_token {2}", agentID, RegionInfo.RegionName, auth_token); | 4429 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent {0} in region {1} with auth_token {2}", agentID, RegionInfo.RegionName, auth_token); |
4430 | 4430 | ||
@@ -4442,7 +4442,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4442 | 4442 | ||
4443 | if (acd.SessionID.ToString() == auth_token) | 4443 | if (acd.SessionID.ToString() == auth_token) |
4444 | { | 4444 | { |
4445 | return IncomingCloseAgent(agentID, force); | 4445 | return CloseAgent(agentID, force); |
4446 | } | 4446 | } |
4447 | else | 4447 | else |
4448 | { | 4448 | { |
@@ -4455,16 +4455,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
4455 | } | 4455 | } |
4456 | 4456 | ||
4457 | /// <summary> | 4457 | /// <summary> |
4458 | /// Tell a single agent to prepare to close. | 4458 | /// Tell a single client to prepare to close. |
4459 | /// </summary> | 4459 | /// </summary> |
4460 | /// <remarks> | 4460 | /// <remarks> |
4461 | /// This should only be called if we may close the agent but there will be some delay in so doing. Meant for | 4461 | /// This should only be called if we may close the client but there will be some delay in so doing. Meant for |
4462 | /// internal use - other callers should almost certainly called IncomingCloseAgent(). | 4462 | /// internal use - other callers should almost certainly called CloseClient(). |
4463 | /// </remarks> | 4463 | /// </remarks> |
4464 | /// <param name="sp"></param> | 4464 | /// <param name="sp"></param> |
4465 | /// <returns>true if pre-close state notification was successful. false if the agent | 4465 | /// <returns>true if pre-close state notification was successful. false if the agent |
4466 | /// was not in a state where it could transition to pre-close.</returns> | 4466 | /// was not in a state where it could transition to pre-close.</returns> |
4467 | public bool IncomingPreCloseAgent(ScenePresence sp) | 4467 | public bool IncomingPreCloseClient(ScenePresence sp) |
4468 | { | 4468 | { |
4469 | lock (m_removeClientLock) | 4469 | lock (m_removeClientLock) |
4470 | { | 4470 | { |
@@ -4506,7 +4506,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4506 | /// Force the agent to close even if it might be in the middle of some other operation. You do not want to | 4506 | /// Force the agent to close even if it might be in the middle of some other operation. You do not want to |
4507 | /// force unless you are absolutely sure that the agent is dead and a normal close is not working. | 4507 | /// force unless you are absolutely sure that the agent is dead and a normal close is not working. |
4508 | /// </param> | 4508 | /// </param> |
4509 | public bool IncomingCloseAgent(UUID agentID, bool force) | 4509 | public override bool CloseAgent(UUID agentID, bool force) |
4510 | { | 4510 | { |
4511 | ScenePresence sp; | 4511 | ScenePresence sp; |
4512 | 4512 | ||
@@ -4517,7 +4517,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4517 | if (sp == null) | 4517 | if (sp == null) |
4518 | { | 4518 | { |
4519 | m_log.DebugFormat( | 4519 | m_log.DebugFormat( |
4520 | "[SCENE]: Called IncomingCloseAgent() with agent ID {0} but no such presence is in {1}", | 4520 | "[SCENE]: Called CloseClient() with agent ID {0} but no such presence is in {1}", |
4521 | agentID, Name); | 4521 | agentID, Name); |
4522 | 4522 | ||
4523 | return false; | 4523 | return false; |
@@ -4526,7 +4526,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4526 | if (sp.LifecycleState != ScenePresenceState.Running && sp.LifecycleState != ScenePresenceState.PreRemove) | 4526 | if (sp.LifecycleState != ScenePresenceState.Running && sp.LifecycleState != ScenePresenceState.PreRemove) |
4527 | { | 4527 | { |
4528 | m_log.DebugFormat( | 4528 | m_log.DebugFormat( |
4529 | "[SCENE]: Called IncomingCloseAgent() for {0} in {1} but presence is already in state {2}", | 4529 | "[SCENE]: Called CloseClient() for {0} in {1} but presence is already in state {2}", |
4530 | sp.Name, Name, sp.LifecycleState); | 4530 | sp.Name, Name, sp.LifecycleState); |
4531 | 4531 | ||
4532 | return false; | 4532 | return false; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 5252b96..4b37983 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -218,19 +218,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
218 | 218 | ||
219 | public abstract ISceneAgent AddNewClient(IClientAPI client, PresenceType type); | 219 | public abstract ISceneAgent AddNewClient(IClientAPI client, PresenceType type); |
220 | 220 | ||
221 | /// <summary> | 221 | public abstract bool CloseAgent(UUID agentID, bool force); |
222 | /// Remove the given client from the scene. | ||
223 | /// </summary> | ||
224 | /// <remarks> | ||
225 | /// Only clientstack code should call this directly. All other code should call IncomingCloseAgent() instead | ||
226 | /// to properly operate the state machine and avoid race conditions with other close requests (such as directly | ||
227 | /// from viewers). | ||
228 | /// </remarks> | ||
229 | /// <param name='agentID'>ID of agent to close</param> | ||
230 | /// <param name='closeChildAgents'> | ||
231 | /// Close the neighbour child agents associated with this client. | ||
232 | /// </param> | ||
233 | public abstract void RemoveClient(UUID agentID, bool closeChildAgents); | ||
234 | 222 | ||
235 | public bool TryGetScenePresence(UUID agentID, out object scenePresence) | 223 | public bool TryGetScenePresence(UUID agentID, out object scenePresence) |
236 | { | 224 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index bbe34d2..e25bcb7 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -146,7 +146,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
146 | } | 146 | } |
147 | 147 | ||
148 | [Test] | 148 | [Test] |
149 | public void TestCloseAgent() | 149 | public void TestCloseClient() |
150 | { | 150 | { |
151 | TestHelpers.InMethod(); | 151 | TestHelpers.InMethod(); |
152 | // TestHelpers.EnableLogging(); | 152 | // TestHelpers.EnableLogging(); |
@@ -154,7 +154,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
154 | TestScene scene = new SceneHelpers().SetupScene(); | 154 | TestScene scene = new SceneHelpers().SetupScene(); |
155 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 155 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
156 | 156 | ||
157 | scene.IncomingCloseAgent(sp.UUID, false); | 157 | scene.CloseAgent(sp.UUID, false); |
158 | 158 | ||
159 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); | 159 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); |
160 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); | 160 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs index b6fb730..4fdfc74 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs | |||
@@ -79,7 +79,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
79 | 79 | ||
80 | // TODO: Need to add tests for other ICapabiltiesModule methods. | 80 | // TODO: Need to add tests for other ICapabiltiesModule methods. |
81 | 81 | ||
82 | scene.IncomingCloseAgent(sp.UUID, false); | 82 | scene.CloseAgent(sp.UUID, false); |
83 | Assert.That(capsMod.GetCapsForUser(spUuid), Is.Null); | 83 | Assert.That(capsMod.GetCapsForUser(spUuid), Is.Null); |
84 | 84 | ||
85 | // TODO: Need to add tests for other ICapabiltiesModule methods. | 85 | // TODO: Need to add tests for other ICapabiltiesModule methods. |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index b863370..740f75a 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -384,7 +384,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
384 | agentID, av.Name); | 384 | agentID, av.Name); |
385 | */ | 385 | */ |
386 | 386 | ||
387 | scene.IncomingCloseAgent(agentID, false); | 387 | scene.CloseAgent(agentID, false); |
388 | 388 | ||
389 | m_avatars.Remove(agentID); | 389 | m_avatars.Remove(agentID); |
390 | 390 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 415166a..f4d5562 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -2964,7 +2964,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2964 | sp.ControllingClient.Kick(alert); | 2964 | sp.ControllingClient.Kick(alert); |
2965 | 2965 | ||
2966 | // ...and close on our side | 2966 | // ...and close on our side |
2967 | sp.Scene.IncomingCloseAgent(sp.UUID, false); | 2967 | sp.Scene.CloseAgent(sp.UUID, false); |
2968 | } | 2968 | } |
2969 | }); | 2969 | }); |
2970 | } | 2970 | } |