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author | Sean Dague | 2007-08-09 20:59:37 +0000 |
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committer | Sean Dague | 2007-08-09 20:59:37 +0000 |
commit | ad2133e5cf59d6e62bf1bdf16fb5183b78273f50 (patch) | |
tree | 777961a2160e3ff88b59cd9ddcc3ea96abbcf1c1 /OpenSim | |
parent | Removed 2 warnings. Added pointer comments to where to add hooks and modify f... (diff) | |
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utility functions to convert from rows to new objects. untested
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs index 83b5ed8..6e8c22d 100644 --- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs +++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs | |||
@@ -241,6 +241,58 @@ namespace OpenSim.DataStore.MonoSqliteStorage | |||
241 | private SceneObjectPart buildPrim(DataRow row) | 241 | private SceneObjectPart buildPrim(DataRow row) |
242 | { | 242 | { |
243 | SceneObjectPart prim = new SceneObjectPart(); | 243 | SceneObjectPart prim = new SceneObjectPart(); |
244 | prim.UUID = new LLUUID((string)row["UUID"]); | ||
245 | prim.ParentID = (uint)row["ParentID"]; | ||
246 | prim.CreationDate = (int)row["CreationDate"]; | ||
247 | prim.PartName = (string)row["Name"]; | ||
248 | // various text fields | ||
249 | prim.Text = (string)row["Text"]; | ||
250 | prim.Description = (string)row["Description"]; | ||
251 | prim.SitName = (string)row["SitName"]; | ||
252 | prim.TouchName = (string)row["TouchName"]; | ||
253 | // permissions | ||
254 | prim.CreatorID = new LLUUID((string)row["CreatorID"]); | ||
255 | prim.OwnerID = new LLUUID((string)row["OwnerID"]); | ||
256 | prim.GroupID = new LLUUID((string)row["GroupID"]); | ||
257 | prim.LastOwnerID = new LLUUID((string)row["LastOwnerID"]); | ||
258 | prim.OwnerMask = (uint)row["OwnerMask"]; | ||
259 | prim.NextOwnerMask = (uint)row["NextOwnerMask"]; | ||
260 | prim.GroupMask = (uint)row["GroupMask"]; | ||
261 | prim.EveryoneMask = (uint)row["EveryoneMask"]; | ||
262 | prim.BaseMask = (uint)row["BaseMask"]; | ||
263 | // vectors | ||
264 | prim.OffsetPosition = new LLVector3( | ||
265 | (float)row["PositionX"], | ||
266 | (float)row["PositionY"], | ||
267 | (float)row["PositionZ"] | ||
268 | ); | ||
269 | prim.GroupPosition = new LLVector3( | ||
270 | (float)row["GroupPositionX"], | ||
271 | (float)row["GroupPositionY"], | ||
272 | (float)row["GroupPositionZ"] | ||
273 | ); | ||
274 | prim.Velocity = new LLVector3( | ||
275 | (float)row["VelocityX"], | ||
276 | (float)row["VelocityY"], | ||
277 | (float)row["VelocityZ"] | ||
278 | ); | ||
279 | prim.AngularVelocity = new LLVector3( | ||
280 | (float)row["AngularVelocityX"], | ||
281 | (float)row["AngularVelocityY"], | ||
282 | (float)row["AngularVelocityZ"] | ||
283 | ); | ||
284 | prim.Acceleration = new LLVector3( | ||
285 | (float)row["AccelerationX"], | ||
286 | (float)row["AccelerationY"], | ||
287 | (float)row["AccelerationZ"] | ||
288 | ); | ||
289 | // quaternions | ||
290 | prim.RotationOffset = new LLQuaternion( | ||
291 | (float)row["RotationX"], | ||
292 | (float)row["RotationY"], | ||
293 | (float)row["RotationZ"], | ||
294 | (float)row["RotationW"] | ||
295 | ); | ||
244 | return prim; | 296 | return prim; |
245 | } | 297 | } |
246 | 298 | ||
@@ -288,6 +340,41 @@ namespace OpenSim.DataStore.MonoSqliteStorage | |||
288 | row["RotationW"] = prim.RotationOffset.W; | 340 | row["RotationW"] = prim.RotationOffset.W; |
289 | } | 341 | } |
290 | 342 | ||
343 | private PrimitiveBaseShape buildShape(DataRow row) | ||
344 | { | ||
345 | PrimitiveBaseShape s = new PrimitiveBaseShape(); | ||
346 | s.Scale = new LLVector3( | ||
347 | (float)row["ScaleX"], | ||
348 | (float)row["ScaleY"], | ||
349 | (float)row["ScaleZ"] | ||
350 | ); | ||
351 | // paths | ||
352 | s.PCode = (byte)row["PCode"]; | ||
353 | s.PathBegin = (ushort)row["PathBegin"]; | ||
354 | s.PathEnd = (ushort)row["PathEnd"]; | ||
355 | s.PathScaleX = (byte)row["PathScaleX"]; | ||
356 | s.PathScaleY = (byte)row["PathScaleY"]; | ||
357 | s.PathShearX = (byte)row["PathShearX"]; | ||
358 | s.PathShearY = (byte)row["PathShearY"]; | ||
359 | s.PathSkew = (sbyte)row["PathSkew"]; | ||
360 | s.PathCurve = (byte)row["PathCurve"]; | ||
361 | s.PathRadiusOffset = (sbyte)row["PathRadiusOffset"]; | ||
362 | s.PathRevolutions = (byte)row["PathRevolutions"]; | ||
363 | s.PathTaperX = (sbyte)row["PathTaperX"]; | ||
364 | s.PathTaperY = (sbyte)row["PathTaperY"]; | ||
365 | s.PathTwist = (sbyte)row["PathTwist"]; | ||
366 | s.PathTwistBegin = (sbyte)row["PathTwistBegin"]; | ||
367 | // profile | ||
368 | s.ProfileBegin = (ushort)row["ProfileBegin"]; | ||
369 | s.ProfileEnd = (ushort)row["ProfileEnd"]; | ||
370 | s.ProfileCurve = (byte)row["ProfileCurve"]; | ||
371 | s.ProfileHollow = (byte)row["ProfileHollow"]; | ||
372 | // text TODO: this isn't right] = but I'm not sure the right | ||
373 | // way to specify this as a blob atm | ||
374 | s.TextureEntry = (byte[])row["Texture"]; | ||
375 | return s; | ||
376 | } | ||
377 | |||
291 | private void fillShapeRow(DataRow row, SceneObjectPart prim) | 378 | private void fillShapeRow(DataRow row, SceneObjectPart prim) |
292 | { | 379 | { |
293 | PrimitiveBaseShape s = prim.Shape; | 380 | PrimitiveBaseShape s = prim.Shape; |