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authorMelanie2012-10-30 01:29:51 +0000
committerMelanie2012-10-30 01:29:51 +0000
commit4eaa64d863ca968dbada438b8d597ae3543cdc4e (patch)
treed0649d7a30b2067769e5aedc89a8f0209a90b9a6 /OpenSim
parentPut back the collision sound shim into SOP (diff)
parentSet the script state to new rez when a scriptis saved, rather than region start. (diff)
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Merge branch 'avination' into careminster
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index deb57ce..6208a57 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -335,7 +335,7 @@ namespace OpenSim.Region.Framework.Scenes
335 { 335 {
336 // Needs to determine which engine was running it and use that 336 // Needs to determine which engine was running it and use that
337 // 337 //
338 errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); 338 errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 1);
339 } 339 }
340 340
341 // Tell anyone managing scripts that a script has been reloaded/changed 341 // Tell anyone managing scripts that a script has been reloaded/changed