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authorUbitUmarov2012-12-11 04:47:40 +0000
committerUbitUmarov2012-12-11 04:47:40 +0000
commit420015b7d0dafe956d7ab1980d8e4f499395df76 (patch)
tree464ae8d08a1d2f3ff78e5a511f3a2a1c44b2bb74 /OpenSim
parent a few more changes on avatar collider (diff)
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-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs9
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 0405dad..e39cee7 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -71,6 +71,15 @@ namespace OpenSim.Region.Physics.Manager
71 RelativeSpeed = 0f; // for now let this one be set explicity 71 RelativeSpeed = 0f; // for now let this one be set explicity
72 CharacterFeet = true; // keep other plugins work as before 72 CharacterFeet = true; // keep other plugins work as before
73 } 73 }
74
75 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth, bool feet)
76 {
77 Position = position;
78 SurfaceNormal = surfaceNormal;
79 PenetrationDepth = penetrationDepth;
80 RelativeSpeed = 0f; // for now let this one be set explicity
81 CharacterFeet = feet; // keep other plugins work as before
82 }
74 } 83 }
75 84
76 public struct ContactData 85 public struct ContactData