aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2012-09-27 00:12:34 +0100
committerJustin Clark-Casey (justincc)2012-09-27 00:12:34 +0100
commit2bf42f30af5030890b8e3ff5bb29074a1f0e9085 (patch)
tree5aeb7aeb87231e97e8cec78aa1dac0fbf7b4fc72 /OpenSim
parentDon't store undo states if a scene object is manipulated when it is not in a ... (diff)
downloadopensim-SC_OLD-2bf42f30af5030890b8e3ff5bb29074a1f0e9085.zip
opensim-SC_OLD-2bf42f30af5030890b8e3ff5bb29074a1f0e9085.tar.gz
opensim-SC_OLD-2bf42f30af5030890b8e3ff5bb29074a1f0e9085.tar.bz2
opensim-SC_OLD-2bf42f30af5030890b8e3ff5bb29074a1f0e9085.tar.xz
Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.
This controls how many undo steps the simulator will store for each prim. Default is now 20 rather than 5 as it briefly was. The default number could be increased through this is a memory tradeoff which will scale with the number of prims in the sim and level of activity.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs4
5 files changed, 12 insertions, 19 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 872c061..2e03874 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -742,6 +742,8 @@ namespace OpenSim.Region.Framework.Scenes
742 //Animation states 742 //Animation states
743 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); 743 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
744 744
745 MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20);
746
745 PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims); 747 PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims);
746 CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims); 748 CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims);
747 749
@@ -932,9 +934,6 @@ namespace OpenSim.Region.Framework.Scenes
932 WestBorders.Add(westBorder); 934 WestBorders.Add(westBorder);
933 BordersLocked = false; 935 BordersLocked = false;
934 936
935 // TODO: At some point this should be made configurable.
936 MaxUndoCount = 5;
937
938 m_eventManager = new EventManager(); 937 m_eventManager = new EventManager();
939 938
940 m_permissions = new ScenePermissions(this); 939 m_permissions = new ScenePermissions(this);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 85a37e9..45bbbda 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1119,14 +1119,6 @@ namespace OpenSim.Region.Framework.Scenes
1119 parts[i].UUID = UUID.Random(); 1119 parts[i].UUID = UUID.Random();
1120 } 1120 }
1121 1121
1122 // helper provided for parts.
1123 public int GetSceneMaxUndo()
1124 {
1125 if (m_scene != null)
1126 return m_scene.MaxUndoCount;
1127 return 5;
1128 }
1129
1130 // justincc: I don't believe this hack is needed any longer, especially since the physics 1122 // justincc: I don't believe this hack is needed any longer, especially since the physics
1131 // parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false 1123 // parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false
1132 // this method was preventing proper reload of scene objects. 1124 // this method was preventing proper reload of scene objects.
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 3d4bc3c..3f10b34 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3209,13 +3209,13 @@ namespace OpenSim.Region.Framework.Scenes
3209// "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}", 3209// "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}",
3210// Name, LocalId, forGroup, m_undo.Count); 3210// Name, LocalId, forGroup, m_undo.Count);
3211 3211
3212 if (ParentGroup.GetSceneMaxUndo() > 0) 3212 if (ParentGroup.Scene.MaxUndoCount > 0)
3213 { 3213 {
3214 UndoState nUndo = new UndoState(this, forGroup); 3214 UndoState nUndo = new UndoState(this, forGroup);
3215 3215
3216 m_undo.Add(nUndo); 3216 m_undo.Add(nUndo);
3217 3217
3218 if (m_undo.Count > ParentGroup.GetSceneMaxUndo()) 3218 if (m_undo.Count > ParentGroup.Scene.MaxUndoCount)
3219 m_undo.RemoveAt(0); 3219 m_undo.RemoveAt(0);
3220 3220
3221 if (m_redo.Count > 0) 3221 if (m_redo.Count > 0)
@@ -3255,7 +3255,7 @@ namespace OpenSim.Region.Framework.Scenes
3255 3255
3256 UndoState nUndo = null; 3256 UndoState nUndo = null;
3257 3257
3258 if (ParentGroup.GetSceneMaxUndo() > 0) 3258 if (ParentGroup.Scene.MaxUndoCount > 0)
3259 { 3259 {
3260 nUndo = new UndoState(this, goback.ForGroup); 3260 nUndo = new UndoState(this, goback.ForGroup);
3261 } 3261 }
@@ -3266,7 +3266,7 @@ namespace OpenSim.Region.Framework.Scenes
3266 { 3266 {
3267 m_redo.Add(nUndo); 3267 m_redo.Add(nUndo);
3268 3268
3269 if (m_redo.Count > ParentGroup.GetSceneMaxUndo()) 3269 if (m_redo.Count > ParentGroup.Scene.MaxUndoCount)
3270 m_redo.RemoveAt(0); 3270 m_redo.RemoveAt(0);
3271 } 3271 }
3272 } 3272 }
@@ -3290,13 +3290,13 @@ namespace OpenSim.Region.Framework.Scenes
3290 UndoState gofwd = m_redo[m_redo.Count - 1]; 3290 UndoState gofwd = m_redo[m_redo.Count - 1];
3291 m_redo.RemoveAt(m_redo.Count - 1); 3291 m_redo.RemoveAt(m_redo.Count - 1);
3292 3292
3293 if (ParentGroup.GetSceneMaxUndo() > 0) 3293 if (ParentGroup.Scene.MaxUndoCount > 0)
3294 { 3294 {
3295 UndoState nUndo = new UndoState(this, gofwd.ForGroup); 3295 UndoState nUndo = new UndoState(this, gofwd.ForGroup);
3296 3296
3297 m_undo.Add(nUndo); 3297 m_undo.Add(nUndo);
3298 3298
3299 if (m_undo.Count > ParentGroup.GetSceneMaxUndo()) 3299 if (m_undo.Count > ParentGroup.Scene.MaxUndoCount)
3300 m_undo.RemoveAt(0); 3300 m_undo.RemoveAt(0);
3301 } 3301 }
3302 3302
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
index e931859..89647d6 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
@@ -62,8 +62,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
62 Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2)); 62 Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2));
63 Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3)); 63 Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3));
64 Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4)); 64 Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4));
65
66 Assert.That(g1Post.RootPart.UndoCount, Is.EqualTo(1));
67 } 65 }
68 66
69 /// <summary> 67 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs
index 133fac5..96973de 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs
@@ -52,6 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
52 Vector3 secondSize = new Vector3(5, 6, 7); 52 Vector3 secondSize = new Vector3(5, 6, 7);
53 53
54 Scene scene = new SceneHelpers().SetupScene(); 54 Scene scene = new SceneHelpers().SetupScene();
55 scene.MaxUndoCount = 20;
55 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene); 56 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
56 57
57 // TODO: It happens to be the case that we are not storing undo states for SOPs which are not yet in a SOG, 58 // TODO: It happens to be the case that we are not storing undo states for SOPs which are not yet in a SOG,
@@ -113,6 +114,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
113 Vector3 fourthSize = new Vector3(11, 12, 13); 114 Vector3 fourthSize = new Vector3(11, 12, 13);
114 115
115 Scene scene = new SceneHelpers().SetupScene(); 116 Scene scene = new SceneHelpers().SetupScene();
117 scene.MaxUndoCount = 20;
116 SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1)); 118 SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1));
117 119
118 g1.GroupResize(firstSize); 120 g1.GroupResize(firstSize);
@@ -133,6 +135,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
133 Vector3 newSize = new Vector3(2, 3, 4); 135 Vector3 newSize = new Vector3(2, 3, 4);
134 136
135 Scene scene = new SceneHelpers().SetupScene(); 137 Scene scene = new SceneHelpers().SetupScene();
138 scene.MaxUndoCount = 20;
136 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene); 139 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
137 Vector3 originalSize = g1.GroupScale; 140 Vector3 originalSize = g1.GroupScale;
138 141
@@ -160,6 +163,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
160 Vector3 newSize = new Vector3(2, 3, 4); 163 Vector3 newSize = new Vector3(2, 3, 4);
161 164
162 Scene scene = new SceneHelpers().SetupScene(); 165 Scene scene = new SceneHelpers().SetupScene();
166 scene.MaxUndoCount = 20;
163 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene); 167 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
164 Vector3 originalSize = g1.GroupScale; 168 Vector3 originalSize = g1.GroupScale;
165 169