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authorMelanie2009-12-21 10:26:52 +0000
committerMelanie2009-12-21 10:26:52 +0000
commit27453890d5a5d09e47c638ccef92f45b1ce360b2 (patch)
tree31d240c542ff545ecf4d7a853bf6ea1e0f1a4c18 /OpenSim
parentRemove extra checking on the itemID of saved state, since it changes during (diff)
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Script State Fix: Part 2
Change the reader to wrap old-style definitions in new style wrappers. Change importer to not check irrelevant data that can't be reconstructed This removes the last bit of knowledge of XEngine's .state files from core.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs55
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs36
3 files changed, 69 insertions, 24 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index f11e571..98efcbe 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces
35 string ScriptEngineName { get; } 35 string ScriptEngineName { get; }
36 36
37 string GetXMLState(UUID itemID); 37 string GetXMLState(UUID itemID);
38 void SetXMLState(UUID itemID, string xml); 38 bool SetXMLState(UUID itemID, string xml);
39 39
40 bool PostScriptEvent(UUID itemID, string name, Object[] args); 40 bool PostScriptEvent(UUID itemID, string name, Object[] args);
41 bool PostObjectEvent(UUID itemID, string name, Object[] args); 41 bool PostObjectEvent(UUID itemID, string name, Object[] args);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 22eedba..47e4ad0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Xml;
29using System.IO; 30using System.IO;
30using System.Collections.Generic; 31using System.Collections.Generic;
31using System.Reflection; 32using System.Reflection;
@@ -283,15 +284,55 @@ namespace OpenSim.Region.Framework.Scenes
283 284
284 private void RestoreSavedScriptState(UUID oldID, UUID newID) 285 private void RestoreSavedScriptState(UUID oldID, UUID newID)
285 { 286 {
287 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
288 if (engines == null) // No engine at all
289 return;
290
286 if (m_part.ParentGroup.m_savedScriptState.ContainsKey(oldID)) 291 if (m_part.ParentGroup.m_savedScriptState.ContainsKey(oldID))
287 { 292 {
288 string fpath = Path.Combine("ScriptEngines/"+m_part.ParentGroup.Scene.RegionInfo.RegionID.ToString(), 293 XmlDocument doc = new XmlDocument();
289 newID.ToString()+".state"); 294
290 FileStream fs = File.Create(fpath); 295 doc.LoadXml(m_part.ParentGroup.m_savedScriptState[oldID]);
291 Byte[] buffer = enc.GetBytes(m_part.ParentGroup.m_savedScriptState[oldID]); 296
292 fs.Write(buffer,0,buffer.Length); 297 ////////// CRUFT WARNING ///////////////////////////////////
293 fs.Close(); 298 //
294 m_part.ParentGroup.m_savedScriptState.Remove(oldID); 299 // Old objects will have <ScriptState><State> ...
300 // This format is XEngine ONLY
301 //
302 // New objects have <State Engine="...." ...><ScriptState>...
303 // This can be passed to any engine
304 //
305 XmlNode n = doc.SelectSingleNode("ScriptState");
306 if (n != null) // Old format data
307 {
308 XmlDocument newDoc = new XmlDocument();
309
310 XmlElement rootN = newDoc.CreateElement("", "State", "");
311 XmlAttribute uuidA = newDoc.CreateAttribute("", "UUID", "");
312 uuidA.Value = oldID.ToString();
313 rootN.Attributes.Append(uuidA);
314 XmlAttribute engineA = newDoc.CreateAttribute("", "Engine", "");
315 engineA.Value = "XEngine";
316 rootN.Attributes.Append(engineA);
317
318 newDoc.AppendChild(rootN);
319
320 XmlNode stateN = newDoc.ImportNode(n, true);
321 rootN.AppendChild(stateN);
322
323 // This created document has only the minimun data
324 // necessary for XEngine to parse it successfully
325
326 m_part.ParentGroup.m_savedScriptState[oldID] = newDoc.OuterXml;
327 }
328 foreach (IScriptModule e in engines)
329 {
330 if (e != null)
331 {
332 if (e.SetXMLState(newID, m_part.ParentGroup.m_savedScriptState[oldID]))
333 break;
334 }
335 }
295 } 336 }
296 } 337 }
297 338
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 082c99b..25a4cd6 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1368,10 +1368,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1368 return false; 1368 return false;
1369 } 1369 }
1370 1370
1371 public void SetXMLState(UUID itemID, string xml) 1371 public bool SetXMLState(UUID itemID, string xml)
1372 { 1372 {
1373 if (xml == String.Empty) 1373 if (xml == String.Empty)
1374 return; 1374 return false;
1375 1375
1376 XmlDocument doc = new XmlDocument(); 1376 XmlDocument doc = new XmlDocument();
1377 1377
@@ -1382,17 +1382,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1382 catch (Exception) 1382 catch (Exception)
1383 { 1383 {
1384 m_log.Error("[XEngine]: Exception decoding XML data from region transfer"); 1384 m_log.Error("[XEngine]: Exception decoding XML data from region transfer");
1385 return; 1385 return false;
1386 } 1386 }
1387 1387
1388 XmlNodeList rootL = doc.GetElementsByTagName("State"); 1388 XmlNodeList rootL = doc.GetElementsByTagName("State");
1389 if (rootL.Count < 1) 1389 if (rootL.Count < 1)
1390 return; 1390 return false;
1391 1391
1392 XmlElement rootE = (XmlElement)rootL[0]; 1392 XmlElement rootE = (XmlElement)rootL[0];
1393 1393
1394 if (rootE.GetAttribute("Engine") != ScriptEngineName) 1394 if (rootE.GetAttribute("Engine") != ScriptEngineName)
1395 return; 1395 return false;
1396 1396
1397// On rez from inventory, that ID will have changed. It was only 1397// On rez from inventory, that ID will have changed. It was only
1398// advisory anyway. So we don't check it anymore. 1398// advisory anyway. So we don't check it anymore.
@@ -1403,7 +1403,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1403 XmlNodeList stateL = rootE.GetElementsByTagName("ScriptState"); 1403 XmlNodeList stateL = rootE.GetElementsByTagName("ScriptState");
1404 1404
1405 if (stateL.Count != 1) 1405 if (stateL.Count != 1)
1406 return; 1406 return false;
1407 1407
1408 XmlElement stateE = (XmlElement)stateL[0]; 1408 XmlElement stateE = (XmlElement)stateL[0];
1409 1409
@@ -1412,7 +1412,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1412 XmlNodeList assemL = rootE.GetElementsByTagName("Assembly"); 1412 XmlNodeList assemL = rootE.GetElementsByTagName("Assembly");
1413 1413
1414 if (assemL.Count != 1) 1414 if (assemL.Count != 1)
1415 return; 1415 return false;
1416 1416
1417 XmlElement assemE = (XmlElement)assemL[0]; 1417 XmlElement assemE = (XmlElement)assemL[0];
1418 1418
@@ -1452,19 +1452,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1452 sfs.Close(); 1452 sfs.Close();
1453 1453
1454 XmlNodeList mapL = rootE.GetElementsByTagName("LineMap"); 1454 XmlNodeList mapL = rootE.GetElementsByTagName("LineMap");
1455 1455 if (mapL.Count > 0)
1456 XmlElement mapE = (XmlElement)mapL[0]; 1456 {
1457 XmlElement mapE = (XmlElement)mapL[0];
1457 1458
1458 string mappath = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString()); 1459 string mappath = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString());
1459 mappath = Path.Combine(mappath, mapE.GetAttribute("Filename")); 1460 mappath = Path.Combine(mappath, mapE.GetAttribute("Filename"));
1460 1461
1461 FileStream mfs = File.Create(mappath); 1462 FileStream mfs = File.Create(mappath);
1462 StreamWriter msw = new StreamWriter(mfs); 1463 StreamWriter msw = new StreamWriter(mfs);
1463 1464
1464 msw.Write(mapE.InnerText); 1465 msw.Write(mapE.InnerText);
1465 1466
1466 msw.Close(); 1467 msw.Close();
1467 mfs.Close(); 1468 mfs.Close();
1469 }
1470
1471 return true;
1468 } 1472 }
1469 } 1473 }
1470} 1474}