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authorMelanie2012-01-31 20:53:49 +0000
committerMelanie2012-01-31 20:53:49 +0000
commit1b63b21a4db192cdfb24748be523dd53bbba47a9 (patch)
treea9c45afd55fb652e35c9a703560c7e35af2cdfa6 /OpenSim
parentMake parcel sale overlays work. No auction support. (diff)
parentRemove scene object null check on SceneGraph.AddSceneObject(). Complain expl... (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Application/OpenSimBase.cs
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs19
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs6
-rw-r--r--OpenSim/Tests/Torture/ObjectTortureTests.cs126
5 files changed, 150 insertions, 4 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 6e26c0e..80bff17 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -439,6 +439,7 @@ namespace OpenSim
439 { 439 {
440 scene.SnmpService.BootInfo("Grid Registration in progress", scene); 440 scene.SnmpService.BootInfo("Grid Registration in progress", scene);
441 } 441 }
442
442 try 443 try
443 { 444 {
444 scene.RegisterRegionWithGrid(); 445 scene.RegisterRegionWithGrid();
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 4daabd2..9b31fac 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2006,6 +2006,7 @@ namespace OpenSim.Region.Framework.Scenes
2006 /// If true, the object is made persistent into the scene. 2006 /// If true, the object is made persistent into the scene.
2007 /// If false, the object will not persist over server restarts 2007 /// If false, the object will not persist over server restarts
2008 /// </param> 2008 /// </param>
2009 /// <returns>true if the object was added. false if not</returns>
2009 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) 2010 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
2010 { 2011 {
2011 return AddNewSceneObject(sceneObject, attachToBackup, true); 2012 return AddNewSceneObject(sceneObject, attachToBackup, true);
@@ -2023,6 +2024,7 @@ namespace OpenSim.Region.Framework.Scenes
2023 /// If true, updates for the new scene object are sent to all viewers in range. 2024 /// If true, updates for the new scene object are sent to all viewers in range.
2024 /// If false, it is left to the caller to schedule the update 2025 /// If false, it is left to the caller to schedule the update
2025 /// </param> 2026 /// </param>
2027 /// <returns>true if the object was added. false if not</returns>
2026 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) 2028 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
2027 { 2029 {
2028 if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates)) 2030 if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates))
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index ea2caaf..aecca27 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -395,11 +395,28 @@ namespace OpenSim.Region.Framework.Scenes
395 /// </returns> 395 /// </returns>
396 protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) 396 protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
397 { 397 {
398 if (sceneObject == null || sceneObject.RootPart.UUID == UUID.Zero) 398 if (sceneObject == null)
399 {
400 m_log.ErrorFormat("[SCENEGRAPH]: Tried to add null scene object");
401 return false;
402 }
403 if (sceneObject.UUID == UUID.Zero)
404 {
405 m_log.ErrorFormat(
406 "[SCENEGRAPH]: Tried to add scene object {0} to {1} with illegal UUID of {2}",
407 sceneObject.Name, m_parentScene.RegionInfo.RegionName, UUID.Zero);
408
399 return false; 409 return false;
410 }
400 411
401 if (Entities.ContainsKey(sceneObject.UUID)) 412 if (Entities.ContainsKey(sceneObject.UUID))
413 {
414// m_log.DebugFormat(
415// "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()",
416// m_parentScene.RegionInfo.RegionName, sceneObject.UUID);
417
402 return false; 418 return false;
419 }
403 420
404// m_log.DebugFormat( 421// m_log.DebugFormat(
405// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}", 422// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}",
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 01e5dbe..7ed41f2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -4395,9 +4395,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4395 Vector3 av3 = new Vector3(Util.Clip((float)color.x, 0.0f, 1.0f), 4395 Vector3 av3 = new Vector3(Util.Clip((float)color.x, 0.0f, 1.0f),
4396 Util.Clip((float)color.y, 0.0f, 1.0f), 4396 Util.Clip((float)color.y, 0.0f, 1.0f),
4397 Util.Clip((float)color.z, 0.0f, 1.0f)); 4397 Util.Clip((float)color.z, 0.0f, 1.0f));
4398 m_host.SetText(text, av3, Util.Clip((float)alpha, 0.0f, 1.0f)); 4398 m_host.SetText(text.Length > 254 ? text.Remove(255) : text, av3, Util.Clip((float)alpha, 0.0f, 1.0f));
4399 m_host.ParentGroup.HasGroupChanged = true; 4399 //m_host.ParentGroup.HasGroupChanged = true;
4400 m_host.ParentGroup.ScheduleGroupForFullUpdate(); 4400 //m_host.ParentGroup.ScheduleGroupForFullUpdate();
4401 } 4401 }
4402 4402
4403 public LSL_Float llWater(LSL_Vector offset) 4403 public LSL_Float llWater(LSL_Vector offset)
diff --git a/OpenSim/Tests/Torture/ObjectTortureTests.cs b/OpenSim/Tests/Torture/ObjectTortureTests.cs
new file mode 100644
index 0000000..cdbaa66
--- /dev/null
+++ b/OpenSim/Tests/Torture/ObjectTortureTests.cs
@@ -0,0 +1,126 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Diagnostics;
30using System.Reflection;
31using log4net;
32using NUnit.Framework;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Tests.Common;
37using OpenSim.Tests.Common.Mock;
38
39namespace OpenSim.Tests.Torture
40{
41 /// <summary>
42 /// Object torture tests
43 /// </summary>
44 /// <remarks>
45 /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
46 /// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller
47 /// earlier tests.
48 /// </remarks>
49 [TestFixture]
50 public class ObjectTortureTests
51 {
52// [Test]
53// public void Test0000Clean()
54// {
55// TestHelpers.InMethod();
56//// log4net.Config.XmlConfigurator.Configure();
57//
58// TestAddObjects(200000);
59// }
60
61 [Test]
62 public void Test0001TenThousandObjects()
63 {
64 TestHelpers.InMethod();
65// log4net.Config.XmlConfigurator.Configure();
66
67 TestAddObjects(10000);
68 }
69
70 [Test]
71 public void Test0002OneHundredThousandObjects()
72 {
73 TestHelpers.InMethod();
74// log4net.Config.XmlConfigurator.Configure();
75
76 TestAddObjects(100000);
77 }
78
79 [Test]
80 public void Test0003TwoHundredThousandObjects()
81 {
82 TestHelpers.InMethod();
83// log4net.Config.XmlConfigurator.Configure();
84
85 TestAddObjects(200000);
86 }
87
88 private void TestAddObjects(int objectsToAdd)
89 {
90 UUID ownerId = new UUID("F0000000-0000-0000-0000-000000000000");
91
92 TestScene scene = SceneHelpers.SetupScene();
93
94 Process process = Process.GetCurrentProcess();
95// long startProcessMemory = process.PrivateMemorySize64;
96 long startGcMemory = GC.GetTotalMemory(true);
97 DateTime start = DateTime.Now;
98
99 for (int i = 1; i <= objectsToAdd; i++)
100 {
101 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId, "part_", i);
102 Assert.That(scene.AddNewSceneObject(so, false), Is.True, string.Format("Object {0} was not created", i));
103 }
104
105 TimeSpan elapsed = DateTime.Now - start;
106// long processMemoryAlloc = process.PrivateMemorySize64 - startProcessMemory;
107 long processGcAlloc = GC.GetTotalMemory(false) - startGcMemory;
108
109 for (int i = 1; i <= objectsToAdd; i++)
110 {
111 Assert.That(
112 scene.GetSceneObjectGroup(TestHelpers.ParseTail(i)),
113 Is.Not.Null,
114 string.Format("Object {0} could not be retrieved", i));
115 }
116
117// Console.WriteLine(
118// "Took {0}ms, {1}MB to create {2} single prim scene objects",
119// elapsed.Milliseconds, processGcAlloc / 1024 / 1024, objectsToAdd);
120
121 Console.WriteLine(
122 "Took {0}MB to create {1} single prim scene objects",
123 processGcAlloc / 1024 / 1024, objectsToAdd);
124 }
125 }
126} \ No newline at end of file