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author | Dan Lake | 2012-02-01 16:27:20 -0800 |
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committer | Dan Lake | 2012-02-01 17:01:28 -0800 |
commit | 0ce9ad4a56ecfcb021208acb4e9650612bc7e931 (patch) | |
tree | a565e63a471d62b83f5d07f8c0b721a52b213aba /OpenSim | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-0ce9ad4a56ecfcb021208acb4e9650612bc7e931.zip opensim-SC_OLD-0ce9ad4a56ecfcb021208acb4e9650612bc7e931.tar.gz opensim-SC_OLD-0ce9ad4a56ecfcb021208acb4e9650612bc7e931.tar.bz2 opensim-SC_OLD-0ce9ad4a56ecfcb021208acb4e9650612bc7e931.tar.xz |
Add event RegionHeartbeatEnd for modules interested in coordinating activity with region heartbeats
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 24 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 22 |
2 files changed, 36 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 3d96f40..d31d380 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -407,6 +407,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
407 | public delegate void RegionStarted(Scene scene); | 407 | public delegate void RegionStarted(Scene scene); |
408 | public event RegionStarted OnRegionStarted; | 408 | public event RegionStarted OnRegionStarted; |
409 | 409 | ||
410 | public delegate void RegionHeartbeatEnd(Scene scene); | ||
411 | public event RegionHeartbeatEnd OnRegionHeartbeatEnd; | ||
412 | |||
410 | public delegate void LoginsEnabled(string regionName); | 413 | public delegate void LoginsEnabled(string regionName); |
411 | public event LoginsEnabled OnLoginsEnabled; | 414 | public event LoginsEnabled OnLoginsEnabled; |
412 | 415 | ||
@@ -2291,6 +2294,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2291 | } | 2294 | } |
2292 | } | 2295 | } |
2293 | 2296 | ||
2297 | public void TriggerRegionHeartbeatEnd(Scene scene) | ||
2298 | { | ||
2299 | RegionHeartbeatEnd handler = OnRegionHeartbeatEnd; | ||
2300 | |||
2301 | if (handler != null) | ||
2302 | { | ||
2303 | foreach (RegionHeartbeatEnd d in handler.GetInvocationList()) | ||
2304 | { | ||
2305 | try | ||
2306 | { | ||
2307 | d(scene); | ||
2308 | } | ||
2309 | catch (Exception e) | ||
2310 | { | ||
2311 | m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionHeartbeatEnd failed - continuing {0} - {1}", | ||
2312 | e.Message, e.StackTrace); | ||
2313 | } | ||
2314 | } | ||
2315 | } | ||
2316 | } | ||
2317 | |||
2294 | public void TriggerLoginsEnabled (string regionName) | 2318 | public void TriggerLoginsEnabled (string regionName) |
2295 | { | 2319 | { |
2296 | LoginsEnabled handler = OnLoginsEnabled; | 2320 | LoginsEnabled handler = OnLoginsEnabled; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index bfe8d2c..bbd2163 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1385,6 +1385,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1385 | RegionInfo.RegionName, e.Message, e.StackTrace); | 1385 | RegionInfo.RegionName, e.Message, e.StackTrace); |
1386 | } | 1386 | } |
1387 | 1387 | ||
1388 | EventManager.TriggerRegionHeartbeatEnd(this); | ||
1389 | |||
1388 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1390 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1389 | maintc = (int)(MinFrameTime * 1000) - maintc; | 1391 | maintc = (int)(MinFrameTime * 1000) - maintc; |
1390 | 1392 | ||
@@ -4290,16 +4292,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
4290 | public SceneObjectGroup GetGroupByPrim(uint localID) | 4292 | public SceneObjectGroup GetGroupByPrim(uint localID) |
4291 | { | 4293 | { |
4292 | return m_sceneGraph.GetGroupByPrim(localID); | 4294 | return m_sceneGraph.GetGroupByPrim(localID); |
4293 | } | 4295 | } |
4294 | 4296 | ||
4295 | /// <summary> | 4297 | /// <summary> |
4296 | /// Get a scene object group that contains the prim with the given uuid | 4298 | /// Get a scene object group that contains the prim with the given uuid |
4297 | /// </summary> | 4299 | /// </summary> |
4298 | /// <param name="fullID"></param> | 4300 | /// <param name="fullID"></param> |
4299 | /// <returns>null if no scene object group containing that prim is found</returns> | 4301 | /// <returns>null if no scene object group containing that prim is found</returns> |
4300 | public SceneObjectGroup GetGroupByPrim(UUID fullID) | 4302 | public SceneObjectGroup GetGroupByPrim(UUID fullID) |
4301 | { | 4303 | { |
4302 | return m_sceneGraph.GetGroupByPrim(fullID); | 4304 | return m_sceneGraph.GetGroupByPrim(fullID); |
4303 | } | 4305 | } |
4304 | 4306 | ||
4305 | public override bool TryGetScenePresence(UUID agentID, out ScenePresence sp) | 4307 | public override bool TryGetScenePresence(UUID agentID, out ScenePresence sp) |