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authorUbitUmarov2014-08-13 03:01:49 +0100
committerUbitUmarov2014-08-13 03:01:49 +0100
commit0a1ffad07c0265d880121603062ec8e40e70822a (patch)
tree1744a5639d068a70338b7c02edeb24d5fd80e5d3 /OpenSim
parentremove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we (diff)
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TEST do a Animator.UpdateMovementAnimations() when making root ( in
validate appearence just before sending animation
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 77d74ee..e362063 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3506,7 +3506,11 @@ namespace OpenSim.Region.Framework.Scenes
3506 if (m_scene.AvatarFactory != null) 3506 if (m_scene.AvatarFactory != null)
3507 m_scene.AvatarFactory.QueueAppearanceSave(UUID); 3507 m_scene.AvatarFactory.QueueAppearanceSave(UUID);
3508 } 3508 }
3509 3509
3510
3511 if (!IsSatOnObject && Animator != null)
3512 Animator.UpdateMovementAnimations();
3513
3510 // This agent just became root. We are going to tell everyone about it. The process of 3514 // This agent just became root. We are going to tell everyone about it. The process of
3511 // getting other avatars information was initiated elsewhere immediately after the child circuit connected... don't do it 3515 // getting other avatars information was initiated elsewhere immediately after the child circuit connected... don't do it
3512 // again here... this comes after the cached appearance check because the avatars 3516 // again here... this comes after the cached appearance check because the avatars