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author | Dahlia Trimble | 2009-05-03 06:25:52 +0000 |
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committer | Dahlia Trimble | 2009-05-03 06:25:52 +0000 |
commit | 09522743cb2e9f34a5e350a06683f7b0a150142e (patch) | |
tree | cabfcf256c64560f18f90a90255e3c6f0ee3d31a /OpenSim | |
parent | * Reversing experimental change in previous rev. (diff) | |
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alter behavior of sculpted prim "Inside out" setting. Addresses Mantis #3514
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/SculptMesh.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs index 73b36789..5b8a5be 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs | |||
@@ -214,7 +214,7 @@ namespace PrimMesher | |||
214 | uvs = new List<UVCoord>(); | 214 | uvs = new List<UVCoord>(); |
215 | 215 | ||
216 | if (mirror) | 216 | if (mirror) |
217 | if (sculptType != SculptType.plane) | 217 | if (sculptType == SculptType.plane) |
218 | invert = !invert; | 218 | invert = !invert; |
219 | 219 | ||
220 | //float sourceScaleFactor = (float)lod / (float)Math.Max(sculptBitmap.Width, sculptBitmap.Height); | 220 | //float sourceScaleFactor = (float)lod / (float)Math.Max(sculptBitmap.Width, sculptBitmap.Height); |