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author | Justin Clark-Casey (justincc) | 2011-12-03 16:11:47 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-12-03 16:11:47 +0000 |
commit | c934901a056f142c49e6b449971fcaf59ff19d82 (patch) | |
tree | d3376fd8c5ff665dc3045f68250b6b9fe547a53a /OpenSim | |
parent | Add agent circuit number checks to TestCloseAgent() (diff) | |
download | opensim-SC_OLD-c934901a056f142c49e6b449971fcaf59ff19d82.zip opensim-SC_OLD-c934901a056f142c49e6b449971fcaf59ff19d82.tar.gz opensim-SC_OLD-c934901a056f142c49e6b449971fcaf59ff19d82.tar.bz2 opensim-SC_OLD-c934901a056f142c49e6b449971fcaf59ff19d82.tar.xz |
Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID dictionary rather than AgentCircuitManager.AgentCircuits directly in "show circuits" to avoid enumeration exceptions
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/AgentCircuitManager.cs | 91 | ||||
-rw-r--r-- | OpenSim/Region/Application/OpenSim.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | 6 |
3 files changed, 57 insertions, 42 deletions
diff --git a/OpenSim/Framework/AgentCircuitManager.cs b/OpenSim/Framework/AgentCircuitManager.cs index 1ce8c34..a59bcfa 100644 --- a/OpenSim/Framework/AgentCircuitManager.cs +++ b/OpenSim/Framework/AgentCircuitManager.cs | |||
@@ -35,15 +35,22 @@ namespace OpenSim.Framework | |||
35 | /// </summary> | 35 | /// </summary> |
36 | public class AgentCircuitManager | 36 | public class AgentCircuitManager |
37 | { | 37 | { |
38 | public Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>(); | 38 | /// <summary> |
39 | public Dictionary<UUID, AgentCircuitData> AgentCircuitsByUUID = new Dictionary<UUID, AgentCircuitData>(); | 39 | /// Agent circuits indexed by circuit code. |
40 | /// </summary> | ||
41 | private Dictionary<uint, AgentCircuitData> m_agentCircuits = new Dictionary<uint, AgentCircuitData>(); | ||
42 | |||
43 | /// <summary> | ||
44 | /// Agent circuits indexed by agent UUID. | ||
45 | /// </summary> | ||
46 | private Dictionary<UUID, AgentCircuitData> m_agentCircuitsByUUID = new Dictionary<UUID, AgentCircuitData>(); | ||
40 | 47 | ||
41 | public virtual AuthenticateResponse AuthenticateSession(UUID sessionID, UUID agentID, uint circuitcode) | 48 | public virtual AuthenticateResponse AuthenticateSession(UUID sessionID, UUID agentID, uint circuitcode) |
42 | { | 49 | { |
43 | AgentCircuitData validcircuit = null; | 50 | AgentCircuitData validcircuit = null; |
44 | if (AgentCircuits.ContainsKey(circuitcode)) | 51 | if (m_agentCircuits.ContainsKey(circuitcode)) |
45 | { | 52 | { |
46 | validcircuit = AgentCircuits[circuitcode]; | 53 | validcircuit = m_agentCircuits[circuitcode]; |
47 | } | 54 | } |
48 | AuthenticateResponse user = new AuthenticateResponse(); | 55 | AuthenticateResponse user = new AuthenticateResponse(); |
49 | if (validcircuit == null) | 56 | if (validcircuit == null) |
@@ -82,71 +89,81 @@ namespace OpenSim.Framework | |||
82 | /// <param name="agentData"></param> | 89 | /// <param name="agentData"></param> |
83 | public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData) | 90 | public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData) |
84 | { | 91 | { |
85 | lock (AgentCircuits) | 92 | lock (m_agentCircuits) |
86 | { | 93 | { |
87 | if (AgentCircuits.ContainsKey(circuitCode)) | 94 | if (m_agentCircuits.ContainsKey(circuitCode)) |
88 | { | 95 | { |
89 | AgentCircuits[circuitCode] = agentData; | 96 | m_agentCircuits[circuitCode] = agentData; |
90 | AgentCircuitsByUUID[agentData.AgentID] = agentData; | 97 | m_agentCircuitsByUUID[agentData.AgentID] = agentData; |
91 | } | 98 | } |
92 | else | 99 | else |
93 | { | 100 | { |
94 | AgentCircuits.Add(circuitCode, agentData); | 101 | m_agentCircuits.Add(circuitCode, agentData); |
95 | AgentCircuitsByUUID[agentData.AgentID] = agentData; | 102 | m_agentCircuitsByUUID[agentData.AgentID] = agentData; |
96 | } | 103 | } |
97 | } | 104 | } |
98 | } | 105 | } |
99 | 106 | ||
100 | public virtual void RemoveCircuit(uint circuitCode) | 107 | public virtual void RemoveCircuit(uint circuitCode) |
101 | { | 108 | { |
102 | lock (AgentCircuits) | 109 | lock (m_agentCircuits) |
103 | { | 110 | { |
104 | if (AgentCircuits.ContainsKey(circuitCode)) | 111 | if (m_agentCircuits.ContainsKey(circuitCode)) |
105 | { | 112 | { |
106 | UUID agentID = AgentCircuits[circuitCode].AgentID; | 113 | UUID agentID = m_agentCircuits[circuitCode].AgentID; |
107 | AgentCircuits.Remove(circuitCode); | 114 | m_agentCircuits.Remove(circuitCode); |
108 | AgentCircuitsByUUID.Remove(agentID); | 115 | m_agentCircuitsByUUID.Remove(agentID); |
109 | } | 116 | } |
110 | } | 117 | } |
111 | } | 118 | } |
112 | 119 | ||
113 | public virtual void RemoveCircuit(UUID agentID) | 120 | public virtual void RemoveCircuit(UUID agentID) |
114 | { | 121 | { |
115 | lock (AgentCircuits) | 122 | lock (m_agentCircuits) |
116 | { | 123 | { |
117 | if (AgentCircuitsByUUID.ContainsKey(agentID)) | 124 | if (m_agentCircuitsByUUID.ContainsKey(agentID)) |
118 | { | 125 | { |
119 | uint circuitCode = AgentCircuitsByUUID[agentID].circuitcode; | 126 | uint circuitCode = m_agentCircuitsByUUID[agentID].circuitcode; |
120 | AgentCircuits.Remove(circuitCode); | 127 | m_agentCircuits.Remove(circuitCode); |
121 | AgentCircuitsByUUID.Remove(agentID); | 128 | m_agentCircuitsByUUID.Remove(agentID); |
122 | } | 129 | } |
123 | } | 130 | } |
124 | } | 131 | } |
125 | public AgentCircuitData GetAgentCircuitData(uint circuitCode) | 132 | public AgentCircuitData GetAgentCircuitData(uint circuitCode) |
126 | { | 133 | { |
127 | AgentCircuitData agentCircuit = null; | 134 | AgentCircuitData agentCircuit = null; |
128 | AgentCircuits.TryGetValue(circuitCode, out agentCircuit); | 135 | m_agentCircuits.TryGetValue(circuitCode, out agentCircuit); |
129 | return agentCircuit; | 136 | return agentCircuit; |
130 | } | 137 | } |
131 | 138 | ||
132 | public AgentCircuitData GetAgentCircuitData(UUID agentID) | 139 | public AgentCircuitData GetAgentCircuitData(UUID agentID) |
133 | { | 140 | { |
134 | AgentCircuitData agentCircuit = null; | 141 | AgentCircuitData agentCircuit = null; |
135 | AgentCircuitsByUUID.TryGetValue(agentID, out agentCircuit); | 142 | m_agentCircuitsByUUID.TryGetValue(agentID, out agentCircuit); |
136 | return agentCircuit; | 143 | return agentCircuit; |
137 | } | 144 | } |
138 | 145 | ||
146 | /// <summary> | ||
147 | /// Get all current agent circuits indexed by agent UUID. | ||
148 | /// </summary> | ||
149 | /// <returns></returns> | ||
150 | public Dictionary<UUID, AgentCircuitData> GetAgentCircuits() | ||
151 | { | ||
152 | lock (m_agentCircuitsByUUID) | ||
153 | return new Dictionary<UUID, AgentCircuitData>(m_agentCircuitsByUUID); | ||
154 | } | ||
155 | |||
139 | public void UpdateAgentData(AgentCircuitData agentData) | 156 | public void UpdateAgentData(AgentCircuitData agentData) |
140 | { | 157 | { |
141 | if (AgentCircuits.ContainsKey((uint) agentData.circuitcode)) | 158 | if (m_agentCircuits.ContainsKey((uint) agentData.circuitcode)) |
142 | { | 159 | { |
143 | AgentCircuits[(uint) agentData.circuitcode].firstname = agentData.firstname; | 160 | m_agentCircuits[(uint) agentData.circuitcode].firstname = agentData.firstname; |
144 | AgentCircuits[(uint) agentData.circuitcode].lastname = agentData.lastname; | 161 | m_agentCircuits[(uint) agentData.circuitcode].lastname = agentData.lastname; |
145 | AgentCircuits[(uint) agentData.circuitcode].startpos = agentData.startpos; | 162 | m_agentCircuits[(uint) agentData.circuitcode].startpos = agentData.startpos; |
146 | 163 | ||
147 | // Updated for when we don't know them before calling Scene.NewUserConnection | 164 | // Updated for when we don't know them before calling Scene.NewUserConnection |
148 | AgentCircuits[(uint) agentData.circuitcode].SecureSessionID = agentData.SecureSessionID; | 165 | m_agentCircuits[(uint) agentData.circuitcode].SecureSessionID = agentData.SecureSessionID; |
149 | AgentCircuits[(uint) agentData.circuitcode].SessionID = agentData.SessionID; | 166 | m_agentCircuits[(uint) agentData.circuitcode].SessionID = agentData.SessionID; |
150 | 167 | ||
151 | // m_log.Debug("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z); | 168 | // m_log.Debug("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z); |
152 | } | 169 | } |
@@ -159,16 +176,16 @@ namespace OpenSim.Framework | |||
159 | /// <param name="newcircuitcode"></param> | 176 | /// <param name="newcircuitcode"></param> |
160 | public bool TryChangeCiruitCode(uint circuitcode, uint newcircuitcode) | 177 | public bool TryChangeCiruitCode(uint circuitcode, uint newcircuitcode) |
161 | { | 178 | { |
162 | lock (AgentCircuits) | 179 | lock (m_agentCircuits) |
163 | { | 180 | { |
164 | if (AgentCircuits.ContainsKey((uint)circuitcode) && !AgentCircuits.ContainsKey((uint)newcircuitcode)) | 181 | if (m_agentCircuits.ContainsKey((uint)circuitcode) && !m_agentCircuits.ContainsKey((uint)newcircuitcode)) |
165 | { | 182 | { |
166 | AgentCircuitData agentData = AgentCircuits[(uint)circuitcode]; | 183 | AgentCircuitData agentData = m_agentCircuits[(uint)circuitcode]; |
167 | 184 | ||
168 | agentData.circuitcode = newcircuitcode; | 185 | agentData.circuitcode = newcircuitcode; |
169 | 186 | ||
170 | AgentCircuits.Remove((uint)circuitcode); | 187 | m_agentCircuits.Remove((uint)circuitcode); |
171 | AgentCircuits.Add(newcircuitcode, agentData); | 188 | m_agentCircuits.Add(newcircuitcode, agentData); |
172 | return true; | 189 | return true; |
173 | } | 190 | } |
174 | } | 191 | } |
@@ -178,17 +195,17 @@ namespace OpenSim.Framework | |||
178 | 195 | ||
179 | public void UpdateAgentChildStatus(uint circuitcode, bool childstatus) | 196 | public void UpdateAgentChildStatus(uint circuitcode, bool childstatus) |
180 | { | 197 | { |
181 | if (AgentCircuits.ContainsKey(circuitcode)) | 198 | if (m_agentCircuits.ContainsKey(circuitcode)) |
182 | { | 199 | { |
183 | AgentCircuits[circuitcode].child = childstatus; | 200 | m_agentCircuits[circuitcode].child = childstatus; |
184 | } | 201 | } |
185 | } | 202 | } |
186 | 203 | ||
187 | public bool GetAgentChildStatus(uint circuitcode) | 204 | public bool GetAgentChildStatus(uint circuitcode) |
188 | { | 205 | { |
189 | if (AgentCircuits.ContainsKey(circuitcode)) | 206 | if (m_agentCircuits.ContainsKey(circuitcode)) |
190 | { | 207 | { |
191 | return AgentCircuits[circuitcode].child; | 208 | return m_agentCircuits[circuitcode].child; |
192 | } | 209 | } |
193 | return false; | 210 | return false; |
194 | } | 211 | } |
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 4b38a2e..8d98cc9 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -1039,7 +1039,7 @@ namespace OpenSim | |||
1039 | { | 1039 | { |
1040 | //this.HttpServer. | 1040 | //this.HttpServer. |
1041 | acd.AppendFormat("{0}:\n", scene.RegionInfo.RegionName); | 1041 | acd.AppendFormat("{0}:\n", scene.RegionInfo.RegionName); |
1042 | foreach (AgentCircuitData aCircuit in scene.AuthenticateHandler.AgentCircuits.Values) | 1042 | foreach (AgentCircuitData aCircuit in scene.AuthenticateHandler.GetAgentCircuits().Values) |
1043 | acd.AppendFormat("\t{0} {1} ({2})\n", aCircuit.firstname, aCircuit.lastname, (aCircuit.child ? "Child" : "Root")); | 1043 | acd.AppendFormat("\t{0} {1} ({2})\n", aCircuit.firstname, aCircuit.lastname, (aCircuit.child ? "Child" : "Root")); |
1044 | } | 1044 | } |
1045 | ); | 1045 | ); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index f6a3d1f..57d22bd 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -103,15 +103,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
103 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 103 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
104 | 104 | ||
105 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); | 105 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); |
106 | Assert.That(scene.AuthenticateHandler.AgentCircuits.Count, Is.EqualTo(1)); | 106 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); |
107 | Assert.That(scene.AuthenticateHandler.AgentCircuitsByUUID.Count, Is.EqualTo(1)); | ||
108 | 107 | ||
109 | scene.IncomingCloseAgent(sp.UUID); | 108 | scene.IncomingCloseAgent(sp.UUID); |
110 | 109 | ||
111 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); | 110 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); |
112 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); | 111 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); |
113 | Assert.That(scene.AuthenticateHandler.AgentCircuits.Count, Is.EqualTo(0)); | 112 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(0)); |
114 | Assert.That(scene.AuthenticateHandler.AgentCircuitsByUUID.Count, Is.EqualTo(0)); | ||
115 | } | 113 | } |
116 | 114 | ||
117 | /// <summary> | 115 | /// <summary> |