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author | Melanie | 2012-02-19 20:36:26 +0100 |
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committer | Melanie | 2012-02-19 20:36:26 +0100 |
commit | 77575ec51be53ff80179555f813ca53a20959b41 (patch) | |
tree | bf3399b6377f7c5970d089fded368f409d044b39 /OpenSim | |
parent | Uncomment serialization (diff) | |
parent | Merge branch 'master' into careminster (diff) | |
download | opensim-SC_OLD-77575ec51be53ff80179555f813ca53a20959b41.zip opensim-SC_OLD-77575ec51be53ff80179555f813ca53a20959b41.tar.gz opensim-SC_OLD-77575ec51be53ff80179555f813ca53a20959b41.tar.bz2 opensim-SC_OLD-77575ec51be53ff80179555f813ca53a20959b41.tar.xz |
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
Diffstat (limited to '')
4 files changed, 29 insertions, 18 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 557555d..cb653ed 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -1217,13 +1217,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1217 | 1217 | ||
1218 | if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle) | 1218 | if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle) |
1219 | { | 1219 | { |
1220 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | ||
1221 | try | 1220 | try |
1222 | { | 1221 | { |
1223 | //neighbour.ExternalEndPoint may return null, which will be caught | 1222 | // Let's put this back at sync, so that it doesn't clog |
1224 | d.BeginInvoke(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent, | 1223 | // the network, especially for regions in the same physical server. |
1225 | InformClientOfNeighbourCompleted, | 1224 | // We're really not in a hurry here. |
1226 | d); | 1225 | InformClientOfNeighbourAsync(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent); |
1226 | //InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | ||
1227 | //d.BeginInvoke(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent, | ||
1228 | // InformClientOfNeighbourCompleted, | ||
1229 | // d); | ||
1227 | } | 1230 | } |
1228 | 1231 | ||
1229 | catch (ArgumentOutOfRangeException) | 1232 | catch (ArgumentOutOfRangeException) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 6274e02..a2322b7 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3395,10 +3395,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3395 | /// also return a reason.</returns> | 3395 | /// also return a reason.</returns> |
3396 | public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup) | 3396 | public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup) |
3397 | { | 3397 | { |
3398 | bool vialogin = ((teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0 || | 3398 | bool vialogin = ((teleportFlags & (uint)TPFlags.ViaLogin) != 0 || |
3399 | (teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0); | 3399 | (teleportFlags & (uint)TPFlags.ViaHGLogin) != 0); |
3400 | bool viahome = ((teleportFlags & (uint)Constants.TeleportFlags.ViaHome) != 0); | 3400 | bool viahome = ((teleportFlags & (uint)TPFlags.ViaHome) != 0); |
3401 | bool godlike = ((teleportFlags & (uint)Constants.TeleportFlags.Godlike) != 0); | 3401 | bool godlike = ((teleportFlags & (uint)TPFlags.Godlike) != 0); |
3402 | 3402 | ||
3403 | reason = String.Empty; | 3403 | reason = String.Empty; |
3404 | 3404 | ||
@@ -3411,9 +3411,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3411 | 3411 | ||
3412 | // Don't disable this log message - it's too helpful | 3412 | // Don't disable this log message - it's too helpful |
3413 | m_log.DebugFormat( | 3413 | m_log.DebugFormat( |
3414 | "[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags {8}, position {9})", | 3414 | "[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags ({8}), position {9})", |
3415 | RegionInfo.RegionName, (agent.child ? "child" : "root"),agent.firstname, agent.lastname, | 3415 | RegionInfo.RegionName, (agent.child ? "child" : "root"),agent.firstname, agent.lastname, |
3416 | agent.AgentID, agent.circuitcode, agent.IPAddress, agent.Viewer, teleportFlags, agent.startpos); | 3416 | agent.AgentID, agent.circuitcode, agent.IPAddress, agent.Viewer, ((TPFlags)teleportFlags).ToString(), agent.startpos); |
3417 | 3417 | ||
3418 | if (LoginsDisabled) | 3418 | if (LoginsDisabled) |
3419 | { | 3419 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 27833e8..a3dd53e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -140,6 +140,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
140 | icon.EndInvoke(iar); | 140 | icon.EndInvoke(iar); |
141 | } | 141 | } |
142 | 142 | ||
143 | ExpiringCache<string, bool> _failedSims = new ExpiringCache<string, bool>(); | ||
143 | public void SendChildAgentDataUpdate(AgentPosition cAgentData, ScenePresence presence) | 144 | public void SendChildAgentDataUpdate(AgentPosition cAgentData, ScenePresence presence) |
144 | { | 145 | { |
145 | // This assumes that we know what our neighbors are. | 146 | // This assumes that we know what our neighbors are. |
@@ -156,16 +157,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
156 | // that the region position is cached or performance will degrade | 157 | // that the region position is cached or performance will degrade |
157 | Utils.LongToUInts(regionHandle, out x, out y); | 158 | Utils.LongToUInts(regionHandle, out x, out y); |
158 | GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | 159 | GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); |
159 | if (! simulatorList.Contains(dest.ServerURI)) | 160 | bool v = true; |
161 | if (! simulatorList.Contains(dest.ServerURI) && !_failedSims.TryGetValue(dest.ServerURI, out v)) | ||
160 | { | 162 | { |
161 | // we havent seen this simulator before, add it to the list | 163 | // we havent seen this simulator before, add it to the list |
162 | // and send it an update | 164 | // and send it an update |
163 | simulatorList.Add(dest.ServerURI); | 165 | simulatorList.Add(dest.ServerURI); |
164 | 166 | // Let move this to sync. Mono definitely does not like async networking. | |
165 | SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync; | 167 | if (!m_scene.SimulationService.UpdateAgent(dest, cAgentData)) |
166 | d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, dest, | 168 | // Also if it fails, get it out of the loop for a bit |
167 | SendChildAgentDataUpdateCompleted, | 169 | _failedSims.Add(dest.ServerURI, true, 120); |
168 | d); | 170 | |
171 | // Leaving this here as a reminder that we tried, and it sucks. | ||
172 | //SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync; | ||
173 | //d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, dest, | ||
174 | // SendChildAgentDataUpdateCompleted, | ||
175 | // d); | ||
169 | } | 176 | } |
170 | } | 177 | } |
171 | } | 178 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 8a42616..b38523f 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2787,7 +2787,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2787 | AgentPosition agentpos = new AgentPosition(); | 2787 | AgentPosition agentpos = new AgentPosition(); |
2788 | agentpos.CopyFrom(cadu); | 2788 | agentpos.CopyFrom(cadu); |
2789 | 2789 | ||
2790 | m_scene.SendOutChildAgentUpdates(agentpos, this); | 2790 | // Let's get this out of the update loop |
2791 | Util.FireAndForget(delegate { m_scene.SendOutChildAgentUpdates(agentpos, this); }); | ||
2791 | } | 2792 | } |
2792 | } | 2793 | } |
2793 | 2794 | ||