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author | Justin Clark-Casey (justincc) | 2014-03-26 01:20:49 +0000 |
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committer | Justin Clark-Casey (justincc) | 2014-03-26 01:20:49 +0000 |
commit | 62a03a5caced14929a3b77740ffa16f097b8fa2e (patch) | |
tree | 0c2a97951594e55fc0735f07be61742fc8bbe508 /OpenSim | |
parent | Remove unmaintained and unused YieldProlog scripting language (diff) | |
download | opensim-SC_OLD-62a03a5caced14929a3b77740ffa16f097b8fa2e.zip opensim-SC_OLD-62a03a5caced14929a3b77740ffa16f097b8fa2e.tar.gz opensim-SC_OLD-62a03a5caced14929a3b77740ffa16f097b8fa2e.tar.bz2 opensim-SC_OLD-62a03a5caced14929a3b77740ffa16f097b8fa2e.tar.xz |
Also take YP/commented out JS references from script engine CodeTools.
Fixes build break from d3387d591a2bd496c8315f17b2310d6a6f40a7c3
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | 40 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/CodeTools/YP2CSConverter.cs | 117 |
2 files changed, 0 insertions, 157 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs index a1b8d85..b4640ef 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | |||
@@ -85,9 +85,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
85 | 85 | ||
86 | private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider(); | 86 | private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider(); |
87 | private static VBCodeProvider VBcodeProvider = new VBCodeProvider(); | 87 | private static VBCodeProvider VBcodeProvider = new VBCodeProvider(); |
88 | // private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider(); | ||
89 | private static CSharpCodeProvider YPcodeProvider = new CSharpCodeProvider(); // YP is translated into CSharp | ||
90 | private static YP2CSConverter YP_Converter = new YP2CSConverter(); | ||
91 | 88 | ||
92 | // private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files | 89 | // private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files |
93 | private static UInt64 scriptCompileCounter = 0; // And a counter | 90 | private static UInt64 scriptCompileCounter = 0; // And a counter |
@@ -404,12 +401,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
404 | WriteMapFile(assembly + ".map", linemap); | 401 | WriteMapFile(assembly + ".map", linemap); |
405 | } | 402 | } |
406 | 403 | ||
407 | if (language == enumCompileType.yp) | ||
408 | { | ||
409 | // Its YP, convert it to C# | ||
410 | compileScript = YP_Converter.Convert(Script); | ||
411 | } | ||
412 | |||
413 | switch (language) | 404 | switch (language) |
414 | { | 405 | { |
415 | case enumCompileType.cs: | 406 | case enumCompileType.cs: |
@@ -424,13 +415,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
424 | compileScript = CreateVBCompilerScript( | 415 | compileScript = CreateVBCompilerScript( |
425 | compileScript, m_scriptEngine.ScriptClassName, m_scriptEngine.ScriptBaseClassName); | 416 | compileScript, m_scriptEngine.ScriptClassName, m_scriptEngine.ScriptBaseClassName); |
426 | break; | 417 | break; |
427 | // case enumCompileType.js: | ||
428 | // compileScript = CreateJSCompilerScript(compileScript, m_scriptEngine.ScriptBaseClassName); | ||
429 | // break; | ||
430 | case enumCompileType.yp: | ||
431 | compileScript = CreateYPCompilerScript( | ||
432 | compileScript, m_scriptEngine.ScriptClassName,m_scriptEngine.ScriptBaseClassName); | ||
433 | break; | ||
434 | } | 418 | } |
435 | 419 | ||
436 | assembly = CompileFromDotNetText(compileScript, language, asset, assembly); | 420 | assembly = CompileFromDotNetText(compileScript, language, asset, assembly); |
@@ -488,22 +472,6 @@ namespace SecondLife | |||
488 | return compileScript; | 472 | return compileScript; |
489 | } | 473 | } |
490 | 474 | ||
491 | private static string CreateYPCompilerScript(string compileScript, string className, string baseClassName) | ||
492 | { | ||
493 | compileScript = String.Empty + | ||
494 | "using OpenSim.Region.ScriptEngine.Shared.YieldProlog; " + | ||
495 | "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" + | ||
496 | String.Empty + "namespace SecondLife { " + | ||
497 | String.Empty + "public class " + className + " : " + baseClassName + " { \r\n" + | ||
498 | //@"public Script() { } " + | ||
499 | @"static OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP YP=null; " + | ||
500 | @"public " + className + "() { YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " + | ||
501 | compileScript + | ||
502 | "} }\r\n"; | ||
503 | |||
504 | return compileScript; | ||
505 | } | ||
506 | |||
507 | private static string CreateVBCompilerScript(string compileScript, string className, string baseClassName) | 475 | private static string CreateVBCompilerScript(string compileScript, string className, string baseClassName) |
508 | { | 476 | { |
509 | compileScript = String.Empty + | 477 | compileScript = String.Empty + |
@@ -635,14 +603,6 @@ namespace SecondLife | |||
635 | } | 603 | } |
636 | } while (!complete); | 604 | } while (!complete); |
637 | break; | 605 | break; |
638 | // case enumCompileType.js: | ||
639 | // results = JScodeProvider.CompileAssemblyFromSource( | ||
640 | // parameters, Script); | ||
641 | // break; | ||
642 | case enumCompileType.yp: | ||
643 | results = YPcodeProvider.CompileAssemblyFromSource( | ||
644 | parameters, Script); | ||
645 | break; | ||
646 | default: | 606 | default: |
647 | throw new Exception("Compiler is not able to recongnize " + | 607 | throw new Exception("Compiler is not able to recongnize " + |
648 | "language type \"" + lang.ToString() + "\""); | 608 | "language type \"" + lang.ToString() + "\""); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/YP2CSConverter.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/YP2CSConverter.cs deleted file mode 100644 index 7ea3cfc..0000000 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/YP2CSConverter.cs +++ /dev/null | |||
@@ -1,117 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.IO; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Text; | ||
33 | using System.Text.RegularExpressions; | ||
34 | using OpenSim.Region.ScriptEngine.Shared.YieldProlog; | ||
35 | |||
36 | namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | ||
37 | { | ||
38 | public class YP2CSConverter | ||
39 | { | ||
40 | public YP2CSConverter() | ||
41 | { | ||
42 | } | ||
43 | |||
44 | public string Convert(string Script) | ||
45 | { | ||
46 | string CS_code = GenCode(Script); | ||
47 | return CS_code; | ||
48 | } | ||
49 | |||
50 | static string GenCode(string myCode) | ||
51 | { | ||
52 | Variable TermList = new Variable(); | ||
53 | Variable FunctionCode = new Variable(); | ||
54 | |||
55 | string CS_code = ""; | ||
56 | |||
57 | int cs_pointer = myCode.IndexOf("\n//cs"); | ||
58 | if (cs_pointer > 0) | ||
59 | { | ||
60 | CS_code = myCode.Substring(cs_pointer); // CS code comes after | ||
61 | myCode = myCode.Substring(0, cs_pointer); | ||
62 | } | ||
63 | myCode.Replace("//yp", "%YPCode"); | ||
64 | |||
65 | StringWriter myCS_SW = new StringWriter(); | ||
66 | StringReader myCode_SR = new StringReader(" yp_nop_header_nop. \n "+myCode + "\n"); | ||
67 | |||
68 | YP.see(myCode_SR); | ||
69 | YP.tell(myCS_SW); | ||
70 | |||
71 | //m_log.Debug("Mycode\n ===================================\n" + myCode+"\n"); | ||
72 | |||
73 | // disable warning: don't see how we can code this differently short | ||
74 | // of rewriting the whole thing | ||
75 | #pragma warning disable 0168, 0219 | ||
76 | foreach (bool l1 in Parser.parseInput(TermList)) | ||
77 | { | ||
78 | foreach (bool l2 in YPCompiler.makeFunctionPseudoCode(TermList, FunctionCode)) | ||
79 | { | ||
80 | // ListPair VFC = new ListPair(FunctionCode, new Variable()); | ||
81 | //m_log.Debug("-------------------------") | ||
82 | //m_log.Debug(FunctionCode.ToString()) | ||
83 | //m_log.Debug("-------------------------") | ||
84 | YPCompiler.convertFunctionCSharp(FunctionCode); | ||
85 | //YPCompiler.convertStringCodesCSharp(VFC); | ||
86 | } | ||
87 | } | ||
88 | #pragma warning restore 0168, 0219 | ||
89 | YP.seen(); | ||
90 | myCS_SW.Close(); | ||
91 | YP.told(); | ||
92 | StringBuilder bu = myCS_SW.GetStringBuilder(); | ||
93 | string finalcode = "//YPEncoded\n" + bu.ToString(); | ||
94 | // FIX script events (we're in the same script) | ||
95 | // 'YP.script_event(Atom.a(@"sayit"),' ==> 'sayit(' | ||
96 | finalcode = Regex.Replace(finalcode, | ||
97 | @"YP.script_event\(Atom.a\(\@\""(.*?)""\)\,", | ||
98 | @"this.$1(", | ||
99 | RegexOptions.Compiled | RegexOptions.Singleline); | ||
100 | finalcode = Regex.Replace(finalcode, | ||
101 | @"YP.script_event\(Atom.a\(\""(.*?)""\)\,", | ||
102 | @"this.$1(", | ||
103 | RegexOptions.Compiled | RegexOptions.Singleline); | ||
104 | finalcode = Regex.Replace(finalcode, | ||
105 | @" static ", | ||
106 | @" ", | ||
107 | RegexOptions.Compiled | RegexOptions.Singleline); | ||
108 | |||
109 | finalcode = CS_code+"\n\r"+ finalcode; | ||
110 | finalcode = Regex.Replace(finalcode, | ||
111 | @"PrologCallback", | ||
112 | @"public IEnumerable<bool> ", | ||
113 | RegexOptions.Compiled | RegexOptions.Singleline); | ||
114 | return finalcode; | ||
115 | } | ||
116 | } | ||
117 | } | ||