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authorJustin Clark-Casey (justincc)2014-11-04 16:49:32 +0000
committerJustin Clark-Casey (justincc)2014-11-25 23:23:10 +0000
commit1d19e1bbd0dfc1e7de99652284963d330f04de99 (patch)
tree5b5f00b05389751d883bb24f3e64467d21de5548 /OpenSim
parentLabel all threadpool calls being made in core OpenSimulator. This is to add ... (diff)
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Add naive implementation of controlled incoming HG attachments to manage load.
Instead of processing all incoming attachment scene object concurrently, process them consecutively to eliminate potential overload from this source. This is a naive implementation because it does not currently account for slow foreign asset services. Although it may take longer, this approach may also improve attachment visibility for HG avatars since the scene object is now always added to the scene after receiving assets from the foreign service and not before.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs64
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs80
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs54
4 files changed, 121 insertions, 79 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index ba88089..09e8204 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -2700,5 +2700,69 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2700 } 2700 }
2701 #endregion 2701 #endregion
2702 2702
2703 public virtual bool HandleIncomingSceneObject(SceneObjectGroup so, Vector3 newPosition)
2704 {
2705 // If the user is banned, we won't let any of their objects
2706 // enter. Period.
2707 //
2708 if (Scene.RegionInfo.EstateSettings.IsBanned(so.OwnerID))
2709 {
2710 m_log.DebugFormat(
2711 "[ENTITY TRANSFER MODULE]: Denied prim crossing of {0} {1} into {2} for banned avatar {3}",
2712 so.Name, so.UUID, Scene.Name, so.OwnerID);
2713
2714 return false;
2715 }
2716
2717 if (newPosition != Vector3.Zero)
2718 so.RootPart.GroupPosition = newPosition;
2719
2720 if (!Scene.AddSceneObject(so))
2721 {
2722 m_log.DebugFormat(
2723 "[ENTITY TRANSFER MODULE]: Problem adding scene object {0} {1} into {2} ",
2724 so.Name, so.UUID, Scene.Name);
2725
2726 return false;
2727 }
2728
2729 if (!so.IsAttachment)
2730 {
2731 // FIXME: It would be better to never add the scene object at all rather than add it and then delete
2732 // it
2733 if (!Scene.Permissions.CanObjectEntry(so.UUID, true, so.AbsolutePosition))
2734 {
2735 // Deny non attachments based on parcel settings
2736 //
2737 m_log.Info("[ENTITY TRANSFER MODULE]: Denied prim crossing because of parcel settings");
2738
2739 Scene.DeleteSceneObject(so, false);
2740
2741 return false;
2742 }
2743
2744 // For attachments, we need to wait until the agent is root
2745 // before we restart the scripts, or else some functions won't work.
2746 so.RootPart.ParentGroup.CreateScriptInstances(
2747 0, false, Scene.DefaultScriptEngine, GetStateSource(so));
2748
2749 so.ResumeScripts();
2750
2751 if (so.RootPart.KeyframeMotion != null)
2752 so.RootPart.KeyframeMotion.UpdateSceneObject(so);
2753 }
2754
2755 return true;
2756 }
2757
2758 private int GetStateSource(SceneObjectGroup sog)
2759 {
2760 ScenePresence sp = Scene.GetScenePresence(sog.OwnerID);
2761
2762 if (sp != null)
2763 return sp.GetStateSource();
2764
2765 return 2; // StateSource.PrimCrossing
2766 }
2703 } 2767 }
2704} 2768}
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 72d6bac..519c18b 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -153,33 +153,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
153 if (m_Enabled) 153 if (m_Enabled)
154 { 154 {
155 scene.RegisterModuleInterface<IUserAgentVerificationModule>(this); 155 scene.RegisterModuleInterface<IUserAgentVerificationModule>(this);
156 scene.EventManager.OnIncomingSceneObject += OnIncomingSceneObject; 156 //scene.EventManager.OnIncomingSceneObject += OnIncomingSceneObject;
157 }
158 }
159
160 void OnIncomingSceneObject(SceneObjectGroup so)
161 {
162 if (!so.IsAttachment)
163 return;
164 157
165 if (so.AttachedAvatar == UUID.Zero || Scene.UserManagementModule.IsLocalGridUser(so.AttachedAvatar)) 158 m_incomingSceneObjectEngine.Start();
166 return;
167
168 // foreign user
169 AgentCircuitData aCircuit = Scene.AuthenticateHandler.GetAgentCircuitData(so.AttachedAvatar);
170 if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
171 {
172 if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServRezerURI"))
173 {
174 string url = aCircuit.ServiceURLs["AssetServerURI"].ToString();
175 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url);
176 Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>();
177 HGUuidGatherer uuidGatherer = new HGUuidGatherer(Scene.AssetService, url);
178 uuidGatherer.GatherAssetUuids(so, ids);
179
180 foreach (KeyValuePair<UUID, sbyte> kvp in ids)
181 uuidGatherer.FetchAsset(kvp.Key);
182 }
183 } 159 }
184 } 160 }
185 161
@@ -209,12 +185,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
209 base.RemoveRegion(scene); 185 base.RemoveRegion(scene);
210 186
211 if (m_Enabled) 187 if (m_Enabled)
188 {
212 scene.UnregisterModuleInterface<IUserAgentVerificationModule>(this); 189 scene.UnregisterModuleInterface<IUserAgentVerificationModule>(this);
190 m_incomingSceneObjectEngine.Stop();
191 }
213 } 192 }
214 193
215 #endregion 194 #endregion
216 195
217 #region HG overrides of IEntiryTransferModule 196 #region HG overrides of IEntityTransferModule
218 197
219 protected override GridRegion GetFinalDestination(GridRegion region, UUID agentID, string agentHomeURI, out string message) 198 protected override GridRegion GetFinalDestination(GridRegion region, UUID agentID, string agentHomeURI, out string message)
220 { 199 {
@@ -561,6 +540,53 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
561 } 540 }
562 } 541 }
563 542
543 private HGIncomingSceneObjectEngine m_incomingSceneObjectEngine = new HGIncomingSceneObjectEngine();
544
545 public override bool HandleIncomingSceneObject(SceneObjectGroup so, Vector3 newPosition)
546 {
547 // FIXME: We must make it so that we can use SOG.IsAttachment here. At the moment it is always null!
548 if (!so.IsAttachmentCheckFull())
549 return base.HandleIncomingSceneObject(so, newPosition);
550
551 // Equally, we can't use so.AttachedAvatar here.
552 if (so.OwnerID == UUID.Zero || Scene.UserManagementModule.IsLocalGridUser(so.OwnerID))
553 return base.HandleIncomingSceneObject(so, newPosition);
554
555 // foreign user
556 AgentCircuitData aCircuit = Scene.AuthenticateHandler.GetAgentCircuitData(so.OwnerID);
557 if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
558 {
559 if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
560 {
561 m_incomingSceneObjectEngine.QueueRequest(
562 string.Format("HG UUID Gather for attachment {0} for {1}", so.Name, aCircuit.Name),
563 o =>
564 {
565 string url = aCircuit.ServiceURLs["AssetServerURI"].ToString();
566 m_log.DebugFormat(
567 "[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset server {2}",
568 so.Name, so.AttachedAvatar, url);
569
570 Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>();
571 HGUuidGatherer uuidGatherer = new HGUuidGatherer(Scene.AssetService, url);
572 uuidGatherer.GatherAssetUuids(so, ids);
573
574 foreach (KeyValuePair<UUID, sbyte> kvp in ids)
575 uuidGatherer.FetchAsset(kvp.Key);
576
577 base.HandleIncomingSceneObject(so, newPosition);
578
579 m_log.DebugFormat(
580 "[HG ENTITY TRANSFER MODULE]: Completed incoming attachment {0} for HG user {1} with asset server {2}",
581 so.Name, so.OwnerID, url);
582 },
583 null);
584 }
585 }
586
587 return true;
588 }
589
564 #endregion 590 #endregion
565 591
566 #region IUserAgentVerificationModule 592 #region IUserAgentVerificationModule
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index 5d07a5f..1ebef90 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -98,6 +98,8 @@ namespace OpenSim.Region.Framework.Interfaces
98 void Cross(SceneObjectGroup sog, Vector3 position, bool silent); 98 void Cross(SceneObjectGroup sog, Vector3 position, bool silent);
99 99
100 ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); 100 ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
101
102 bool HandleIncomingSceneObject(SceneObjectGroup so, Vector3 newPosition);
101 } 103 }
102 104
103 public interface IUserAgentVerificationModule 105 public interface IUserAgentVerificationModule
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 7e6f942..171f066 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2623,48 +2623,8 @@ namespace OpenSim.Region.Framework.Scenes
2623 return false; 2623 return false;
2624 } 2624 }
2625 2625
2626 // If the user is banned, we won't let any of their objects 2626 if (!EntityTransferModule.HandleIncomingSceneObject(newObject, newPosition))
2627 // enter. Period. 2627 return false;
2628 //
2629 if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID))
2630 {
2631 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID);
2632 return false;
2633 }
2634
2635 if (newPosition != Vector3.Zero)
2636 newObject.RootPart.GroupPosition = newPosition;
2637
2638 if (!AddSceneObject(newObject))
2639 {
2640 m_log.DebugFormat(
2641 "[INTERREGION]: Problem adding scene object {0} in {1} ", newObject.UUID, RegionInfo.RegionName);
2642 return false;
2643 }
2644
2645 if (!newObject.IsAttachment)
2646 {
2647 // FIXME: It would be better to never add the scene object at all rather than add it and then delete
2648 // it
2649 if (!Permissions.CanObjectEntry(newObject.UUID, true, newObject.AbsolutePosition))
2650 {
2651 // Deny non attachments based on parcel settings
2652 //
2653 m_log.Info("[INTERREGION]: Denied prim crossing because of parcel settings");
2654
2655 DeleteSceneObject(newObject, false);
2656
2657 return false;
2658 }
2659
2660 // For attachments, we need to wait until the agent is root
2661 // before we restart the scripts, or else some functions won't work.
2662 newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject));
2663 newObject.ResumeScripts();
2664
2665 if (newObject.RootPart.KeyframeMotion != null)
2666 newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject);
2667 }
2668 2628
2669 // Do this as late as possible so that listeners have full access to the incoming object 2629 // Do this as late as possible so that listeners have full access to the incoming object
2670 EventManager.TriggerOnIncomingSceneObject(newObject); 2630 EventManager.TriggerOnIncomingSceneObject(newObject);
@@ -2733,16 +2693,6 @@ namespace OpenSim.Region.Framework.Scenes
2733 return true; 2693 return true;
2734 } 2694 }
2735 2695
2736 private int GetStateSource(SceneObjectGroup sog)
2737 {
2738 ScenePresence sp = GetScenePresence(sog.OwnerID);
2739
2740 if (sp != null)
2741 return sp.GetStateSource();
2742
2743 return 2; // StateSource.PrimCrossing
2744 }
2745
2746 #endregion 2696 #endregion
2747 2697
2748 #region Add/Remove Avatar Methods 2698 #region Add/Remove Avatar Methods