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authorJustin Clark-Casey2014-11-19 20:06:56 +0000
committerJustin Clark-Casey2014-11-19 20:06:56 +0000
commit7a2c77e7eace93d722ef37595e9fab21d3cd266f (patch)
treed8e8a4ca5c93654526efd6761995022038977125 /OpenSim
parentRemove SOP.StopMoveToTarget scheduled update which is now being done in SOG.s... (diff)
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If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.
This involves making PhysicsActor.PIDActive get as well as set. On physics components that don't implement this (all characters and some phys engines) we return false.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs3
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs1
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs1
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs6
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs7
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs14
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs10
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs6
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs11
-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSCharacter.cs7
-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSPrim.cs1
11 files changed, 46 insertions, 21 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 167485e..b2b0002 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1921,12 +1921,11 @@ namespace OpenSim.Region.Framework.Scenes
1921 { 1921 {
1922 PhysicsActor pa = RootPart.PhysActor; 1922 PhysicsActor pa = RootPart.PhysActor;
1923 1923
1924 if (pa != null) 1924 if (pa != null && pa.PIDActive)
1925 { 1925 {
1926 pa.PIDActive = false; 1926 pa.PIDActive = false;
1927 1927
1928 ScheduleGroupForTerseUpdate(); 1928 ScheduleGroupForTerseUpdate();
1929 //ParentGroup.ScheduleGroupForFullUpdate();
1930 } 1929 }
1931 } 1930 }
1932 } 1931 }
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs
index c1a37cc..43fba7b 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs
@@ -238,6 +238,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
238 238
239 public override bool PIDActive 239 public override bool PIDActive
240 { 240 {
241 get { return false; }
241 set { return; } 242 set { return; }
242 } 243 }
243 244
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs
index 47d7df3..dfe4c19 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs
@@ -251,6 +251,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
251 251
252 public override bool PIDActive 252 public override bool PIDActive
253 { 253 {
254 get { return false; }
254 set { return; } 255 set { return; }
255 } 256 }
256 257
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index 9b56fb4..a303972 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -614,9 +614,9 @@ public sealed class BSCharacter : BSPhysObject
614 public override OMV.Vector3 PIDTarget { 614 public override OMV.Vector3 PIDTarget {
615 set { _PIDTarget = value; } 615 set { _PIDTarget = value; }
616 } 616 }
617 public override bool PIDActive { 617
618 set { _usePID = value; } 618 public override bool PIDActive { get; set; }
619 } 619
620 public override float PIDTau { 620 public override float PIDTau {
621 set { _PIDTau = value; } 621 set { _PIDTau = value; }
622 } 622 }
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
index 75ffeb4..f059322 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
@@ -246,7 +246,12 @@ public abstract class BSPhysObject : PhysicsActor
246 246
247 public virtual bool ForceBodyShapeRebuild(bool inTaintTime) { return false; } 247 public virtual bool ForceBodyShapeRebuild(bool inTaintTime) { return false; }
248 248
249 public override bool PIDActive { set { MoveToTargetActive = value; } } 249 public override bool PIDActive
250 {
251 get { return MoveToTargetActive; }
252 set { MoveToTargetActive = value; }
253 }
254
250 public override OMV.Vector3 PIDTarget { set { MoveToTargetTarget = value; } } 255 public override OMV.Vector3 PIDTarget { set { MoveToTargetTarget = value; } }
251 public override float PIDTau { set { MoveToTargetTau = value; } } 256 public override float PIDTau { set { MoveToTargetTau = value; } }
252 257
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index edec949..27ee5ac 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -1087,9 +1087,17 @@ public class BSPrim : BSPhysObject
1087 } 1087 }
1088 } 1088 }
1089 1089
1090 public override bool PIDActive { 1090 public override bool PIDActive
1091 set { 1091 {
1092 base.MoveToTargetActive = value; 1092 get
1093 {
1094 return MoveToTargetActive;
1095 }
1096
1097 set
1098 {
1099 MoveToTargetActive = value;
1100
1093 EnableActor(MoveToTargetActive, MoveToTargetActorName, delegate() 1101 EnableActor(MoveToTargetActive, MoveToTargetActorName, delegate()
1094 { 1102 {
1095 return new BSActorMoveToTarget(PhysScene, this, MoveToTargetActorName); 1103 return new BSActorMoveToTarget(PhysScene, this, MoveToTargetActorName);
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 1750853..6bc6e23 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -291,7 +291,7 @@ namespace OpenSim.Region.Physics.Manager
291 291
292 // Used for MoveTo 292 // Used for MoveTo
293 public abstract Vector3 PIDTarget { set; } 293 public abstract Vector3 PIDTarget { set; }
294 public abstract bool PIDActive { set;} 294 public abstract bool PIDActive { get; set; }
295 public abstract float PIDTau { set; } 295 public abstract float PIDTau { set; }
296 296
297 // Used for llSetHoverHeight and maybe vehicle height 297 // Used for llSetHoverHeight and maybe vehicle height
@@ -545,7 +545,13 @@ namespace OpenSim.Region.Physics.Manager
545 } 545 }
546 546
547 public override Vector3 PIDTarget { set { return; } } 547 public override Vector3 PIDTarget { set { return; } }
548 public override bool PIDActive { set { return; } } 548
549 public override bool PIDActive
550 {
551 get { return false; }
552 set { return; }
553 }
554
549 public override float PIDTau { set { return; } } 555 public override float PIDTau { set { return; } }
550 556
551 public override float PIDHoverHeight { set { return; } } 557 public override float PIDHoverHeight { set { return; } }
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index 8f37b79..67503df 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -1245,7 +1245,11 @@ namespace OpenSim.Region.Physics.OdePlugin
1245 } 1245 }
1246 1246
1247 public override Vector3 PIDTarget { set { return; } } 1247 public override Vector3 PIDTarget { set { return; } }
1248 public override bool PIDActive { set { return; } } 1248 public override bool PIDActive
1249 {
1250 get { return false; }
1251 set { return; }
1252 }
1249 public override float PIDTau { set { return; } } 1253 public override float PIDTau { set { return; } }
1250 1254
1251 public override float PIDHoverHeight { set { return; } } 1255 public override float PIDHoverHeight { set { return; } }
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 13c69d6..e347fdc 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -114,7 +114,6 @@ namespace OpenSim.Region.Physics.OdePlugin
114 private float m_PIDTau; 114 private float m_PIDTau;
115 private float PID_D = 35f; 115 private float PID_D = 35f;
116 private float PID_G = 25f; 116 private float PID_G = 25f;
117 private bool m_usePID;
118 117
119 // KF: These next 7 params apply to llSetHoverHeight(float height, integer water, float tau), 118 // KF: These next 7 params apply to llSetHoverHeight(float height, integer water, float tau),
120 // and are for non-VEHICLES only. 119 // and are for non-VEHICLES only.
@@ -1723,7 +1722,7 @@ Console.WriteLine(" JointCreateFixed");
1723 // gravityz multiplier = 1 - m_buoyancy 1722 // gravityz multiplier = 1 - m_buoyancy
1724 fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass; 1723 fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass;
1725 1724
1726 if (m_usePID) 1725 if (PIDActive)
1727 { 1726 {
1728//Console.WriteLine("PID " + Name); 1727//Console.WriteLine("PID " + Name);
1729 // KF - this is for object move? eg. llSetPos() ? 1728 // KF - this is for object move? eg. llSetPos() ?
@@ -1792,10 +1791,10 @@ Console.WriteLine(" JointCreateFixed");
1792 1791
1793 fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass); 1792 fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass);
1794 } 1793 }
1795 } // end if (m_usePID) 1794 } // end if (PIDActive)
1796 1795
1797 // Hover PID Controller needs to be mutually exlusive to MoveTo PID controller 1796 // Hover PID Controller needs to be mutually exlusive to MoveTo PID controller
1798 if (m_useHoverPID && !m_usePID) 1797 if (m_useHoverPID && !PIDActive)
1799 { 1798 {
1800//Console.WriteLine("Hover " + Name); 1799//Console.WriteLine("Hover " + Name);
1801 1800
@@ -2866,7 +2865,7 @@ Console.WriteLine(" JointCreateFixed");
2866 // it does make sense to do this for tiny little instabilities with physical prim, however 0.5m/frame is fairly large. 2865 // it does make sense to do this for tiny little instabilities with physical prim, however 0.5m/frame is fairly large.
2867 // reducing this to 0.02m/frame seems to help the angular rubberbanding quite a bit, however, to make sure it doesn't affect elevators and vehicles 2866 // reducing this to 0.02m/frame seems to help the angular rubberbanding quite a bit, however, to make sure it doesn't affect elevators and vehicles
2868 // adding these logical exclusion situations to maintain this where I think it was intended to be. 2867 // adding these logical exclusion situations to maintain this where I think it was intended to be.
2869 if (m_throttleUpdates || m_usePID || (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) || (Amotor != IntPtr.Zero)) 2868 if (m_throttleUpdates || PIDActive || (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) || (Amotor != IntPtr.Zero))
2870 { 2869 {
2871 m_minvelocity = 0.5f; 2870 m_minvelocity = 0.5f;
2872 } 2871 }
@@ -2947,7 +2946,7 @@ Console.WriteLine(" JointCreateFixed");
2947 m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name); 2946 m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name);
2948 } 2947 }
2949 } 2948 }
2950 public override bool PIDActive { set { m_usePID = value; } } 2949 public override bool PIDActive { get; set; }
2951 public override float PIDTau { set { m_PIDTau = value; } } 2950 public override float PIDTau { set { m_PIDTau = value; } }
2952 2951
2953 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } 2952 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } }
diff --git a/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs b/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs
index ae534ea..40ab984 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs
@@ -273,9 +273,10 @@ namespace OpenSim.Region.Physics.POSPlugin
273 set { return; } 273 set { return; }
274 } 274 }
275 275
276 public override bool PIDActive 276 public override bool PIDActive
277 { 277 {
278 set { return; } 278 get { return false; }
279 set { return; }
279 } 280 }
280 281
281 public override float PIDTau 282 public override float PIDTau
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs
index e4fd7eb..7c1e915 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs
@@ -270,6 +270,7 @@ namespace OpenSim.Region.Physics.POSPlugin
270 270
271 public override bool PIDActive 271 public override bool PIDActive
272 { 272 {
273 get { return false; }
273 set { return; } 274 set { return; }
274 } 275 }
275 276