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authorJustin Clark-Casey (justincc)2012-04-26 22:35:25 +0100
committerJustin Clark-Casey (justincc)2012-04-26 22:35:25 +0100
commitcb6791fb30ce0fbe416f42d95b9737f9f30e02a7 (patch)
treec40795c9d04c91c7f05fd292b508445c92e3ff15 /OpenSim
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Tweak log messages on local region to region teleport path to help with problem resolution.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs4
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs51
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs5
5 files changed, 48 insertions, 25 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index d05f72f..edf91cb 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -916,7 +916,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
916 UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; 916 UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
917 UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; 917 UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
918 918
919 m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint); 919 m_log.DebugFormat(
920 "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} from {1}",
921 uccp.CircuitCode.Code, buffer.RemoteEndPoint);
920 922
921 remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; 923 remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
922 924
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index a36d0fe..0f3ed27 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -178,7 +178,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
178 destinationRegionName = sp.Scene.RegionInfo.RegionName; 178 destinationRegionName = sp.Scene.RegionInfo.RegionName;
179 179
180 m_log.DebugFormat( 180 m_log.DebugFormat(
181 "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation for {0} to {1} within existing region {2}", 181 "[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}",
182 sp.Name, position, destinationRegionName); 182 sp.Name, position, destinationRegionName);
183 183
184 // Teleport within the same region 184 // Teleport within the same region
@@ -231,7 +231,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
231 GridRegion finalDestination = GetFinalDestination(reg); 231 GridRegion finalDestination = GetFinalDestination(reg);
232 if (finalDestination == null) 232 if (finalDestination == null)
233 { 233 {
234 m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport agent."); 234 m_log.WarnFormat(
235 "[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport {0} {1}",
236 sp.Name, sp.UUID);
237
235 sp.ControllingClient.SendTeleportFailed("Problem at destination"); 238 sp.ControllingClient.SendTeleportFailed("Problem at destination");
236 return; 239 return;
237 } 240 }
@@ -320,10 +323,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
320 } 323 }
321 324
322 if (IsInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this. 325 if (IsInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this.
326 {
327 m_log.DebugFormat(
328 "[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.",
329 sp.Name, sp.UUID, reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
330
323 return; 331 return;
332 }
324 333
325 m_log.DebugFormat( 334 m_log.DebugFormat(
326 "[ENTITY TRANSFER MODULE]: Request Teleport to {0} ({1}) {2}/{3}", 335 "[ENTITY TRANSFER MODULE]: Teleporting {0} {1} from {2} to {3} ({4}) {5}/{6}",
336 sp.Name, sp.UUID, sp.Scene.RegionInfo.RegionName,
327 reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position); 337 reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
328 338
329 uint newRegionX = (uint)(reg.RegionHandle >> 40); 339 uint newRegionX = (uint)(reg.RegionHandle >> 40);
@@ -444,7 +454,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
444 capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); 454 capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
445 } 455 }
446 456
447
448 SetInTransit(sp.UUID); 457 SetInTransit(sp.UUID);
449 458
450 // Let's send a full update of the agent. This is a synchronous call. 459 // Let's send a full update of the agent. This is a synchronous call.
@@ -656,7 +665,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
656 665
657 public virtual void TeleportHome(UUID id, IClientAPI client) 666 public virtual void TeleportHome(UUID id, IClientAPI client)
658 { 667 {
659 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); 668 m_log.DebugFormat(
669 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
660 670
661 //OpenSim.Services.Interfaces.PresenceInfo pinfo = m_aScene.PresenceService.GetAgent(client.SessionId); 671 //OpenSim.Services.Interfaces.PresenceInfo pinfo = m_aScene.PresenceService.GetAgent(client.SessionId);
662 GridUserInfo uinfo = m_aScene.GridUserService.GetGridUserInfo(client.AgentId.ToString()); 672 GridUserInfo uinfo = m_aScene.GridUserService.GetGridUserInfo(client.AgentId.ToString());
@@ -671,14 +681,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
671 return; 681 return;
672 } 682 }
673 683
674 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: User's home region is {0} {1} ({2}-{3})", 684 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Home region of {0} is {1} ({2}-{3})",
675 regionInfo.RegionName, regionInfo.RegionID, regionInfo.RegionLocX / Constants.RegionSize, regionInfo.RegionLocY / Constants.RegionSize); 685 client.Name, regionInfo.RegionName, regionInfo.RegionCoordX, regionInfo.RegionCoordY);
676 686
677 // a little eekie that this goes back to Scene and with a forced cast, will fix that at some point... 687 // a little eekie that this goes back to Scene and with a forced cast, will fix that at some point...
678 ((Scene)(client.Scene)).RequestTeleportLocation( 688 ((Scene)(client.Scene)).RequestTeleportLocation(
679 client, regionInfo.RegionHandle, uinfo.HomePosition, uinfo.HomeLookAt, 689 client, regionInfo.RegionHandle, uinfo.HomePosition, uinfo.HomeLookAt,
680 (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); 690 (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
681 } 691 }
692 else
693 {
694 m_log.ErrorFormat(
695 "[ENTITY TRANSFER MODULE]: No grid user information found for {0} {1}. Cannot send home.",
696 client.Name, client.AgentId);
697 }
682 } 698 }
683 699
684 #endregion 700 #endregion
@@ -1362,19 +1378,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1362 // after a cross here 1378 // after a cross here
1363 Thread.Sleep(500); 1379 Thread.Sleep(500);
1364 1380
1365 Scene m_scene = sp.Scene; 1381 Scene scene = sp.Scene;
1366 1382
1367 uint x, y; 1383 m_log.DebugFormat(
1368 Utils.LongToUInts(reg.RegionHandle, out x, out y); 1384 "[ENTITY TRANSFER MODULE]: Informing {0} {1} about neighbour {2} {3} at ({4},{5})",
1369 x = x / Constants.RegionSize; 1385 sp.Name, sp.UUID, reg.RegionName, endPoint, reg.RegionCoordX, reg.RegionCoordY);
1370 y = y / Constants.RegionSize;
1371 m_log.Debug("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint + ")");
1372 1386
1373 string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath); 1387 string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath);
1374 1388
1375 string reason = String.Empty; 1389 string reason = String.Empty;
1376 1390
1377 bool regionAccepted = m_scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason); 1391 bool regionAccepted = scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason);
1378 1392
1379 if (regionAccepted && newAgent) 1393 if (regionAccepted && newAgent)
1380 { 1394 {
@@ -1391,7 +1405,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1391 1405
1392 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " + 1406 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " +
1393 "and EstablishAgentCommunication with seed cap {4}", 1407 "and EstablishAgentCommunication with seed cap {4}",
1394 m_scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath); 1408 scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath);
1395 1409
1396 eq.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID); 1410 eq.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID);
1397 eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); 1411 eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
@@ -1402,10 +1416,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1402 // TODO: make Event Queue disablable! 1416 // TODO: make Event Queue disablable!
1403 } 1417 }
1404 1418
1405 m_log.Debug("[ENTITY TRANSFER MODULE]: Completed inform client about neighbour " + endPoint.ToString()); 1419 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Completed inform {0} {1} about neighbour {2}", sp.Name, sp.UUID, endPoint);
1406 } 1420 }
1421
1407 if (!regionAccepted) 1422 if (!regionAccepted)
1408 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Region {0} did not accept agent: {1}", reg.RegionName, reason); 1423 m_log.WarnFormat(
1424 "[ENTITY TRANSFER MODULE]: Region {0} did not accept {1} {2}: {3}",
1425 reg.RegionName, sp.Name, sp.UUID, reason);
1409 } 1426 }
1410 1427
1411 /// <summary> 1428 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 634fb43..6696997 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -201,7 +201,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
201 201
202 public override void TeleportHome(UUID id, IClientAPI client) 202 public override void TeleportHome(UUID id, IClientAPI client)
203 { 203 {
204 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); 204 m_log.DebugFormat(
205 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
205 206
206 // Let's find out if this is a foreign user or a local user 207 // Let's find out if this is a foreign user or a local user
207 IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>(); 208 IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>();
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index 85e7e94..90f27c4 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
191 { 191 {
192 if (s.RegionInfo.RegionHandle == destination.RegionHandle) 192 if (s.RegionInfo.RegionHandle == destination.RegionHandle)
193 { 193 {
194 m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName); 194// m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName);
195 return s.NewUserConnection(aCircuit, teleportFlags, out reason); 195 return s.NewUserConnection(aCircuit, teleportFlags, out reason);
196 } 196 }
197 } 197 }
@@ -209,9 +209,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
209 { 209 {
210 if (s.RegionInfo.RegionHandle == destination.RegionHandle) 210 if (s.RegionInfo.RegionHandle == destination.RegionHandle)
211 { 211 {
212 m_log.DebugFormat( 212// m_log.DebugFormat(
213 "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", 213// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
214 s.RegionInfo.RegionName, destination.RegionHandle); 214// s.RegionInfo.RegionName, destination.RegionHandle);
215 215
216 s.IncomingChildAgentDataUpdate(cAgentData); 216 s.IncomingChildAgentDataUpdate(cAgentData);
217 return true; 217 return true;
@@ -281,7 +281,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
281 { 281 {
282 if (s.RegionInfo.RegionID == origin) 282 if (s.RegionInfo.RegionID == origin)
283 { 283 {
284 m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent"); 284// m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
285 AgentTransferModule.AgentArrivedAtDestination(id); 285 AgentTransferModule.AgentArrivedAtDestination(id);
286 return true; 286 return true;
287// return s.IncomingReleaseAgent(id); 287// return s.IncomingReleaseAgent(id);
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 7a94215..6b38027 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1142,7 +1142,10 @@ namespace OpenSim.Region.Framework.Scenes
1142 1142
1143 if ((m_callbackURI != null) && !m_callbackURI.Equals("")) 1143 if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
1144 { 1144 {
1145 m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI); 1145 m_log.DebugFormat(
1146 "[SCENE PRESENCE]: Releasing {0} {1} with callback to {2}",
1147 client.Name, client.AgentId, m_callbackURI);
1148
1146 Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI); 1149 Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI);
1147 m_callbackURI = null; 1150 m_callbackURI = null;
1148 } 1151 }