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authorJustin Clark-Casey (justincc)2013-11-23 02:27:26 +0000
committerJustin Clark-Casey (justincc)2013-11-23 02:27:26 +0000
commit910f07dffa001fbb6c3dd7f5ae3cfbaad161864e (patch)
tree69dcc56d4ba37a2216a25601b22ab614247faccf /OpenSim
parentRevert "fix avatar rotation when sitting on a linked part" (diff)
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Revert "Refix fix for sitting on non-root linked prims with explicit sit targets."
This reverts commit 78649eb0999a5f97cc541c94ec98d1d06ed957cb.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index c88025c..127ad40 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2590,7 +2590,7 @@ namespace OpenSim.Region.Framework.Scenes
2590 2590
2591 //Quaternion result = (sitTargetOrient * vq) * nq; 2591 //Quaternion result = (sitTargetOrient * vq) * nq;
2592 2592
2593 m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT + part.OffsetPosition; 2593 m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - part.GroupPosition;
2594 Rotation = sitTargetOrient; 2594 Rotation = sitTargetOrient;
2595 ParentPosition = part.AbsolutePosition; 2595 ParentPosition = part.AbsolutePosition;
2596 } 2596 }