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authorJustin Clark-Casey (justincc)2011-12-06 18:32:27 +0000
committerJustin Clark-Casey (justincc)2011-12-06 18:32:27 +0000
commitb9a461c5ad10753e98a17b17858cc3b2eae568ea (patch)
tree6007fffe8cfc275e31bd5e26cb7fd6e8efea7832 /OpenSim
parentActually send the avatar data if an individual avatar is specified, rather th... (diff)
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In "appearance show", if a particular avatar is specified, print out texture UUID for each bake type and whether the simulator can find it.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs40
1 files changed, 35 insertions, 5 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
index b6dfc5c..b949059 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
@@ -49,9 +49,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
49 public class AppearanceInfoModule : ISharedRegionModule 49 public class AppearanceInfoModule : ISharedRegionModule
50 { 50 {
51// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 52
53 protected Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); 53 public const string SHOW_APPEARANCE_FORMAT = "{0,-9} {1}";
54 protected IAvatarFactoryModule m_avatarFactory; 54
55 private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
56 private IAvatarFactoryModule m_avatarFactory;
55 57
56 public string Name { get { return "Appearance Information Module"; } } 58 public string Name { get { return "Appearance Information Module"; } }
57 59
@@ -96,8 +98,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
96 this, "appearance show", 98 this, "appearance show",
97 "appearance show", 99 "appearance show",
98 "Show appearance information for each avatar in the simulator.", 100 "Show appearance information for each avatar in the simulator.",
99 "Optionally, you can view just a particular avatar's appearance information" 101 "This command checks whether the simulator has all the baked textures required to display an avatar to other viewers. "
100 + "\nAt the moment this actually just checks that we have all the required baked textures. If not, then appearance is 'corrupt' and other avatars will continue to see a cloud.", 102 + "\nIf not, then appearance is 'corrupt' and other avatars will continue to see it as a cloud."
103 + "\nOptionally, you can view just a particular avatar's appearance information."
104 + "\nIn this case, the texture UUID for each bake type is also shown and whether the simulator can find the referenced texture.",
101 HandleShowAppearanceCommand); 105 HandleShowAppearanceCommand);
102 106
103 scene.AddCommand( 107 scene.AddCommand(
@@ -188,6 +192,32 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
188 ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName); 192 ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
189 if (sp != null && !sp.IsChildAgent) 193 if (sp != null && !sp.IsChildAgent)
190 { 194 {
195 MainConsole.Instance.OutputFormat("For {0} in {1}", sp.Name, scene.RegionInfo.RegionName);
196 MainConsole.Instance.OutputFormat(SHOW_APPEARANCE_FORMAT, "Bake Type", "UUID");
197
198 Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures
199 = scene.AvatarFactory.GetBakedTextureFaces(sp.UUID);
200 foreach (BakeType bt in bakedTextures.Keys)
201 {
202 string rawTextureID;
203
204 if (bakedTextures[bt] == null)
205 {
206 rawTextureID = "not set";
207 }
208 else
209 {
210 rawTextureID = bakedTextures[bt].TextureID.ToString();
211
212 if (scene.AssetService.Get(rawTextureID) == null)
213 rawTextureID += " (not found)";
214 else
215 rawTextureID += " (uploaded)";
216 }
217
218 MainConsole.Instance.OutputFormat(SHOW_APPEARANCE_FORMAT, bt, rawTextureID);
219 }
220
191 bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp); 221 bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
192 MainConsole.Instance.OutputFormat( 222 MainConsole.Instance.OutputFormat(
193 "{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt"); 223 "{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");