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author | Justin Clarke Casey | 2008-07-21 21:10:15 +0000 |
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committer | Justin Clarke Casey | 2008-07-21 21:10:15 +0000 |
commit | 714e1f678676e314e060db5e2cfb27de51bb1392 (patch) | |
tree | 04aa2c5631d7b5748cc61ad2d91040c6b2b4cd39 /OpenSim | |
parent | Mantis#1544. Thank you kindly, Jonc, for a patch that: (diff) | |
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* Give new uuids to all the objects loaded in from an archive.
* This should allow multiple copies of an archive to be loaded into different regions on the same region server
* This shouldn't affect existing operations.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 4 |
2 files changed, 9 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs index a26a1c7..1e38cd6 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -123,18 +123,18 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
123 | { | 123 | { |
124 | SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); | 124 | SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); |
125 | 125 | ||
126 | // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned | ||
127 | // on the same region server and multiple examples a single object archive to be imported | ||
128 | // to the same scene (when this is possible). | ||
129 | sceneObject.ResetIDs(); | ||
130 | |||
126 | // Make the master the owner/creator of everything imported for now | 131 | // Make the master the owner/creator of everything imported for now |
127 | LLUUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID; | 132 | LLUUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID; |
128 | foreach (SceneObjectPart part in sceneObject.Children.Values) | 133 | foreach (SceneObjectPart part in sceneObject.Children.Values) |
129 | { | 134 | { |
130 | part.CreatorID = masterAvatarId; | 135 | part.CreatorID = masterAvatarId; |
131 | part.OwnerID = masterAvatarId; | 136 | part.OwnerID = masterAvatarId; |
132 | part.LastOwnerID = masterAvatarId; | 137 | part.LastOwnerID = masterAvatarId; |
133 | |||
134 | // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned | ||
135 | // on the same region server and multiple examples a single object archive to be imported | ||
136 | // to the same scene (when this is possible). | ||
137 | //part.UUID = LLUUID.Random(); | ||
138 | } | 138 | } |
139 | 139 | ||
140 | if (m_scene.AddRestoredSceneObject(sceneObject, true, false)) | 140 | if (m_scene.AddRestoredSceneObject(sceneObject, true, false)) |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 5ab7731..0cf2016 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -2047,7 +2047,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
2047 | /// <param name="vel"></param> | 2047 | /// <param name="vel"></param> |
2048 | /// <param name="param"></param> | 2048 | /// <param name="param"></param> |
2049 | /// <returns></returns> | 2049 | /// <returns></returns> |
2050 | public virtual SceneObjectGroup RezObject(SceneObjectPart sourcePart, TaskInventoryItem item, LLVector3 pos, LLQuaternion rot, LLVector3 vel, int param) | 2050 | public virtual SceneObjectGroup RezObject( |
2051 | SceneObjectPart sourcePart, TaskInventoryItem item, | ||
2052 | LLVector3 pos, LLQuaternion rot, LLVector3 vel, int param) | ||
2051 | { | 2053 | { |
2052 | // Rez object | 2054 | // Rez object |
2053 | if (item != null) | 2055 | if (item != null) |