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authorJustin Clark-Casey (justincc)2014-05-30 19:38:10 +0100
committerJustin Clark-Casey2014-06-10 20:21:15 +0100
commit068cab94e074673d1116518e0e24af680a148370 (patch)
tree873137d56fc8847990fe074a6b195329e7bebe44 /OpenSim
parentAdd some info about xbuild command line switches to clean and select between ... (diff)
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Fix bug where setting a parcel in a varregion for sale would make sale bitmap generation in WorldMapModule throw an exception on next startup.
This commit replaces the hardcoded region sizes in WorldMapModule.GenerateOverlay() with numbers pulled from m_scene.RegionInfo
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/RegionInfo.cs21
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs31
2 files changed, 42 insertions, 10 deletions
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index ce14b58..7ac94a0 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -147,8 +147,29 @@ namespace OpenSim.Framework
147 public uint WorldLocX = 0; 147 public uint WorldLocX = 0;
148 public uint WorldLocY = 0; 148 public uint WorldLocY = 0;
149 public uint WorldLocZ = 0; 149 public uint WorldLocZ = 0;
150
151 /// <summary>
152 /// X dimension of the region.
153 /// </summary>
154 /// <remarks>
155 /// If this is a varregion then the default size set here will be replaced when we load the region config.
156 /// </remarks>
150 public uint RegionSizeX = Constants.RegionSize; 157 public uint RegionSizeX = Constants.RegionSize;
158
159 /// <summary>
160 /// X dimension of the region.
161 /// </summary>
162 /// <remarks>
163 /// If this is a varregion then the default size set here will be replaced when we load the region config.
164 /// </remarks>
151 public uint RegionSizeY = Constants.RegionSize; 165 public uint RegionSizeY = Constants.RegionSize;
166
167 /// <summary>
168 /// Z dimension of the region.
169 /// </summary>
170 /// <remarks>
171 /// XXX: Unknown if this accounts for regions with negative Z.
172 /// </remarks>
152 public uint RegionSizeZ = Constants.RegionHeight; 173 public uint RegionSizeZ = Constants.RegionHeight;
153 174
154 private Dictionary<String, String> m_extraSettings = new Dictionary<string, string>(); 175 private Dictionary<String, String> m_extraSettings = new Dictionary<string, string>();
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index b98afbc..e4977cf 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -1578,12 +1578,20 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1578 1578
1579 private Byte[] GenerateOverlay() 1579 private Byte[] GenerateOverlay()
1580 { 1580 {
1581 using (Bitmap overlay = new Bitmap(256, 256)) 1581 // These need to be ints for bitmap generation
1582 int regionSizeX = (int)m_scene.RegionInfo.RegionSizeX;
1583 int regionSizeY = (int)m_scene.RegionInfo.RegionSizeY;
1584
1585 int landTileSize = LandManagementModule.LandUnit;
1586 int regionLandTilesX = regionSizeX / landTileSize;
1587 int regionLandTilesY = regionSizeY / landTileSize;
1588
1589 using (Bitmap overlay = new Bitmap(regionSizeX, regionSizeY))
1582 { 1590 {
1583 bool[,] saleBitmap = new bool[64, 64]; 1591 bool[,] saleBitmap = new bool[regionLandTilesX, regionLandTilesY];
1584 for (int x = 0 ; x < 64 ; x++) 1592 for (int x = 0; x < regionLandTilesX; x++)
1585 { 1593 {
1586 for (int y = 0 ; y < 64 ; y++) 1594 for (int y = 0; y < regionLandTilesY; y++)
1587 saleBitmap[x, y] = false; 1595 saleBitmap[x, y] = false;
1588 } 1596 }
1589 1597
@@ -1596,8 +1604,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1596 using (Graphics g = Graphics.FromImage(overlay)) 1604 using (Graphics g = Graphics.FromImage(overlay))
1597 { 1605 {
1598 using (SolidBrush transparent = new SolidBrush(background)) 1606 using (SolidBrush transparent = new SolidBrush(background))
1599 g.FillRectangle(transparent, 0, 0, 256, 256); 1607 g.FillRectangle(transparent, 0, 0, regionSizeX, regionSizeY);
1600
1601 1608
1602 foreach (ILandObject land in parcels) 1609 foreach (ILandObject land in parcels)
1603 { 1610 {
@@ -1620,12 +1627,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1620 1627
1621 using (SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9))) 1628 using (SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9)))
1622 { 1629 {
1623 for (int x = 0 ; x < 64 ; x++) 1630 for (int x = 0 ; x < regionLandTilesX ; x++)
1624 { 1631 {
1625 for (int y = 0 ; y < 64 ; y++) 1632 for (int y = 0 ; y < regionLandTilesY ; y++)
1626 { 1633 {
1627 if (saleBitmap[x, y]) 1634 if (saleBitmap[x, y])
1628 g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4); 1635 g.FillRectangle(
1636 yellow, x * landTileSize,
1637 regionSizeX - landTileSize - (y * landTileSize),
1638 landTileSize,
1639 landTileSize);
1629 } 1640 }
1630 } 1641 }
1631 } 1642 }
@@ -1654,4 +1665,4 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1654 public uint itemtype; 1665 public uint itemtype;
1655 public ulong regionhandle; 1666 public ulong regionhandle;
1656 } 1667 }
1657} 1668} \ No newline at end of file