diff options
author | Adam Frisby | 2007-05-24 05:44:53 +0000 |
---|---|---|
committer | Adam Frisby | 2007-05-24 05:44:53 +0000 |
commit | 497af009bd1aa59385b2aca86987b619f8647616 (patch) | |
tree | 0454f4317f09113660238e6e2280ee93ba5adad7 /OpenSim | |
parent | * Simulators should no longer require all their neighbours to be online to ac... (diff) | |
download | opensim-SC_OLD-497af009bd1aa59385b2aca86987b619f8647616.zip opensim-SC_OLD-497af009bd1aa59385b2aca86987b619f8647616.tar.gz opensim-SC_OLD-497af009bd1aa59385b2aca86987b619f8647616.tar.bz2 opensim-SC_OLD-497af009bd1aa59385b2aca86987b619f8647616.tar.xz |
* Reduced effect of terraforming brushes by 1000%.
* Added new exportImage() function to BasicTerrain which will output a gradient-mapped image of the terrain which can be uploaded to the grid for things like world map images. (shiinnny), will update later with an improved version using the bilinear quad method employed in client terrain rendering.
* Rebuild project & build files for basicterrain with System.Drawing dependency. Prebuild updated.
Diffstat (limited to '')
-rw-r--r-- | OpenSim.RegionServer/world/World.PacketHandlers.cs | 8 | ||||
-rw-r--r-- | OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj | 4 | ||||
-rw-r--r-- | OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build | 1 | ||||
-rw-r--r-- | OpenSim.Terrain.BasicTerrain/TerrainEngine.cs | 41 | ||||
-rw-r--r-- | OpenSim.sln | 326 |
5 files changed, 246 insertions, 134 deletions
diff --git a/OpenSim.RegionServer/world/World.PacketHandlers.cs b/OpenSim.RegionServer/world/World.PacketHandlers.cs index 119bb19..7d74cb7 100644 --- a/OpenSim.RegionServer/world/World.PacketHandlers.cs +++ b/OpenSim.RegionServer/world/World.PacketHandlers.cs | |||
@@ -21,13 +21,13 @@ namespace OpenSim.world | |||
21 | { | 21 | { |
22 | case 1: | 22 | case 1: |
23 | // raise terrain | 23 | // raise terrain |
24 | Terrain.raise(North, West, 10.0, 0.1); | 24 | Terrain.raise(North, West, 10.0, 0.001); |
25 | RegenerateTerrain(true, (int)North, (int)West); | 25 | RegenerateTerrain(true, (int)North, (int)West); |
26 | break; | 26 | break; |
27 | case 2: | 27 | case 2: |
28 | //lower terrain | 28 | //lower terrain |
29 | Terrain.lower(North, West, 10.0, 0.1); | 29 | Terrain.lower(North, West, 10.0, 0.001); |
30 | RegenerateTerrain(true, (int)North, (int)West); | 30 | RegenerateTerrain(true, (int)North, (int)West); |
31 | break; | 31 | break; |
32 | } | 32 | } |
33 | return; | 33 | return; |
diff --git a/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj b/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj index 1cdfaf6..5a73897 100644 --- a/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj +++ b/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj | |||
@@ -66,6 +66,10 @@ | |||
66 | <HintPath>System.dll</HintPath> | 66 | <HintPath>System.dll</HintPath> |
67 | <Private>False</Private> | 67 | <Private>False</Private> |
68 | </Reference> | 68 | </Reference> |
69 | <Reference Include="System.Drawing" > | ||
70 | <HintPath>System.Drawing.dll</HintPath> | ||
71 | <Private>False</Private> | ||
72 | </Reference> | ||
69 | <Reference Include="System.Data" > | 73 | <Reference Include="System.Data" > |
70 | <HintPath>System.Data.dll</HintPath> | 74 | <HintPath>System.Data.dll</HintPath> |
71 | <Private>False</Private> | 75 | <Private>False</Private> |
diff --git a/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build b/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build index d2e6c9f..86c6a5c 100644 --- a/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build +++ b/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build | |||
@@ -21,6 +21,7 @@ | |||
21 | </lib> | 21 | </lib> |
22 | <include name="../bin/libTerrain-BSD.dll" /> | 22 | <include name="../bin/libTerrain-BSD.dll" /> |
23 | <include name="System.dll" /> | 23 | <include name="System.dll" /> |
24 | <include name="System.Drawing.dll" /> | ||
24 | <include name="System.Data.dll" /> | 25 | <include name="System.Data.dll" /> |
25 | <include name="System.Xml.dll" /> | 26 | <include name="System.Xml.dll" /> |
26 | </references> | 27 | </references> |
diff --git a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs index 38a4989..e766f71 100644 --- a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs | |||
@@ -1,6 +1,7 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | using System.Drawing; | ||
4 | using libTerrain; | 5 | using libTerrain; |
5 | 6 | ||
6 | namespace OpenSim.Terrain | 7 | namespace OpenSim.Terrain |
@@ -403,5 +404,45 @@ namespace OpenSim.Terrain | |||
403 | heightmap.set(x,y,(double)value); | 404 | heightmap.set(x,y,(double)value); |
404 | } | 405 | } |
405 | } | 406 | } |
407 | |||
408 | /// <summary> | ||
409 | /// Exports the current heightmap to a PNG file | ||
410 | /// </summary> | ||
411 | /// <param name="filename">The destination filename for the image</param> | ||
412 | /// <param name="gradientmap">A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal.</param> | ||
413 | public void exportImage(string filename, string gradientmap) | ||
414 | { | ||
415 | try | ||
416 | { | ||
417 | Bitmap gradientmapLd = new Bitmap(gradientmap); | ||
418 | |||
419 | int pallete = gradientmapLd.Width; | ||
420 | |||
421 | Bitmap bmp = new Bitmap(heightmap.w, heightmap.h); | ||
422 | Color[] colours = new Color[pallete]; | ||
423 | |||
424 | for (int i = 0; i < pallete; i++) | ||
425 | { | ||
426 | colours[i] = gradientmapLd.GetPixel(1, i); | ||
427 | } | ||
428 | |||
429 | Channel copy = heightmap.copy(); | ||
430 | for (int x = 0; x < copy.w; x++) | ||
431 | { | ||
432 | for (int y = 0; y < copy.h; y++) | ||
433 | { | ||
434 | // 512 is the largest possible height before colours clamp | ||
435 | int colorindex = (int)(Math.Max(Math.Min(1.0, copy.get(x, y) / 512.0), 0.0) * pallete); | ||
436 | bmp.SetPixel(x, y, colours[colorindex]); | ||
437 | } | ||
438 | } | ||
439 | |||
440 | bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png); | ||
441 | } | ||
442 | catch (Exception e) | ||
443 | { | ||
444 | Console.WriteLine("Failed generating terrain map: " + e.ToString()); | ||
445 | } | ||
446 | } | ||
406 | } | 447 | } |
407 | } | 448 | } |
diff --git a/OpenSim.sln b/OpenSim.sln index db4f96d..3d4b214 100644 --- a/OpenSim.sln +++ b/OpenSim.sln | |||
@@ -1,5 +1,5 @@ | |||
1 | Microsoft Visual Studio Solution File, Format Version 9.00 | 1 | Microsoft Visual Studio Solution File, Format Version 9.00 |
2 | # Visual C# Express 2005 | 2 | # Visual Studio 2005 |
3 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}" | 3 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}" |
4 | EndProject | 4 | EndProject |
5 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageBerkeleyDB", "OpenSim.Storage\LocalStorageBerkeleyDB\OpenSim.Storage.LocalStorageBerkeleyDB.csproj", "{EE9E5D96-0000-0000-0000-000000000000}" | 5 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageBerkeleyDB", "OpenSim.Storage\LocalStorageBerkeleyDB\OpenSim.Storage.LocalStorageBerkeleyDB.csproj", "{EE9E5D96-0000-0000-0000-000000000000}" |
@@ -61,133 +61,199 @@ EndProject | |||
61 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XMLRPC", "XmlRpcCS\XMLRPC.csproj", "{8E81D43C-0000-0000-0000-000000000000}" | 61 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XMLRPC", "XmlRpcCS\XMLRPC.csproj", "{8E81D43C-0000-0000-0000-000000000000}" |
62 | EndProject | 62 | EndProject |
63 | Global | 63 | Global |
64 | GlobalSection(SolutionConfigurationPlatforms) = preSolution | 64 | GlobalSection(SolutionConfigurationPlatforms) = preSolution |
65 | Debug|Any CPU = Debug|Any CPU | 65 | Debug|Any CPU = Debug|Any CPU |
66 | Release|Any CPU = Release|Any CPU | 66 | Release|Any CPU = Release|Any CPU |
67 | EndGlobalSection | 67 | EndGlobalSection |
68 | GlobalSection(ProjectConfigurationPlatforms) = postSolution | 68 | GlobalSection(ProjectDependencies) = postSolution |
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