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authorJustin Clarke Casey2008-06-03 08:11:04 +0000
committerJustin Clarke Casey2008-06-03 08:11:04 +0000
commitf45fa849053cccadf57a21592cdc93e93aabfd9c (patch)
tree2d8d4a67c19021e0d4bfe36d2de17691c1cfcbe8 /OpenSim
parent* This should fix presence issues. (diff)
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* Remove what should be unnecessary locking of GetScenePresences()
* May help with mantis 1434 though I doubt it
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs12
1 files changed, 3 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 3e250da..b6ba706 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -627,19 +627,13 @@ namespace OpenSim.Region.Environment.Scenes
627 #region Get Methods 627 #region Get Methods
628 628
629 /// <summary> 629 /// <summary>
630 /// Request a List of all m_scenePresences in this World 630 /// Request a List of all scene presences in this scene. This returns a copy of the original list, so no
631 /// locking is required to iterate over it.
631 /// </summary> 632 /// </summary>
632 /// <returns></returns> 633 /// <returns></returns>
633 protected internal List<ScenePresence> GetScenePresences() 634 protected internal List<ScenePresence> GetScenePresences()
634 { 635 {
635 List<ScenePresence> result; 636 return new List<ScenePresence>(ScenePresences.Values);
636
637 lock (ScenePresences)
638 {
639 result = new List<ScenePresence>(ScenePresences.Values);
640 }
641
642 return result;
643 } 637 }
644 638
645 protected internal List<ScenePresence> GetAvatars() 639 protected internal List<ScenePresence> GetAvatars()