diff options
author | Justin Clark-Casey (justincc) | 2010-10-29 23:45:10 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2010-10-29 23:45:10 +0100 |
commit | e66ec432afccb90ae400041e2428b26ad108d373 (patch) | |
tree | 2bf4401cb2e62cfe86ce505bdcf3a846fa6af9bd /OpenSim | |
parent | Merge branch 'justincc-dev' (diff) | |
download | opensim-SC_OLD-e66ec432afccb90ae400041e2428b26ad108d373.zip opensim-SC_OLD-e66ec432afccb90ae400041e2428b26ad108d373.tar.gz opensim-SC_OLD-e66ec432afccb90ae400041e2428b26ad108d373.tar.bz2 opensim-SC_OLD-e66ec432afccb90ae400041e2428b26ad108d373.tar.xz |
Rationalize the logging messages from the merged appearance branch, commenting out most of them as per Mic
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/AvatarAppearance.cs | 35 | ||||
-rw-r--r-- | OpenSim/Framework/Capabilities/Caps.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 47 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 10 |
4 files changed, 39 insertions, 57 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index a4bb765..9494410 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -329,9 +329,8 @@ namespace OpenSim.Framework | |||
329 | 329 | ||
330 | public AvatarAppearance(UUID owner) | 330 | public AvatarAppearance(UUID owner) |
331 | { | 331 | { |
332 | // DEBUG ON | 332 | // m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance for {0}",owner); |
333 | m_log.WarnFormat("[AVATAR APPEARANCE] create empty appearance for {0}",owner); | 333 | |
334 | // DEBUG OFF | ||
335 | m_serial = 1; | 334 | m_serial = 1; |
336 | m_owner = owner; | 335 | m_owner = owner; |
337 | 336 | ||
@@ -345,9 +344,8 @@ namespace OpenSim.Framework | |||
345 | 344 | ||
346 | public AvatarAppearance(UUID avatarID, OSDMap map) | 345 | public AvatarAppearance(UUID avatarID, OSDMap map) |
347 | { | 346 | { |
348 | // DEBUG ON | 347 | // m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance for {0} from OSDMap",avatarID); |
349 | m_log.WarnFormat("[AVATAR APPEARANCE] create appearance for {0} from OSDMap",avatarID); | 348 | |
350 | // DEBUG OFF | ||
351 | m_owner = avatarID; | 349 | m_owner = avatarID; |
352 | Unpack(map); | 350 | Unpack(map); |
353 | SetHeight(); | 351 | SetHeight(); |
@@ -355,9 +353,8 @@ namespace OpenSim.Framework | |||
355 | 353 | ||
356 | public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams) | 354 | public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams) |
357 | { | 355 | { |
358 | // DEBUG ON | 356 | // m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID); |
359 | m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID); | 357 | |
360 | // DEBUG OFF | ||
361 | m_serial = 1; | 358 | m_serial = 1; |
362 | m_owner = avatarID; | 359 | m_owner = avatarID; |
363 | 360 | ||
@@ -383,9 +380,8 @@ namespace OpenSim.Framework | |||
383 | 380 | ||
384 | public AvatarAppearance(AvatarAppearance appearance) | 381 | public AvatarAppearance(AvatarAppearance appearance) |
385 | { | 382 | { |
386 | // DEBUG ON | 383 | // m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance"); |
387 | m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance"); | 384 | |
388 | // DEBUG OFF | ||
389 | if (appearance == null) | 385 | if (appearance == null) |
390 | { | 386 | { |
391 | m_serial = 1; | 387 | m_serial = 1; |
@@ -479,10 +475,9 @@ namespace OpenSim.Framework | |||
479 | } | 475 | } |
480 | 476 | ||
481 | changed = true; | 477 | changed = true; |
482 | // DEBUG ON | 478 | |
483 | if (newface != null) | 479 | // if (newface != null) |
484 | m_log.WarnFormat("[AVATAR APPEARANCE] index {0}, new texture id {1}",i,newface.TextureID); | 480 | // m_log.WarnFormat("[AVATAR APPEARANCE]: index {0}, new texture id {1}",i,newface.TextureID); |
485 | // DEBUG OFF | ||
486 | } | 481 | } |
487 | 482 | ||
488 | m_texture = textureEntry; | 483 | m_texture = textureEntry; |
@@ -742,7 +737,7 @@ namespace OpenSim.Framework | |||
742 | } | 737 | } |
743 | else | 738 | else |
744 | { | 739 | { |
745 | m_log.Warn("[AVATARAPPEARANCE] failed to unpack wearables"); | 740 | m_log.Warn("[AVATAR APPEARANCE]: failed to unpack wearables"); |
746 | } | 741 | } |
747 | 742 | ||
748 | // Avatar Textures | 743 | // Avatar Textures |
@@ -760,7 +755,7 @@ namespace OpenSim.Framework | |||
760 | } | 755 | } |
761 | else | 756 | else |
762 | { | 757 | { |
763 | m_log.Warn("[AVATARAPPEARANCE] failed to unpack textures"); | 758 | m_log.Warn("[AVATAR APPEARANCE]: failed to unpack textures"); |
764 | } | 759 | } |
765 | 760 | ||
766 | // Visual Parameters | 761 | // Visual Parameters |
@@ -772,7 +767,7 @@ namespace OpenSim.Framework | |||
772 | } | 767 | } |
773 | else | 768 | else |
774 | { | 769 | { |
775 | m_log.Warn("[AVATARAPPEARANCE] failed to unpack visual parameters"); | 770 | m_log.Warn("[AVATAR APPEARANCE]: failed to unpack visual parameters"); |
776 | } | 771 | } |
777 | 772 | ||
778 | // Attachments | 773 | // Attachments |
@@ -786,7 +781,7 @@ namespace OpenSim.Framework | |||
786 | } | 781 | } |
787 | catch (Exception e) | 782 | catch (Exception e) |
788 | { | 783 | { |
789 | m_log.ErrorFormat("[AVATARAPPEARANCE] unpack failed badly: {0}",e.Message); | 784 | m_log.ErrorFormat("[AVATAR APPEARANCE]: unpack failed badly: {0}{1}", e.Message, e.StackTrace); |
790 | } | 785 | } |
791 | } | 786 | } |
792 | 787 | ||
diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs index 872de9a..7b0e053 100644 --- a/OpenSim/Framework/Capabilities/Caps.cs +++ b/OpenSim/Framework/Capabilities/Caps.cs | |||
@@ -988,9 +988,7 @@ namespace OpenSim.Framework.Capabilities | |||
988 | 988 | ||
989 | public void BakedTextureUploaded(UUID assetID, byte[] data) | 989 | public void BakedTextureUploaded(UUID assetID, byte[] data) |
990 | { | 990 | { |
991 | // DEBUG ON | 991 | // m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString()); |
992 | m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString()); | ||
993 | // DEBUG OFF | ||
994 | AssetBase asset; | 992 | AssetBase asset; |
995 | asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString()); | 993 | asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString()); |
996 | asset.Data = data; | 994 | asset.Data = data; |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index bfbbcf8..e2755c8 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
117 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); | 117 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
118 | if (sp == null) | 118 | if (sp == null) |
119 | { | 119 | { |
120 | m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId); | 120 | m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}", client.AgentId); |
121 | return false; | 121 | return false; |
122 | } | 122 | } |
123 | 123 | ||
@@ -147,14 +147,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
147 | /// <param name="visualParam"></param> | 147 | /// <param name="visualParam"></param> |
148 | public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams) | 148 | public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams) |
149 | { | 149 | { |
150 | // DEBUG ON | 150 | // m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance for {0}",client.AgentId); |
151 | m_log.WarnFormat("[AVFACTORY] SetAppearance for {0}",client.AgentId); | ||
152 | // DEBUG OFF | ||
153 | 151 | ||
154 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); | 152 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
155 | if (sp == null) | 153 | if (sp == null) |
156 | { | 154 | { |
157 | m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId); | 155 | m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}",client.AgentId); |
158 | return; | 156 | return; |
159 | } | 157 | } |
160 | 158 | ||
@@ -212,8 +210,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
212 | { | 210 | { |
213 | if (m_scene.AssetService.Get(textureID.ToString()) == null) | 211 | if (m_scene.AssetService.Get(textureID.ToString()) == null) |
214 | { | 212 | { |
215 | m_log.WarnFormat("[AVFACTORY]: Missing baked texture {0} ({1}) for avatar {2}", | 213 | m_log.WarnFormat("[AVATAR FACTORY MODULE]: Missing baked texture {0} ({1}) for avatar {2}", |
216 | textureID,idx,client.Name); | 214 | textureID, idx, client.Name); |
217 | return false; | 215 | return false; |
218 | } | 216 | } |
219 | return true; | 217 | return true; |
@@ -223,9 +221,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
223 | 221 | ||
224 | public void QueueAppearanceSend(UUID agentid) | 222 | public void QueueAppearanceSend(UUID agentid) |
225 | { | 223 | { |
226 | // DEBUG ON | 224 | // m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance send for {0}",agentid); |
227 | m_log.WarnFormat("[AVFACTORY] Queue appearance send for {0}",agentid); | ||
228 | // DEBUG OFF | ||
229 | 225 | ||
230 | // 100 nanoseconds (ticks) we should wait | 226 | // 100 nanoseconds (ticks) we should wait |
231 | long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000); | 227 | long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000); |
@@ -238,9 +234,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
238 | 234 | ||
239 | public void QueueAppearanceSave(UUID agentid) | 235 | public void QueueAppearanceSave(UUID agentid) |
240 | { | 236 | { |
241 | // DEBUG ON | 237 | // m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance save for {0}",agentid); |
242 | m_log.WarnFormat("[AVFACTORY] Queue appearance save for {0}",agentid); | ||
243 | // DEBUG OFF | ||
244 | 238 | ||
245 | // 100 nanoseconds (ticks) we should wait | 239 | // 100 nanoseconds (ticks) we should wait |
246 | long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000); | 240 | long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000); |
@@ -256,13 +250,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
256 | ScenePresence sp = m_scene.GetScenePresence(agentid); | 250 | ScenePresence sp = m_scene.GetScenePresence(agentid); |
257 | if (sp == null) | 251 | if (sp == null) |
258 | { | 252 | { |
259 | m_log.WarnFormat("[AVFACTORY] Agent {0} no longer in the scene",agentid); | 253 | m_log.WarnFormat("[AVATAR FACTORY MODULE]: Agent {0} no longer in the scene", agentid); |
260 | return; | 254 | return; |
261 | } | 255 | } |
262 | 256 | ||
263 | // DEBUG ON | 257 | // m_log.WarnFormat("[AVATAR FACTORY MODULE]: Handle appearance send for {0}", agentid); |
264 | m_log.WarnFormat("[AVFACTORY] Handle appearance send for {0}",agentid); | ||
265 | // DEBUG OFF | ||
266 | 258 | ||
267 | // Send the appearance to everyone in the scene | 259 | // Send the appearance to everyone in the scene |
268 | sp.SendAppearanceToAllOtherAgents(); | 260 | sp.SendAppearanceToAllOtherAgents(); |
@@ -288,7 +280,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
288 | ScenePresence sp = m_scene.GetScenePresence(agentid); | 280 | ScenePresence sp = m_scene.GetScenePresence(agentid); |
289 | if (sp == null) | 281 | if (sp == null) |
290 | { | 282 | { |
291 | m_log.WarnFormat("[AVFACTORY] Agent {0} no longer in the scene",agentid); | 283 | m_log.WarnFormat("[AVATAR FACTORY MODULE]: Agent {0} no longer in the scene", agentid); |
292 | return; | 284 | return; |
293 | } | 285 | } |
294 | 286 | ||
@@ -339,13 +331,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
339 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); | 331 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
340 | if (sp == null) | 332 | if (sp == null) |
341 | { | 333 | { |
342 | m_log.WarnFormat("[AVFACTORY] SendWearables unable to find presence for {0}",client.AgentId); | 334 | m_log.WarnFormat("[AVATAR FACTORY MODULE]: SendWearables unable to find presence for {0}", client.AgentId); |
343 | return; | 335 | return; |
344 | } | 336 | } |
345 | 337 | ||
346 | // DEBUG ON | 338 | // m_log.WarnFormat("[AVATAR FACTORY MODULE]: Received request for wearables of {0}", client.AgentId); |
347 | m_log.WarnFormat("[AVFACTORY]: Received request for wearables of {0}", client.AgentId); | 339 | |
348 | // DEBUG OFF | ||
349 | client.SendWearables(sp.Appearance.Wearables,sp.Appearance.Serial++); | 340 | client.SendWearables(sp.Appearance.Wearables,sp.Appearance.Serial++); |
350 | } | 341 | } |
351 | 342 | ||
@@ -359,13 +350,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
359 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); | 350 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
360 | if (sp == null) | 351 | if (sp == null) |
361 | { | 352 | { |
362 | m_log.WarnFormat("[AVFACTORY] AvatarIsWearing unable to find presence for {0}",client.AgentId); | 353 | m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing unable to find presence for {0}", client.AgentId); |
363 | return; | 354 | return; |
364 | } | 355 | } |
365 | 356 | ||
366 | // DEBUG ON | 357 | // m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}",client.AgentId); |
367 | m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}",client.AgentId); | ||
368 | // DEBUG OFF | ||
369 | 358 | ||
370 | AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance); | 359 | AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance); |
371 | 360 | ||
@@ -409,7 +398,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
409 | else | 398 | else |
410 | { | 399 | { |
411 | m_log.ErrorFormat( | 400 | m_log.ErrorFormat( |
412 | "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default", | 401 | "[AVATAR FACTORY MODULE]: Can't find inventory item {0} for {1}, setting to default", |
413 | appearance.Wearables[i].ItemID, (WearableType)i); | 402 | appearance.Wearables[i].ItemID, (WearableType)i); |
414 | 403 | ||
415 | appearance.Wearables[i].ItemID = UUID.Zero; | 404 | appearance.Wearables[i].ItemID = UUID.Zero; |
@@ -420,7 +409,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
420 | } | 409 | } |
421 | else | 410 | else |
422 | { | 411 | { |
423 | m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID); | 412 | m_log.WarnFormat("[AVATAR FACTORY MODULE]: user {0} has no inventory, appearance isn't going to work", userID); |
424 | } | 413 | } |
425 | } | 414 | } |
426 | } | 415 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 1fc3ed6..29cf0e5 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2393,13 +2393,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2393 | 2393 | ||
2394 | if (LocalId == remoteAvatar.LocalId) | 2394 | if (LocalId == remoteAvatar.LocalId) |
2395 | { | 2395 | { |
2396 | m_log.WarnFormat("[SP] An agent is attempting to send data to itself; {0}",UUID); | 2396 | m_log.WarnFormat("[SCENEPRESENCE]: An agent is attempting to send data to itself; {0}", UUID); |
2397 | return; | 2397 | return; |
2398 | } | 2398 | } |
2399 | 2399 | ||
2400 | if (IsChildAgent) | 2400 | if (IsChildAgent) |
2401 | { | 2401 | { |
2402 | m_log.WarnFormat("[SCENEPRESENCE] A child agent is attempting to send out avatar data"); | 2402 | m_log.WarnFormat("[SCENEPRESENCE]: A child agent is attempting to send out avatar data; {0}", UUID); |
2403 | return; | 2403 | return; |
2404 | } | 2404 | } |
2405 | 2405 | ||
@@ -2482,14 +2482,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2482 | { | 2482 | { |
2483 | if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient)) | 2483 | if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient)) |
2484 | { | 2484 | { |
2485 | m_log.WarnFormat("[SP] baked textures are in the ache for {0}",Name); | 2485 | // m_log.WarnFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); |
2486 | m_controllingClient.SendAppearance( | 2486 | m_controllingClient.SendAppearance( |
2487 | m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes()); | 2487 | m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes()); |
2488 | } | 2488 | } |
2489 | } | 2489 | } |
2490 | else | 2490 | else |
2491 | { | 2491 | { |
2492 | m_log.WarnFormat("[SP] AvatarFactory not set"); | 2492 | m_log.WarnFormat("[SCENEPRESENCE]: AvatarFactory not set for {0}", Name); |
2493 | } | 2493 | } |
2494 | 2494 | ||
2495 | SendInitialFullUpdateToAllClients(); | 2495 | SendInitialFullUpdateToAllClients(); |
@@ -2501,7 +2501,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2501 | public void SendAppearanceToAllOtherAgents() | 2501 | public void SendAppearanceToAllOtherAgents() |
2502 | { | 2502 | { |
2503 | // DEBUG ON | 2503 | // DEBUG ON |
2504 | m_log.WarnFormat("[SP] Send appearance from {0} to all other agents",m_uuid); | 2504 | // m_log.WarnFormat("[SCENEPRESENCE]: Send appearance from {0} to all other agents", m_uuid); |
2505 | // DEBUG OFF | 2505 | // DEBUG OFF |
2506 | m_perfMonMS = Util.EnvironmentTickCount(); | 2506 | m_perfMonMS = Util.EnvironmentTickCount(); |
2507 | 2507 | ||