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authorJustin Clark-Casey (justincc)2013-03-22 01:42:47 +0000
committerJustin Clark-Casey (justincc)2013-03-22 01:43:18 +0000
commitc4d9a23f2666d0284f2e65d1ee757bc17c3f56ad (patch)
tree2b4276112ed5edd3a4f8a31b5ac0d3cd9feb2337 /OpenSim
parentTake out a testing sleep I accidentally left in the teleport code from last c... (diff)
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Following on from 476a7d3e (which wasn't enough), make chat across regions on different simulators work.
Also resolves an issue of multiple chatting if the originating simulators had more than one region and they were neighbours
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs87
1 files changed, 31 insertions, 56 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 9032dd4..58f747b 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -50,7 +50,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
50 private int m_saydistance = 20; 50 private int m_saydistance = 20;
51 private int m_shoutdistance = 100; 51 private int m_shoutdistance = 100;
52 private int m_whisperdistance = 10; 52 private int m_whisperdistance = 10;
53 private List<Scene> m_scenes = new List<Scene>();
54 53
55 internal object m_syncy = new object(); 54 internal object m_syncy = new object();
56 55
@@ -82,18 +81,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
82 81
83 public virtual void AddRegion(Scene scene) 82 public virtual void AddRegion(Scene scene)
84 { 83 {
85 if (!m_enabled) return; 84 if (!m_enabled)
85 return;
86 86
87 lock (m_syncy) 87 scene.EventManager.OnNewClient += OnNewClient;
88 { 88 scene.EventManager.OnChatFromWorld += OnChatFromWorld;
89 if (!m_scenes.Contains(scene)) 89 scene.EventManager.OnChatBroadcast += OnChatBroadcast;
90 {
91 m_scenes.Add(scene);
92 scene.EventManager.OnNewClient += OnNewClient;
93 scene.EventManager.OnChatFromWorld += OnChatFromWorld;
94 scene.EventManager.OnChatBroadcast += OnChatBroadcast;
95 }
96 }
97 90
98 m_log.InfoFormat("[CHAT]: Initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName, 91 m_log.InfoFormat("[CHAT]: Initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName,
99 m_whisperdistance, m_saydistance, m_shoutdistance); 92 m_whisperdistance, m_saydistance, m_shoutdistance);
@@ -105,18 +98,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
105 98
106 public virtual void RemoveRegion(Scene scene) 99 public virtual void RemoveRegion(Scene scene)
107 { 100 {
108 if (!m_enabled) return; 101 if (!m_enabled)
102 return;
109 103
110 lock (m_syncy) 104 scene.EventManager.OnNewClient -= OnNewClient;
111 { 105 scene.EventManager.OnChatFromWorld -= OnChatFromWorld;
112 if (m_scenes.Contains(scene)) 106 scene.EventManager.OnChatBroadcast -= OnChatBroadcast;
113 {
114 scene.EventManager.OnNewClient -= OnNewClient;
115 scene.EventManager.OnChatFromWorld -= OnChatFromWorld;
116 scene.EventManager.OnChatBroadcast -= OnChatBroadcast;
117 m_scenes.Remove(scene);
118 }
119 }
120 } 107 }
121 108
122 public virtual void Close() 109 public virtual void Close()
@@ -191,7 +178,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
191 UUID ownerID = UUID.Zero; 178 UUID ownerID = UUID.Zero;
192 UUID targetID = c.TargetUUID; 179 UUID targetID = c.TargetUUID;
193 string message = c.Message; 180 string message = c.Message;
194 IScene scene = c.Scene; 181 Scene scene = (Scene)c.Scene;
195 Vector3 fromPos = c.Position; 182 Vector3 fromPos = c.Position;
196 Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, 183 Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
197 scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); 184 scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
@@ -201,13 +188,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
201 switch (sourceType) 188 switch (sourceType)
202 { 189 {
203 case ChatSourceType.Agent: 190 case ChatSourceType.Agent:
204 if (!(scene is Scene)) 191 ScenePresence avatar = scene.GetScenePresence(c.Sender.AgentId);
205 {
206 m_log.WarnFormat("[CHAT]: scene {0} is not a Scene object, cannot obtain scene presence for {1}",
207 scene.RegionInfo.RegionName, c.Sender.AgentId);
208 return;
209 }
210 ScenePresence avatar = (scene as Scene).GetScenePresence(c.Sender.AgentId);
211 fromPos = avatar.AbsolutePosition; 192 fromPos = avatar.AbsolutePosition;
212 fromName = avatar.Name; 193 fromName = avatar.Name;
213 fromID = c.Sender.AgentId; 194 fromID = c.Sender.AgentId;
@@ -234,36 +215,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
234 215
235 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 216 HashSet<UUID> receiverIDs = new HashSet<UUID>();
236 217
237 foreach (Scene s in m_scenes) 218 if (targetID == UUID.Zero)
238 { 219 {
239 if (targetID == UUID.Zero) 220 // This should use ForEachClient, but clients don't have a position.
240 { 221 // If camera is moved into client, then camera position can be used
241 // This should use ForEachClient, but clients don't have a position. 222 scene.ForEachScenePresence(
242 // If camera is moved into client, then camera position can be used 223 delegate(ScenePresence presence)
243 s.ForEachScenePresence(
244 delegate(ScenePresence presence)
245 {
246 if (TrySendChatMessage(
247 presence, fromPos, regionPos, fromID, ownerID, fromName, c.Type, message, sourceType, false))
248 receiverIDs.Add(presence.UUID);
249 }
250 );
251 }
252 else
253 {
254 // This is a send to a specific client eg from llRegionSayTo
255 // no need to check distance etc, jand send is as say
256 ScenePresence presence = s.GetScenePresence(targetID);
257 if (presence != null && !presence.IsChildAgent)
258 { 224 {
259 if (TrySendChatMessage( 225 if (TrySendChatMessage(
260 presence, fromPos, regionPos, fromID, ownerID, fromName, ChatTypeEnum.Say, message, sourceType, true)) 226 presence, fromPos, regionPos, fromID, ownerID, fromName, c.Type, message, sourceType, false))
261 receiverIDs.Add(presence.UUID); 227 receiverIDs.Add(presence.UUID);
262 } 228 }
229 );
230 }
231 else
232 {
233 // This is a send to a specific client eg from llRegionSayTo
234 // no need to check distance etc, jand send is as say
235 ScenePresence presence = scene.GetScenePresence(targetID);
236 if (presence != null && !presence.IsChildAgent)
237 {
238 if (TrySendChatMessage(
239 presence, fromPos, regionPos, fromID, ownerID, fromName, ChatTypeEnum.Say, message, sourceType, true))
240 receiverIDs.Add(presence.UUID);
263 } 241 }
264 } 242 }
265 243
266 (scene as Scene).EventManager.TriggerOnChatToClients( 244 scene.EventManager.TriggerOnChatToClients(
267 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); 245 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
268 } 246 }
269 247
@@ -348,9 +326,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
348 UUID fromAgentID, UUID ownerID, string fromName, ChatTypeEnum type, 326 UUID fromAgentID, UUID ownerID, string fromName, ChatTypeEnum type,
349 string message, ChatSourceType src, bool ignoreDistance) 327 string message, ChatSourceType src, bool ignoreDistance)
350 { 328 {
351 // don't send stuff to child agents
352 if (presence.IsChildAgent) return false;
353
354 Vector3 fromRegionPos = fromPos + regionPos; 329 Vector3 fromRegionPos = fromPos + regionPos;
355 Vector3 toRegionPos = presence.AbsolutePosition + 330 Vector3 toRegionPos = presence.AbsolutePosition +
356 new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize, 331 new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize,