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author | teravus | 2013-02-16 22:54:37 -0500 |
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committer | teravus | 2013-02-16 22:54:37 -0500 |
commit | 6560d80fa856fb73c51a7ccd37f720c25b12d42d (patch) | |
tree | fee19ed9326e2cf16d4d769748891741c3ea2801 /OpenSim | |
parent | BulletSim: fix physical object appearing to slowly float off when (diff) | |
download | opensim-SC_OLD-6560d80fa856fb73c51a7ccd37f720c25b12d42d.zip opensim-SC_OLD-6560d80fa856fb73c51a7ccd37f720c25b12d42d.tar.gz opensim-SC_OLD-6560d80fa856fb73c51a7ccd37f720c25b12d42d.tar.bz2 opensim-SC_OLD-6560d80fa856fb73c51a7ccd37f720c25b12d42d.tar.xz |
* Fix walking to <NaN, NaN, NaN> via autopilot.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 70e3952..9c1d2b6 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1847,7 +1847,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1847 | // Get terrain height for sub-region in a megaregion if necessary | 1847 | // Get terrain height for sub-region in a megaregion if necessary |
1848 | int X = (int)((m_scene.RegionInfo.RegionLocX * Constants.RegionSize) + pos.X); | 1848 | int X = (int)((m_scene.RegionInfo.RegionLocX * Constants.RegionSize) + pos.X); |
1849 | int Y = (int)((m_scene.RegionInfo.RegionLocY * Constants.RegionSize) + pos.Y); | 1849 | int Y = (int)((m_scene.RegionInfo.RegionLocY * Constants.RegionSize) + pos.Y); |
1850 | UUID target_regionID = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y).RegionID; | 1850 | GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y); |
1851 | // If X and Y is NaN, target_region will be null | ||
1852 | if (target_region == null) | ||
1853 | return; | ||
1854 | UUID target_regionID = target_region.RegionID; | ||
1851 | Scene targetScene = m_scene; | 1855 | Scene targetScene = m_scene; |
1852 | 1856 | ||
1853 | if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene)) | 1857 | if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene)) |