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authorTeravus Ovares2007-11-24 04:12:55 +0000
committerTeravus Ovares2007-11-24 04:12:55 +0000
commit18e1e62f26815edb3c6a9cbcff2c1197c5e9ae0d (patch)
tree2d76bc305e97858a2a17bc313796143b343dc8cd /OpenSim
parentTest storing terrain texture to grid assetserver on startup. Needed for main ... (diff)
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* Changed reference to NullReferenceException to System.NullReferenceException for Linux
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 5ebdbe8..1ee0db0 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -909,7 +909,7 @@ namespace OpenSim.Region.Environment.Scenes
909 { 909 {
910 client.SendKillObject(avatar.RegionHandle, avatar.LocalId); 910 client.SendKillObject(avatar.RegionHandle, avatar.LocalId);
911 } 911 }
912 catch (NullReferenceException NE) 912 catch (System.NullReferenceException NE)
913 { 913 {
914 //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. 914 //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway.
915 915