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author | Charles Krinke | 2008-09-28 22:38:59 +0000 |
---|---|---|
committer | Charles Krinke | 2008-09-28 22:38:59 +0000 |
commit | 6758ecc40375fb046f142f5f45a19513a89b1f86 (patch) | |
tree | ad96c1b2674d2124952ca63e4ec60a2703ed7945 /OpenSim | |
parent | Mantis#2291. Thank you kindly, StrawberryFride for a patch that solves: (diff) | |
download | opensim-SC_OLD-6758ecc40375fb046f142f5f45a19513a89b1f86.zip opensim-SC_OLD-6758ecc40375fb046f142f5f45a19513a89b1f86.tar.gz opensim-SC_OLD-6758ecc40375fb046f142f5f45a19513a89b1f86.tar.bz2 opensim-SC_OLD-6758ecc40375fb046f142f5f45a19513a89b1f86.tar.xz |
Implement the plumbing for llSetVehicleType from the LSL
subroutine down through the physics modules through PhysActor
and SceneObjectPart. No connection to the physics simulators.
Diffstat (limited to '')
10 files changed, 70 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 68df0e4..17d678d 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -2337,6 +2337,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
2337 | } | 2337 | } |
2338 | } | 2338 | } |
2339 | 2339 | ||
2340 | public void SetVehicleType(int type) | ||
2341 | { | ||
2342 | if (PhysActor != null) | ||
2343 | { | ||
2344 | PhysActor.VehicleType = type; | ||
2345 | } | ||
2346 | } | ||
2347 | |||
2340 | public void SetVehicleFloatParam(int param, float value) | 2348 | public void SetVehicleFloatParam(int param, float value) |
2341 | { | 2349 | { |
2342 | if (PhysActor != null) | 2350 | if (PhysActor != null) |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index 96543da..702f5f1 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |||
@@ -335,6 +335,12 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
335 | set { return; } | 335 | set { return; } |
336 | } | 336 | } |
337 | 337 | ||
338 | public override int VehicleType | ||
339 | { | ||
340 | get { return 0; } | ||
341 | set { return; } | ||
342 | } | ||
343 | |||
338 | public override void VehicleFloatParam(int param, float value) | 344 | public override void VehicleFloatParam(int param, float value) |
339 | { | 345 | { |
340 | 346 | ||
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs index e62f966..9e7b459 100644 --- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs +++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | |||
@@ -950,6 +950,12 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
950 | set { return; } | 950 | set { return; } |
951 | } | 951 | } |
952 | 952 | ||
953 | public override int VehicleType | ||
954 | { | ||
955 | get { return 0; } | ||
956 | set { return; } | ||
957 | } | ||
958 | |||
953 | public override void VehicleFloatParam(int param, float value) | 959 | public override void VehicleFloatParam(int param, float value) |
954 | { | 960 | { |
955 | 961 | ||
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 44d4df7..5b51203 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -175,6 +175,7 @@ namespace OpenSim.Region.Physics.Manager | |||
175 | public abstract float Mass { get; } | 175 | public abstract float Mass { get; } |
176 | public abstract PhysicsVector Force { get; set; } | 176 | public abstract PhysicsVector Force { get; set; } |
177 | 177 | ||
178 | public abstract int VehicleType { get; set; } | ||
178 | public abstract void VehicleFloatParam(int param, float value); | 179 | public abstract void VehicleFloatParam(int param, float value); |
179 | public abstract void VehicleVectorParam(int param, PhysicsVector value); | 180 | public abstract void VehicleVectorParam(int param, PhysicsVector value); |
180 | public abstract void VehicleRotationParam(int param, Quaternion rotation); | 181 | public abstract void VehicleRotationParam(int param, Quaternion rotation); |
@@ -281,6 +282,12 @@ namespace OpenSim.Region.Physics.Manager | |||
281 | set { return; } | 282 | set { return; } |
282 | } | 283 | } |
283 | 284 | ||
285 | public override int VehicleType | ||
286 | { | ||
287 | get { return 0; } | ||
288 | set { return; } | ||
289 | } | ||
290 | |||
284 | public override void VehicleFloatParam(int param, float value) | 291 | public override void VehicleFloatParam(int param, float value) |
285 | { | 292 | { |
286 | 293 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 6af0781..2561fa5 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -537,6 +537,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
537 | set { return; } | 537 | set { return; } |
538 | } | 538 | } |
539 | 539 | ||
540 | public override int VehicleType | ||
541 | { | ||
542 | get { return 0; } | ||
543 | set { return; } | ||
544 | } | ||
545 | |||
540 | public override void VehicleFloatParam(int param, float value) | 546 | public override void VehicleFloatParam(int param, float value) |
541 | { | 547 | { |
542 | 548 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 9db7e8b..5d9b169 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -1876,6 +1876,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1876 | set { m_force = value; } | 1876 | set { m_force = value; } |
1877 | } | 1877 | } |
1878 | 1878 | ||
1879 | public override int VehicleType | ||
1880 | { | ||
1881 | get { return 0; } | ||
1882 | set { return; } | ||
1883 | } | ||
1884 | |||
1879 | public override void VehicleFloatParam(int param, float value) | 1885 | public override void VehicleFloatParam(int param, float value) |
1880 | { | 1886 | { |
1881 | 1887 | ||
diff --git a/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs b/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs index 9719a05..a9ddf27 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs | |||
@@ -159,6 +159,12 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
159 | set { return; } | 159 | set { return; } |
160 | } | 160 | } |
161 | 161 | ||
162 | public override int VehicleType | ||
163 | { | ||
164 | get { return 0; } | ||
165 | set { return; } | ||
166 | } | ||
167 | |||
162 | public override void VehicleFloatParam(int param, float value) | 168 | public override void VehicleFloatParam(int param, float value) |
163 | { | 169 | { |
164 | 170 | ||
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs index 265e170..873529e 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs | |||
@@ -121,6 +121,12 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
121 | set { return; } | 121 | set { return; } |
122 | } | 122 | } |
123 | 123 | ||
124 | public override int VehicleType | ||
125 | { | ||
126 | get { return 0; } | ||
127 | set { return; } | ||
128 | } | ||
129 | |||
124 | public override void VehicleFloatParam(int param, float value) | 130 | public override void VehicleFloatParam(int param, float value) |
125 | { | 131 | { |
126 | 132 | ||
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs index c9d2c13..2d35ff0 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | |||
@@ -343,6 +343,12 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
343 | set { return; } | 343 | set { return; } |
344 | } | 344 | } |
345 | 345 | ||
346 | public override int VehicleType | ||
347 | { | ||
348 | get { return 0; } | ||
349 | set { return; } | ||
350 | } | ||
351 | |||
346 | public override void VehicleFloatParam(int param, float value) | 352 | public override void VehicleFloatParam(int param, float value) |
347 | { | 353 | { |
348 | 354 | ||
@@ -688,6 +694,12 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
688 | set { return; } | 694 | set { return; } |
689 | } | 695 | } |
690 | 696 | ||
697 | public override int VehicleType | ||
698 | { | ||
699 | get { return 0; } | ||
700 | set { return; } | ||
701 | } | ||
702 | |||
691 | public override void VehicleFloatParam(int param, float value) | 703 | public override void VehicleFloatParam(int param, float value) |
692 | { | 704 | { |
693 | 705 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index e560d52..540ff98 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -5159,7 +5159,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5159 | public void llSetVehicleType(int type) | 5159 | public void llSetVehicleType(int type) |
5160 | { | 5160 | { |
5161 | m_host.AddScriptLPS(1); | 5161 | m_host.AddScriptLPS(1); |
5162 | NotImplemented("llSetVehicleType"); | 5162 | if (m_host.ParentGroup != null) |
5163 | { | ||
5164 | if (m_host.ParentGroup.RootPart != null) | ||
5165 | { | ||
5166 | m_host.ParentGroup.RootPart.SetVehicleType(type); | ||
5167 | } | ||
5168 | } | ||
5163 | } | 5169 | } |
5164 | 5170 | ||
5165 | //CFK 9/28: Most, but not all of the underlying plumbing between here and the physics modules is in | 5171 | //CFK 9/28: Most, but not all of the underlying plumbing between here and the physics modules is in |