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author | Teravus Ovares | 2009-03-07 01:18:59 +0000 |
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committer | Teravus Ovares | 2009-03-07 01:18:59 +0000 |
commit | ebe84907ae0515c8caf7ca815c4360a16131481a (patch) | |
tree | e66f4b7bb37c86a4d4feb673661c99e9692f0647 /OpenSim | |
parent | * Added some limits to the maximum force applied per second by llMoveToTarget... (diff) | |
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* Fixes mantis: #3241
* Uses 'mouselook' or left mouse button down, to determine when to use the camera's UP axis to determine the direction of movement.
* We crouch-slide no more.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 7db9c07..5160e73 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -547,6 +547,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
547 | } | 547 | } |
548 | 548 | ||
549 | private bool m_inTransit; | 549 | private bool m_inTransit; |
550 | private bool m_mouseLook; | ||
551 | private bool m_leftButtonDown; | ||
552 | |||
550 | public bool IsInTransit | 553 | public bool IsInTransit |
551 | { | 554 | { |
552 | get { return m_inTransit; } | 555 | get { return m_inTransit; } |
@@ -1141,6 +1144,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1141 | { | 1144 | { |
1142 | StandUp(); | 1145 | StandUp(); |
1143 | } | 1146 | } |
1147 | m_mouseLook = (flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; | ||
1148 | m_leftButtonDown = (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0; | ||
1144 | lock (scriptedcontrols) | 1149 | lock (scriptedcontrols) |
1145 | { | 1150 | { |
1146 | if (scriptedcontrols.Count > 0) | 1151 | if (scriptedcontrols.Count > 0) |
@@ -1206,8 +1211,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1206 | bool bResetMoveToPosition = false; | 1211 | bool bResetMoveToPosition = false; |
1207 | 1212 | ||
1208 | Vector3[] dirVectors; | 1213 | Vector3[] dirVectors; |
1209 | if (m_physicsActor.Flying) dirVectors = Dir_Vectors; | 1214 | |
1210 | else dirVectors = GetWalkDirectionVectors(); | 1215 | // use camera up angle when in mouselook and not flying or when holding the left mouse button down and not flying |
1216 | // this prevents 'jumping' in inappropriate situations. | ||
1217 | if ((m_mouseLook && !m_physicsActor.Flying) || (m_leftButtonDown && !m_physicsActor.Flying)) | ||
1218 | dirVectors = GetWalkDirectionVectors(); | ||
1219 | else | ||
1220 | dirVectors = Dir_Vectors; | ||
1221 | |||
1211 | 1222 | ||
1212 | foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof (Dir_ControlFlags))) | 1223 | foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof (Dir_ControlFlags))) |
1213 | { | 1224 | { |