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author | Justin Clarke Casey | 2008-08-30 18:09:38 +0000 |
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committer | Justin Clarke Casey | 2008-08-30 18:09:38 +0000 |
commit | 49ec6dd8826aa4e5a022808572abb327e279a06e (patch) | |
tree | 7490e83cd27a3170a9cee98d776a84a109df7b12 /OpenSim | |
parent | * Remove unused OpenSim/Framework/RegionHandle.cs as per Homer's suggestion i... (diff) | |
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* squash some obvious warnings
* a couple more remain that preferably the original coders should look at in more detail (obsolete warnings in the ogp module and not overriding warnings in the script
engine)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Mesh.cs | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 2b8bbbd..22b7c00 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1741,7 +1741,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1741 | /// <param name="group"></param> | 1741 | /// <param name="group"></param> |
1742 | public void DeleteSceneObject(SceneObjectGroup group) | 1742 | public void DeleteSceneObject(SceneObjectGroup group) |
1743 | { | 1743 | { |
1744 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 1744 | //SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
1745 | 1745 | ||
1746 | foreach (SceneObjectPart part in group.Children.Values) | 1746 | foreach (SceneObjectPart part in group.Children.Values) |
1747 | { | 1747 | { |
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs index 16ac453..2084e75 100644 --- a/OpenSim/Region/Physics/Meshing/Mesh.cs +++ b/OpenSim/Region/Physics/Meshing/Mesh.cs | |||
@@ -214,9 +214,9 @@ namespace OpenSim.Region.Physics.Meshing | |||
214 | for (int i = 0; i < numFaces; i++) | 214 | for (int i = 0; i < numFaces; i++) |
215 | { | 215 | { |
216 | Face f = primMesh.faces[i]; | 216 | Face f = primMesh.faces[i]; |
217 | Coord c1 = primMesh.coords[f.v1]; | 217 | // Coord c1 = primMesh.coords[f.v1]; |
218 | Coord c2 = primMesh.coords[f.v2]; | 218 | // Coord c2 = primMesh.coords[f.v2]; |
219 | Coord c3 = primMesh.coords[f.v3]; | 219 | // Coord c3 = primMesh.coords[f.v3]; |
220 | 220 | ||
221 | int resultIndex = i * 3; | 221 | int resultIndex = i * 3; |
222 | result[resultIndex] = f.v1; | 222 | result[resultIndex] = f.v1; |