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author | Sean Dague | 2008-05-07 18:57:43 +0000 |
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committer | Sean Dague | 2008-05-07 18:57:43 +0000 |
commit | fd8defcebb0615a2c003776f0faf857a3ba8e412 (patch) | |
tree | 33357149463c061e3e15264036f57ac936d3af53 /OpenSim | |
parent | get all the right bits to SendPrimitiveToClient so we can actually (diff) | |
download | opensim-SC_OLD-fd8defcebb0615a2c003776f0faf857a3ba8e412.zip opensim-SC_OLD-fd8defcebb0615a2c003776f0faf857a3ba8e412.tar.gz opensim-SC_OLD-fd8defcebb0615a2c003776f0faf857a3ba8e412.tar.bz2 opensim-SC_OLD-fd8defcebb0615a2c003776f0faf857a3ba8e412.tar.xz |
this change probably causes an earthshattering kaboom, and
sends all your prims to mars. or it fixes llTargetOmega.
place your bets quickly before I have a chance to test it.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 89 |
1 files changed, 85 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 6fe5cc9..580b983 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -2069,7 +2069,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2069 | 2069 | ||
2070 | public void SendPrimitiveToClient( | 2070 | public void SendPrimitiveToClient( |
2071 | ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, | 2071 | ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, |
2072 | LLVector3 pos, LLVector3 vel, LLVector3 acc, LLQuaternion rotation, LLVector3 rvel, | 2072 | LLVector3 pos, LLVector3 velocity, LLVector3 acceleration, LLQuaternion rotation, LLVector3 rotationalvelocity, |
2073 | uint flags, | 2073 | uint flags, |
2074 | LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, | 2074 | LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, |
2075 | byte clickAction, byte[] textureanim, bool attachment, uint AttachPoint, LLUUID AssetId) | 2075 | byte clickAction, byte[] textureanim, bool attachment, uint AttachPoint, LLUUID AssetId) |
@@ -2118,11 +2118,92 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2118 | // Sound Radius | 2118 | // Sound Radius |
2119 | outPacket.ObjectData[0].Radius = 20; | 2119 | outPacket.ObjectData[0].Radius = 20; |
2120 | 2120 | ||
2121 | int i = 0; | ||
2122 | byte[] bytes = new byte[60]; | ||
2121 | byte[] pb = pos.GetBytes(); | 2123 | byte[] pb = pos.GetBytes(); |
2122 | Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length); | 2124 | Array.Copy(pb, 0, bytes, i, pb.Length); |
2125 | i += 12; | ||
2126 | // TODO: this code sucks, and also exists in TerseUpdate. | ||
2127 | // Someone should clean it up. | ||
2128 | |||
2129 | ushort velx, vely, velz; | ||
2130 | Vector3 vel = new Vector3(velocity.X, velocity.Y, velocity.Z); | ||
2131 | |||
2132 | vel = vel / 128.0f; | ||
2133 | vel.x += 1; | ||
2134 | vel.y += 1; | ||
2135 | vel.z += 1; | ||
2136 | //vel | ||
2137 | velx = (ushort)(32768 * (vel.x)); | ||
2138 | vely = (ushort)(32768 * (vel.y)); | ||
2139 | velz = (ushort)(32768 * (vel.z)); | ||
2140 | |||
2141 | bytes[i++] = (byte)(velx % 256); | ||
2142 | bytes[i++] = (byte)((velx >> 8) % 256); | ||
2143 | bytes[i++] = (byte)(vely % 256); | ||
2144 | bytes[i++] = (byte)((vely >> 8) % 256); | ||
2145 | bytes[i++] = (byte)(velz % 256); | ||
2146 | bytes[i++] = (byte)((velz >> 8) % 256); | ||
2147 | |||
2148 | //accel | ||
2149 | ushort accx, accy, accz; | ||
2150 | Vector3 acc = new Vector3(acceleration.X, acceleration.Y, acceleration.Z); | ||
2151 | acc = acc / 128.0f; | ||
2152 | acc.x += 1; | ||
2153 | acc.y += 1; | ||
2154 | acc.z += 1; | ||
2155 | accx = (ushort)(32768 * (acc.x)); | ||
2156 | accy = (ushort)(32768 * (acc.y)); | ||
2157 | accz = (ushort)(32768 * (acc.z)); | ||
2158 | |||
2159 | bytes[i++] = (byte)(accx % 256); | ||
2160 | bytes[i++] = (byte)((accx >> 8) % 256); | ||
2161 | bytes[i++] = (byte)(accy % 256); | ||
2162 | bytes[i++] = (byte)((accy >> 8) % 256); | ||
2163 | bytes[i++] = (byte)(accz % 256); | ||
2164 | bytes[i++] = (byte)((accz >> 8) % 256); | ||
2165 | |||
2166 | ushort rw, rx, ry, rz; | ||
2167 | rw = (ushort)(32768 * (rotation.W + 1)); | ||
2168 | rx = (ushort)(32768 * (rotation.X + 1)); | ||
2169 | ry = (ushort)(32768 * (rotation.Y + 1)); | ||
2170 | rz = (ushort)(32768 * (rotation.Z + 1)); | ||
2171 | |||
2172 | //rot | ||
2173 | bytes[i++] = (byte)(rx % 256); | ||
2174 | bytes[i++] = (byte)((rx >> 8) % 256); | ||
2175 | bytes[i++] = (byte)(ry % 256); | ||
2176 | bytes[i++] = (byte)((ry >> 8) % 256); | ||
2177 | bytes[i++] = (byte)(rz % 256); | ||
2178 | bytes[i++] = (byte)((rz >> 8) % 256); | ||
2179 | bytes[i++] = (byte)(rw % 256); | ||
2180 | bytes[i++] = (byte)((rw >> 8) % 256); | ||
2181 | |||
2182 | //rotation vel | ||
2183 | ushort rvelx, rvely, rvelz; | ||
2184 | Vector3 rvel = new Vector3(rotationalvelocity.X, rotationalvelocity.Y, rotationalvelocity.Z); | ||
2185 | |||
2186 | rvel = rvel / 128.0f; | ||
2187 | rvel.x += 1; | ||
2188 | rvel.y += 1; | ||
2189 | rvel.z += 1; | ||
2190 | //vel | ||
2191 | rvelx = (ushort)(32768 * (rvel.x)); | ||
2192 | rvely = (ushort)(32768 * (rvel.y)); | ||
2193 | rvelz = (ushort)(32768 * (rvel.z)); | ||
2194 | |||
2195 | bytes[i++] = (byte)(rvelx % 256); | ||
2196 | bytes[i++] = (byte)((rvelx >> 8) % 256); | ||
2197 | bytes[i++] = (byte)(rvely % 256); | ||
2198 | bytes[i++] = (byte)((rvely >> 8) % 256); | ||
2199 | bytes[i++] = (byte)(rvelz % 256); | ||
2200 | bytes[i++] = (byte)((rvelz >> 8) % 256); | ||
2201 | |||
2202 | |||
2203 | // byte[] rot = rotation.GetBytes(); | ||
2204 | // Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 36, rot.Length); | ||
2123 | 2205 | ||
2124 | byte[] rot = rotation.GetBytes(); | 2206 | outPacket.ObjectData[0].ObjectData = bytes; |
2125 | Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 36, rot.Length); | ||
2126 | 2207 | ||
2127 | if (textureanim.Length > 0) | 2208 | if (textureanim.Length > 0) |
2128 | { | 2209 | { |