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authorJustin Clarke Casey2008-05-22 22:31:42 +0000
committerJustin Clarke Casey2008-05-22 22:31:42 +0000
commit8cde4a1c289ca3adea0ba825b8ac8b647b75e177 (patch)
tree6127d0e3b8bd6189d1318903412df8747bc3f4a3 /OpenSim
parent* Plug in stubbed out archiver module (diff)
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* minor: Remove unused variables causing warnings in Scene
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 3ede889..ee634d3 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Environment.Scenes
92 protected StorageManager m_storageManager; 92 protected StorageManager m_storageManager;
93 protected AgentCircuitManager m_authenticateHandler; 93 protected AgentCircuitManager m_authenticateHandler;
94 public CommunicationsManager CommsManager; 94 public CommunicationsManager CommsManager;
95 // protected XferManager xferManager; 95
96 protected SceneCommunicationService m_sceneGridService; 96 protected SceneCommunicationService m_sceneGridService;
97 protected SceneXmlLoader m_sceneXmlLoader; 97 protected SceneXmlLoader m_sceneXmlLoader;
98 98
@@ -997,14 +997,14 @@ namespace OpenSim.Region.Environment.Scenes
997 Bitmap mapbmp = new Bitmap(256, 256); 997 Bitmap mapbmp = new Bitmap(256, 256);
998 double[,] hm = Heightmap.GetDoubles(); 998 double[,] hm = Heightmap.GetDoubles();
999 999
1000 Color prim = Color.FromArgb(120, 120, 120); 1000 //Color prim = Color.FromArgb(120, 120, 120);
1001 LLVector3 RayEnd = new LLVector3(0, 0, 0); 1001 //LLVector3 RayEnd = new LLVector3(0, 0, 0);
1002 LLVector3 RayStart = new LLVector3(0, 0, 0); 1002 //LLVector3 RayStart = new LLVector3(0, 0, 0);
1003 LLVector3 direction = new LLVector3(0, 0, -1); 1003 //LLVector3 direction = new LLVector3(0, 0, -1);
1004 //Vector3 AXOrigin = new Vector3(); 1004 //Vector3 AXOrigin = new Vector3();
1005 //Vector3 AXdirection = new Vector3(); 1005 //Vector3 AXdirection = new Vector3();
1006 Ray testRay = new Ray(); 1006 //Ray testRay = new Ray();
1007 EntityIntersection rt = new EntityIntersection(); 1007 //EntityIntersection rt = new EntityIntersection();
1008 1008
1009 float low = 255; 1009 float low = 255;
1010 float high = 0; 1010 float high = 0;