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authorMW2007-08-16 18:22:08 +0000
committerMW2007-08-16 18:22:08 +0000
commitcb90510e1631343e87f35e75af4022e3fc611103 (patch)
treec1f0850f7ed12892a64c22331e7356bcb0dc1c09 /OpenSim
parent* Introduced IScriptHost as an interface to fetching object data from scripts. (diff)
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Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new).
When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs3
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs5
-rw-r--r--OpenSim/Region/Examples/SimpleApp/ComplexObject.cs2
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs19
4 files changed, 23 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 3f90723..f0f73b0 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -270,6 +270,7 @@ namespace OpenSim.Region.Environment.Scenes
270 remoteClient.SendInventoryItemUpdate(item); 270 remoteClient.SendInventoryItemUpdate(item);
271 } 271 }
272 272
273 storageManager.DataStore.RemoveObject(((SceneObjectGroup)selectedEnt).UUID);
273 ((SceneObjectGroup)selectedEnt).DeleteGroup(); 274 ((SceneObjectGroup)selectedEnt).DeleteGroup();
274 275
275 lock (Entities) 276 lock (Entities)
@@ -318,7 +319,7 @@ namespace OpenSim.Region.Environment.Scenes
318 { 319 {
319 SceneObjectGroup group = new SceneObjectGroup(this, this.m_regionHandle, xmlData); 320 SceneObjectGroup group = new SceneObjectGroup(this, this.m_regionHandle, xmlData);
320 this.AddEntity(group); 321 this.AddEntity(group);
321 group.Pos = pos; 322 group.AbsolutePosition = pos;
322 } 323 }
323 324
324 /// <summary> 325 /// <summary>
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index a5ad2e6..ec62509 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -35,12 +35,11 @@ namespace OpenSim.Region.Environment.Scenes
35 get { return 1; } 35 get { return 1; }
36 } 36 }
37 37
38 public LLQuaternion Rotation 38 public LLQuaternion GroupRotation
39 { 39 {
40 get { return m_rootPart.RotationOffset; } 40 get { return m_rootPart.RotationOffset; }
41 } 41 }
42 42
43
44 /// <summary> 43 /// <summary>
45 /// 44 ///
46 /// </summary> 45 /// </summary>
@@ -538,7 +537,7 @@ namespace OpenSim.Region.Environment.Scenes
538 SceneObjectPart part = this.GetChildPrim(localID); 537 SceneObjectPart part = this.GetChildPrim(localID);
539 if (part != null) 538 if (part != null)
540 { 539 {
541 return part.PartName; 540 return part.Name;
542 } 541 }
543 return ""; 542 return "";
544 } 543 }
diff --git a/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs b/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs
index 9276212..01af4f0 100644
--- a/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs
+++ b/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs
@@ -31,7 +31,7 @@ namespace SimpleApp
31 31
32 public override void UpdateMovement() 32 public override void UpdateMovement()
33 { 33 {
34 UpdateGroupRotation(Rotation * m_rotationDirection); 34 UpdateGroupRotation(GroupRotation * m_rotationDirection);
35 35
36 base.UpdateMovement(); 36 base.UpdateMovement();
37 } 37 }
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index b5e9e1c..6f12c47 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -475,7 +475,24 @@ namespace OpenSim.DataStore.MonoSqliteStorage
475 475
476 public void RemoveObject(LLUUID obj) 476 public void RemoveObject(LLUUID obj)
477 { 477 {
478 // TODO: remove code 478 DataTable prims = ds.Tables["prims"];
479 DataTable shapes = ds.Tables["primshapes"];
480
481 string selectExp = "SceneGroupID = '" + obj.ToString() + "'";
482 DataRow[] primRows = prims.Select(selectExp);
483 foreach (DataRow row in primRows)
484 {
485 LLUUID uuid = new LLUUID((string)row["UUID"]);
486 DataRow shapeRow = shapes.Rows.Find(uuid);
487 if (shapeRow != null)
488 {
489 shapeRow.Delete();
490 }
491 row.Delete();
492 }
493
494 primDa.Update(ds, "prims");
495 shapeDa.Update(ds, "primshapes");
479 } 496 }
480 497
481 public List<SceneObjectGroup> LoadObjects() 498 public List<SceneObjectGroup> LoadObjects()