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authorMW2008-07-22 19:56:30 +0000
committerMW2008-07-22 19:56:30 +0000
commitb942d18379f780760f403c6c456eb86701ce0fc6 (patch)
tree5c0ac74e715775f0594ea45afddf0af27c2ddac6 /OpenSim
parentRefactor the packet scheduling out of ClientView. Add intelligent (diff)
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renamed ScenePresence.SendFullUpdateToAllClients() to SendInitialFullUpdateToAllClients(), and added a replacement SendFullUpdateToAllClients() method. As the old one (now "Initial") has extra steps in it for sending initial updates/date, Not only was this leading to a lot more data being sent than needed to be, every time it was called. It also seems to have been causing the "other Avatars rotating when you sit down" bug.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs19
1 files changed, 17 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index cfda41e..39718dc 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1626,7 +1626,7 @@ namespace OpenSim.Region.Environment.Scenes
1626 /// <summary> 1626 /// <summary>
1627 /// Tell *ALL* agents about this agent 1627 /// Tell *ALL* agents about this agent
1628 /// </summary> 1628 /// </summary>
1629 public void SendFullUpdateToAllClients() 1629 public void SendInitialFullUpdateToAllClients()
1630 { 1630 {
1631 m_perfMonMS = System.Environment.TickCount; 1631 m_perfMonMS = System.Environment.TickCount;
1632 1632
@@ -1648,6 +1648,21 @@ namespace OpenSim.Region.Environment.Scenes
1648 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); 1648 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS);
1649 } 1649 }
1650 1650
1651 public void SendFullUpdateToAllClients()
1652 {
1653 m_perfMonMS = System.Environment.TickCount;
1654
1655 List<ScenePresence> avatars = m_scene.GetScenePresences();
1656 foreach (ScenePresence avatar in avatars)
1657 {
1658 SendFullUpdateToOtherClient(avatar);
1659
1660 }
1661 m_scene.AddAgentUpdates(avatars.Count);
1662 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS);
1663 }
1664
1665
1651 /// <summary> 1666 /// <summary>
1652 /// Do everything required once a client completes its movement into a region 1667 /// Do everything required once a client completes its movement into a region
1653 /// </summary> 1668 /// </summary>
@@ -1664,7 +1679,7 @@ namespace OpenSim.Region.Environment.Scenes
1664 m_scene.InformClientOfNeighbours(this); 1679 m_scene.InformClientOfNeighbours(this);
1665 } 1680 }
1666 1681
1667 SendFullUpdateToAllClients(); 1682 SendInitialFullUpdateToAllClients();
1668 SendAppearanceToAllOtherAgents(); 1683 SendAppearanceToAllOtherAgents();
1669 } 1684 }
1670 1685