diff options
Added some locks on the cache Dictionary in AvatarFactoryModule.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs | 35 |
1 files changed, 25 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs index 9604bb3..b8b6be8 100644 --- a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs +++ b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs | |||
@@ -53,31 +53,44 @@ namespace OpenSim.Region.Environment.Modules | |||
53 | 53 | ||
54 | public bool TryGetAvatarAppearance(LLUUID avatarId, out AvatarAppearance appearance) | 54 | public bool TryGetAvatarAppearance(LLUUID avatarId, out AvatarAppearance appearance) |
55 | { | 55 | { |
56 | if (m_avatarsAppearance.ContainsKey(avatarId)) | 56 | //check cache |
57 | lock (m_avatarsAppearance) | ||
57 | { | 58 | { |
58 | appearance = m_avatarsAppearance[avatarId]; | 59 | if (m_avatarsAppearance.ContainsKey(avatarId)) |
59 | return true; | 60 | { |
61 | appearance = m_avatarsAppearance[avatarId]; | ||
62 | return true; | ||
63 | } | ||
60 | } | 64 | } |
61 | 65 | ||
66 | //check db | ||
62 | if (m_enablePersist) | 67 | if (m_enablePersist) |
63 | { | 68 | { |
64 | if (m_appearanceMapper.TryGetValue(avatarId.UUID, out appearance)) | 69 | if (m_appearanceMapper.TryGetValue(avatarId.UUID, out appearance)) |
65 | { | 70 | { |
66 | appearance.VisualParams = GetDefaultVisualParams(); | 71 | appearance.VisualParams = GetDefaultVisualParams(); |
67 | appearance.TextureEntry = AvatarAppearance.GetDefaultTextureEntry(); | 72 | appearance.TextureEntry = AvatarAppearance.GetDefaultTextureEntry(); |
68 | m_avatarsAppearance.Add(avatarId, appearance); | 73 | lock (m_avatarsAppearance) |
74 | { | ||
75 | m_avatarsAppearance.Add(avatarId, appearance); | ||
76 | } | ||
69 | return true; | 77 | return true; |
70 | } | 78 | } |
71 | } | 79 | } |
72 | 80 | ||
73 | 81 | //not found a appearance for the user, so create a new one | |
74 | //not found a appearance for user, so create a new one | ||
75 | AvatarWearable[] wearables; | 82 | AvatarWearable[] wearables; |
76 | byte[] visualParams; | 83 | byte[] visualParams; |
77 | GetDefaultAvatarAppearance(out wearables, out visualParams); | 84 | GetDefaultAvatarAppearance(out wearables, out visualParams); |
78 | appearance = new AvatarAppearance(avatarId, wearables, visualParams); | 85 | appearance = new AvatarAppearance(avatarId, wearables, visualParams); |
79 | 86 | ||
80 | m_avatarsAppearance.Add(avatarId, appearance); | 87 | //add appearance to dictionary cache |
88 | lock (m_avatarsAppearance) | ||
89 | { | ||
90 | m_avatarsAppearance.Add(avatarId, appearance); | ||
91 | } | ||
92 | |||
93 | //update database | ||
81 | if (m_enablePersist) | 94 | if (m_enablePersist) |
82 | { | 95 | { |
83 | m_appearanceMapper.Add(avatarId.UUID, appearance); | 96 | m_appearanceMapper.Add(avatarId.UUID, appearance); |
@@ -162,11 +175,13 @@ namespace OpenSim.Region.Environment.Modules | |||
162 | if (baseItem != null) | 175 | if (baseItem != null) |
163 | { | 176 | { |
164 | assetId = baseItem.assetID; | 177 | assetId = baseItem.assetID; |
165 | //temporary dictionary storage. This should be storing to a database | 178 | |
166 | |||
167 | if (m_avatarsAppearance.ContainsKey(clientView.AgentId)) | 179 | if (m_avatarsAppearance.ContainsKey(clientView.AgentId)) |
168 | { | 180 | { |
169 | AvatarAppearance avatAppearance = m_avatarsAppearance[clientView.AgentId]; | 181 | lock (m_avatarsAppearance) |
182 | { | ||
183 | AvatarAppearance avatAppearance = m_avatarsAppearance[clientView.AgentId]; | ||
184 | } | ||
170 | avatAppearance.Wearables[wear.Type].AssetID = assetId; | 185 | avatAppearance.Wearables[wear.Type].AssetID = assetId; |
171 | avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID; | 186 | avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID; |
172 | 187 | ||