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authorAdam Frisby2009-10-02 10:53:21 +1000
committerAdam Frisby2009-10-02 10:53:21 +1000
commita030e3d61bc0edf1b51abf245cda3d33a5fb091f (patch)
treeaf76802f7f2f6336d597dc4a7dcb77fa36e17232 /OpenSim
parentAdded messages to assertions in the failing tests, so that we know which ones... (diff)
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* Attempting to fix a issue with console commands & the estate module. Again.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs56
1 files changed, 52 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 0d51cf4..4896edf 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -858,8 +858,30 @@ namespace OpenSim.Region.CoreModules.World.Estate
858 { 858 {
859 if (y == -1 || m_scene.RegionInfo.RegionLocY == y) 859 if (y == -1 || m_scene.RegionInfo.RegionLocY == y)
860 { 860 {
861 m_log.Debug("[ESTATEMODULE] Setting terrain textures for " + m_scene.RegionInfo.RegionName); 861 int corner = int.Parse(num);
862 setEstateTerrainBaseTexture(null, int.Parse(num), UUID.Parse(uuid)); 862 UUID texture = UUID.Parse(uuid);
863
864 m_log.Debug("[ESTATEMODULE] Setting terrain textures for " + m_scene.RegionInfo.RegionName +
865 string.Format(" (C#{0} = {1})", corner, texture));
866
867 switch (corner)
868 {
869 case 0:
870 m_scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
871 break;
872 case 1:
873 m_scene.RegionInfo.RegionSettings.TerrainTexture2 = texture;
874 break;
875 case 2:
876 m_scene.RegionInfo.RegionSettings.TerrainTexture3 = texture;
877 break;
878 case 3:
879 m_scene.RegionInfo.RegionSettings.TerrainTexture4 = texture;
880 break;
881 }
882 m_scene.RegionInfo.RegionSettings.Save();
883 sendRegionInfoPacketToAll();
884
863 } 885 }
864 } 886 }
865 } 887 }
@@ -876,8 +898,34 @@ namespace OpenSim.Region.CoreModules.World.Estate
876 { 898 {
877 if (y == -1 || m_scene.RegionInfo.RegionLocY == y) 899 if (y == -1 || m_scene.RegionInfo.RegionLocY == y)
878 { 900 {
879 m_log.Debug("[ESTATEMODULE] Setting terrain heights " + m_scene.RegionInfo.RegionName); 901 int corner = int.Parse(num);
880 setEstateTerrainTextureHeights(null, int.Parse(num), float.Parse(min), float.Parse(max)); 902 float lowValue = float.Parse(min);
903 float highValue = float.Parse(max);
904
905 m_log.Debug("[ESTATEMODULE] Setting terrain heights " + m_scene.RegionInfo.RegionName +
906 string.Format(" (C{0}, {1}-{2}", corner, lowValue, highValue));
907
908 switch (corner)
909 {
910 case 0:
911 m_scene.RegionInfo.RegionSettings.Elevation1SW = lowValue;
912 m_scene.RegionInfo.RegionSettings.Elevation2SW = highValue;
913 break;
914 case 1:
915 m_scene.RegionInfo.RegionSettings.Elevation1NW = lowValue;
916 m_scene.RegionInfo.RegionSettings.Elevation2NW = highValue;
917 break;
918 case 2:
919 m_scene.RegionInfo.RegionSettings.Elevation1SE = lowValue;
920 m_scene.RegionInfo.RegionSettings.Elevation2SE = highValue;
921 break;
922 case 3:
923 m_scene.RegionInfo.RegionSettings.Elevation1NE = lowValue;
924 m_scene.RegionInfo.RegionSettings.Elevation2NE = highValue;
925 break;
926 }
927 m_scene.RegionInfo.RegionSettings.Save();
928 sendRegionHandshakeToAll();
881 } 929 }
882 } 930 }
883 } 931 }