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authorJustin Clarke Casey2008-05-25 01:09:14 +0000
committerJustin Clarke Casey2008-05-25 01:09:14 +0000
commit86c46e92cd9df501f4bb906f8aed134b65f34cb2 (patch)
tree296324ffa6b7bc2e027ff5cd61bc8f4dc33b2cb1 /OpenSim
parent* Refactor: Collapses parts of different code paths in scene used when deleti... (diff)
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* Disabling isSelected check on object persistence backup (at least temporarily), since it appears we sometimes either don't receive or don't register deselect packets when
prims are shift copied. * A better long term solution may be to address the problem of why we're not always seeing the deselects
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs48
2 files changed, 30 insertions, 22 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 921770d..4d19d72 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1090,10 +1090,6 @@ namespace OpenSim.Region.Environment.Scenes
1090 1090
1091 LLUUID folderID = LLUUID.Zero; 1091 LLUUID folderID = LLUUID.Zero;
1092 1092
1093
1094
1095
1096
1097 foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) 1093 foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
1098 { 1094 {
1099// m_log.DebugFormat( 1095// m_log.DebugFormat(
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 3407d4e..4484749 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -270,11 +270,11 @@ namespace OpenSim.Region.Environment.Scenes
270 get { return m_rootPart.Text; } 270 get { return m_rootPart.Text; }
271 set { m_rootPart.Text = value; } 271 set { m_rootPart.Text = value; }
272 } 272 }
273 273
274 protected virtual bool InSceneBackup 274 protected virtual bool InSceneBackup
275 { 275 {
276 get { return true; } 276 get { return true; }
277 } 277 }
278 278
279 public bool IsSelected 279 public bool IsSelected
280 { 280 {
@@ -402,7 +402,6 @@ namespace OpenSim.Region.Environment.Scenes
402 reader.Close(); 402 reader.Close();
403 sr.Close(); 403 sr.Close();
404 404
405
406 m_rootPart.LocalId = m_scene.PrimIDAllocate(); 405 m_rootPart.LocalId = m_scene.PrimIDAllocate();
407 m_rootPart.ParentID = 0; 406 m_rootPart.ParentID = 0;
408 m_rootPart.RegionHandle = m_regionHandle; 407 m_rootPart.RegionHandle = m_regionHandle;
@@ -521,9 +520,13 @@ namespace OpenSim.Region.Environment.Scenes
521 { 520 {
522 if (InSceneBackup) 521 if (InSceneBackup)
523 { 522 {
523// m_log.DebugFormat(
524// "[SCENE OBJECT GROUP]: Attaching object {0} to scene presistence sweep", UUID);
525
524 m_scene.EventManager.OnBackup += ProcessBackup; 526 m_scene.EventManager.OnBackup += ProcessBackup;
525 } 527 }
526 } 528 }
529
527 public LLVector3 GroupScale() 530 public LLVector3 GroupScale()
528 { 531 {
529 LLVector3 minScale = new LLVector3(Constants.RegionSize,Constants.RegionSize,Constants.RegionSize); 532 LLVector3 minScale = new LLVector3(Constants.RegionSize,Constants.RegionSize,Constants.RegionSize);
@@ -1071,20 +1074,31 @@ namespace OpenSim.Region.Environment.Scenes
1071 /// </summary> 1074 /// </summary>
1072 /// <param name="datastore"></param> 1075 /// <param name="datastore"></param>
1073 public void ProcessBackup(IRegionDataStore datastore) 1076 public void ProcessBackup(IRegionDataStore datastore)
1074 { 1077 {
1075 // don't backup while it's selected or you're asking for changes mid stream. 1078 // don't backup while it's selected or you're asking for changes mid stream.
1076 if (HasGroupChanged && !IsSelected) 1079 if (HasGroupChanged)
1077 { 1080 {
1078 m_log.InfoFormat("[SCENE]: STORING OBJECT {0}", UUID); 1081 // FIXME: Disabling this check temporarily since it seems that in some (as yet unidentified)
1079 1082 // circumstances with shift copy, we never register that some prims have been deselected, even though
1080 SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false); 1083 // they are no longer selected in the client.
1081 1084// if (!IsSelected)
1082 datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID); 1085// {
1083 HasGroupChanged = false; 1086 m_log.InfoFormat("[SCENE OBJECT GROUP]: Storing object {0}", UUID);
1087
1088 SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false);
1089
1090 datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID);
1091 HasGroupChanged = false;
1084 1092
1085 backup_group.ForEachPart(delegate(SceneObjectPart part) { part.ProcessInventoryBackup(datastore); }); 1093 backup_group.ForEachPart(delegate(SceneObjectPart part) { part.ProcessInventoryBackup(datastore); });
1086 1094
1087 backup_group = null; 1095 backup_group = null;
1096// }
1097// else
1098// {
1099// m_log.DebugFormat(
1100// "[SCENE OBJECT GROUP]: Did not update persistence of object {0} since it was still selected by an avatar during the backup sweep", UUID);
1101// }
1088 } 1102 }
1089 1103
1090 // Why is storing the inventory outside of HasGroupChanged? 1104 // Why is storing the inventory outside of HasGroupChanged?
@@ -1207,9 +1221,7 @@ namespace OpenSim.Region.Environment.Scenes
1207 { 1221 {
1208 SetRootPartOwner(m_rootPart, cAgentID, cGroupID); 1222 SetRootPartOwner(m_rootPart, cAgentID, cGroupID);
1209 m_rootPart.ScheduleFullUpdate(); 1223 m_rootPart.ScheduleFullUpdate();
1210 } 1224 }
1211
1212
1213 1225
1214 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.Values); 1226 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.Values);
1215 foreach (SceneObjectPart part in partList) 1227 foreach (SceneObjectPart part in partList)