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authorJustin Clark-Casey (justincc)2013-08-22 23:49:19 +0100
committerJustin Clark-Casey (justincc)2013-08-22 23:49:19 +0100
commit13556cf1296d3c928d6eb286a6a1c9058c9ab5e7 (patch)
tree8a9afdbbae4eac20c03ab9ed9b1863e1d9097598 /OpenSim/Tools/pCampBot/BotManager.cs
parentMake it possible to adjust the pCampbot login delay via the [BotManager] Logi... (diff)
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Fix a further bug in pCampbot connect where ignoring already connected bots was wrongly counted as a connect
Also, only sleep when we actually perform a connection
Diffstat (limited to 'OpenSim/Tools/pCampBot/BotManager.cs')
-rw-r--r--OpenSim/Tools/pCampBot/BotManager.cs20
1 files changed, 14 insertions, 6 deletions
diff --git a/OpenSim/Tools/pCampBot/BotManager.cs b/OpenSim/Tools/pCampBot/BotManager.cs
index c335a6e..50a77ed 100644
--- a/OpenSim/Tools/pCampBot/BotManager.cs
+++ b/OpenSim/Tools/pCampBot/BotManager.cs
@@ -277,11 +277,11 @@ namespace pCampBot
277 connectBotThread.Start(); 277 connectBotThread.Start();
278 } 278 }
279 279
280 private void ConnectBotsInternal(int botcount) 280 private void ConnectBotsInternal(int botCount)
281 { 281 {
282 MainConsole.Instance.OutputFormat( 282 MainConsole.Instance.OutputFormat(
283 "[BOT MANAGER]: Starting {0} bots connecting to {1}, location {2}, named {3} {4}_<n>", 283 "[BOT MANAGER]: Starting {0} bots connecting to {1}, location {2}, named {3} {4}_<n>",
284 botcount, 284 botCount,
285 m_loginUri, 285 m_loginUri,
286 m_startUri, 286 m_startUri,
287 m_firstName, 287 m_firstName,
@@ -291,7 +291,9 @@ namespace pCampBot
291 MainConsole.Instance.OutputFormat("[BOT MANAGER]: BotsSendAgentUpdates is {0}", InitBotSendAgentUpdates); 291 MainConsole.Instance.OutputFormat("[BOT MANAGER]: BotsSendAgentUpdates is {0}", InitBotSendAgentUpdates);
292 MainConsole.Instance.OutputFormat("[BOT MANAGER]: InitBotRequestObjectTextures is {0}", InitBotRequestObjectTextures); 292 MainConsole.Instance.OutputFormat("[BOT MANAGER]: InitBotRequestObjectTextures is {0}", InitBotRequestObjectTextures);
293 293
294 for (int i = 0; i < botcount; i++) 294 int connectedBots = 0;
295
296 for (int i = 0; i < m_bots.Count; i++)
295 { 297 {
296 lock (m_bots) 298 lock (m_bots)
297 { 299 {
@@ -303,11 +305,17 @@ namespace pCampBot
303 } 305 }
304 306
305 if (m_bots[i].ConnectionState == ConnectionState.Disconnected) 307 if (m_bots[i].ConnectionState == ConnectionState.Disconnected)
308 {
306 m_bots[i].Connect(); 309 m_bots[i].Connect();
307 } 310 connectedBots++;
308 311
309 // Stagger logins 312 if (connectedBots >= botCount)
310 Thread.Sleep(LoginDelay); 313 break;
314
315 // Stagger logins
316 Thread.Sleep(LoginDelay);
317 }
318 }
311 } 319 }
312 320
313 ConnectingBots = false; 321 ConnectingBots = false;