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author | Justin Clark-Casey (justincc) | 2011-11-24 22:36:45 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-11-24 22:36:45 +0000 |
commit | 2ae5b40ca6bb3d33310f0f66569bf150548a2de6 (patch) | |
tree | 9c485fa9e2e9d1b2d976d3b6d9777457b836df36 /OpenSim/Tools/pCampBot/Behaviours/PhysicsBehaviour.cs | |
parent | minor: remove mono compiler warning (diff) | |
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On pCampBot, add bot as a property on behaviours instead of passing it in every time
Diffstat (limited to 'OpenSim/Tools/pCampBot/Behaviours/PhysicsBehaviour.cs')
-rw-r--r-- | OpenSim/Tools/pCampBot/Behaviours/PhysicsBehaviour.cs | 31 |
1 files changed, 15 insertions, 16 deletions
diff --git a/OpenSim/Tools/pCampBot/Behaviours/PhysicsBehaviour.cs b/OpenSim/Tools/pCampBot/Behaviours/PhysicsBehaviour.cs index 25529d0..daa7485 100644 --- a/OpenSim/Tools/pCampBot/Behaviours/PhysicsBehaviour.cs +++ b/OpenSim/Tools/pCampBot/Behaviours/PhysicsBehaviour.cs | |||
@@ -40,42 +40,41 @@ namespace pCampBot | |||
40 | /// <remarks> | 40 | /// <remarks> |
41 | /// TODO: talkarray should be in a separate behaviour. | 41 | /// TODO: talkarray should be in a separate behaviour. |
42 | /// </remarks> | 42 | /// </remarks> |
43 | public class PhysicsBehaviour : IBehaviour | 43 | public class PhysicsBehaviour : AbstractBehaviour |
44 | { | 44 | { |
45 | public string Name { get { return "Physics"; } } | ||
46 | |||
47 | private string[] talkarray; | 45 | private string[] talkarray; |
48 | 46 | ||
49 | public PhysicsBehaviour() | 47 | public PhysicsBehaviour() |
50 | { | 48 | { |
49 | Name = "Physics"; | ||
51 | talkarray = readexcuses(); | 50 | talkarray = readexcuses(); |
52 | } | 51 | } |
53 | 52 | ||
54 | public void Action(Bot bot) | 53 | public override void Action() |
55 | { | 54 | { |
56 | int walkorrun = bot.Random.Next(4); // Randomize between walking and running. The greater this number, | 55 | int walkorrun = Bot.Random.Next(4); // Randomize between walking and running. The greater this number, |
57 | // the greater the bot's chances to walk instead of run. | 56 | // the greater the bot's chances to walk instead of run. |
58 | bot.Client.Self.Jump(false); | 57 | Bot.Client.Self.Jump(false); |
59 | if (walkorrun == 0) | 58 | if (walkorrun == 0) |
60 | { | 59 | { |
61 | bot.Client.Self.Movement.AlwaysRun = true; | 60 | Bot.Client.Self.Movement.AlwaysRun = true; |
62 | } | 61 | } |
63 | else | 62 | else |
64 | { | 63 | { |
65 | bot.Client.Self.Movement.AlwaysRun = false; | 64 | Bot.Client.Self.Movement.AlwaysRun = false; |
66 | } | 65 | } |
67 | 66 | ||
68 | // TODO: unused: Vector3 pos = client.Self.SimPosition; | 67 | // TODO: unused: Vector3 pos = client.Self.SimPosition; |
69 | Vector3 newpos = new Vector3(bot.Random.Next(1, 254), bot.Random.Next(1, 254), bot.Random.Next(1, 254)); | 68 | Vector3 newpos = new Vector3(Bot.Random.Next(1, 254), Bot.Random.Next(1, 254), Bot.Random.Next(1, 254)); |
70 | bot.Client.Self.Movement.TurnToward(newpos); | 69 | Bot.Client.Self.Movement.TurnToward(newpos); |
71 | 70 | ||
72 | bot.Client.Self.Movement.AtPos = true; | 71 | Bot.Client.Self.Movement.AtPos = true; |
73 | Thread.Sleep(bot.Random.Next(3000, 13000)); | 72 | Thread.Sleep(Bot.Random.Next(3000, 13000)); |
74 | bot.Client.Self.Movement.AtPos = false; | 73 | Bot.Client.Self.Movement.AtPos = false; |
75 | bot.Client.Self.Jump(true); | 74 | Bot.Client.Self.Jump(true); |
76 | string randomf = talkarray[bot.Random.Next(talkarray.Length)]; | 75 | string randomf = talkarray[Bot.Random.Next(talkarray.Length)]; |
77 | if (talkarray.Length > 1 && randomf.Length > 1) | 76 | if (talkarray.Length > 1 && randomf.Length > 1) |
78 | bot.Client.Self.Chat(randomf, 0, ChatType.Normal); | 77 | Bot.Client.Self.Chat(randomf, 0, ChatType.Normal); |
79 | } | 78 | } |
80 | 79 | ||
81 | private string[] readexcuses() | 80 | private string[] readexcuses() |