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authorJustin Clarke Casey2008-10-27 21:29:22 +0000
committerJustin Clarke Casey2008-10-27 21:29:22 +0000
commite6a141b0f5afb5a78cc5560c993c05e8d4d56eec (patch)
tree6a93331a53a886e07d39e96a5db32f87e58ae9cd /OpenSim/Tools/OpenSim.GUI/InputTextBoxControl.cs
parent* cleanup: Update the avatar factory (appearance module) in Region/Environmen... (diff)
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* Remove the OpenSim GUI.
* A better version can now be found on the forge at http://forge.opensimulator.org/gf/project/osgui
Diffstat (limited to 'OpenSim/Tools/OpenSim.GUI/InputTextBoxControl.cs')
-rw-r--r--OpenSim/Tools/OpenSim.GUI/InputTextBoxControl.cs111
1 files changed, 0 insertions, 111 deletions
diff --git a/OpenSim/Tools/OpenSim.GUI/InputTextBoxControl.cs b/OpenSim/Tools/OpenSim.GUI/InputTextBoxControl.cs
deleted file mode 100644
index d6a3d04..0000000
--- a/OpenSim/Tools/OpenSim.GUI/InputTextBoxControl.cs
+++ /dev/null
@@ -1,111 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.Windows.Forms;
32
33namespace OpenSim.GUI
34{
35 class InputTextBoxControl:System.Windows.Forms.TextBox
36 {
37 public InputTextBoxControl()
38 {
39 this.KeyDown += new System.Windows.Forms.KeyEventHandler(TextInputControl_KeyDown);
40 }
41
42 private List<string> CommandHistory = new List<string>();
43 private bool InHistory = false;
44 private int HistoryPosition = -1;
45
46 void TextInputControl_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e)
47 {
48 if (e.KeyCode == Keys.Enter && InHistory == false)
49 {
50 CommandHistory.Add(this.Text);
51 }
52
53 if (e.KeyCode == Keys.Up || e.KeyCode == Keys.Down)
54 {
55 // if not inside buffer, enter
56 // InBuffer = true
57 //Console.WriteLine("History: Check");
58 if (InHistory == false)
59 {
60 if (this.Text != "")
61 {
62 //Console.WriteLine("History: Add");
63 CommandHistory.Add(this.Text);
64 HistoryPosition = CommandHistory.Count;
65 }
66 else
67 {
68 //HistoryPosition = CommandHistory.Count + 1;
69 }
70 //Console.WriteLine("History: InHistory");
71 InHistory = true;
72 }
73
74 if (e.KeyCode == Keys.Up)
75 HistoryPosition -= 1;
76 if (e.KeyCode == Keys.Down)
77 HistoryPosition += 1;
78
79 if (HistoryPosition > CommandHistory.Count - 1)
80 HistoryPosition = -1;
81 if (HistoryPosition < -1)
82 HistoryPosition = CommandHistory.Count - 1;
83
84 //Console.WriteLine("History: Pos: " + HistoryPosition);
85 //Console.WriteLine("History: HaveInHistCount: " + CommandHistory.Count);
86 if (CommandHistory.Count != 0)
87 {
88 if (HistoryPosition != -1)
89 {
90 //Console.WriteLine("History: Getting");
91 //this.Text = CommandHistory.Item(HistoryPosition);
92 this.Text = CommandHistory[HistoryPosition];
93 this.SelectionStart = this.Text.Length;
94 this.SelectionLength = 0;
95 }
96 else
97 {
98 //Console.WriteLine("History: Nothing");
99 this.Text = "";
100 }
101 }
102 e.Handled = true;
103 }
104 else
105 {
106 InHistory = false;
107 HistoryPosition = -1;
108 }
109 }
110 }
111}