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authorJustin Clarke Casey2008-06-27 16:36:19 +0000
committerJustin Clarke Casey2008-06-27 16:36:19 +0000
commit9bf67201c31d531e0480e67d8a96472d0a5b0c76 (patch)
treecb3123ab6062efd7f32762b5a8a88bf1f58a35a5 /OpenSim/Tools/OpenSim.32BitLaunch/OpenSim.32BitLaunch.csproj
parentdr scofield's warning safari: hunting down those little buggers (diff)
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* Remove responsibilty for signalling scene object change from SceneObjectPart.SendFullUpdate()
* This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up * This also means that force-update on the console will not trigger repersistence. * Also, in other places persistence is no longer done where it wasn't actually necessary * I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped * Please patch or mantis if this is the case
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