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authorJeff Ames2008-05-01 18:28:32 +0000
committerJeff Ames2008-05-01 18:28:32 +0000
commitc1e901989ae16f782801aeb12ec12712a2fdd85a (patch)
tree657d6b24e8dae448eb04a7bc4f10bb4492a4171b /OpenSim/Tools/LaunchSLClient/make-OSX-app.sh
parent* Rolled back a few changes. (diff)
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Load grid list in LaunchSLClient from .ini file at run-time.
Add script to build LaunchSLClient.app on OS X.
Diffstat (limited to 'OpenSim/Tools/LaunchSLClient/make-OSX-app.sh')
-rwxr-xr-xOpenSim/Tools/LaunchSLClient/make-OSX-app.sh38
1 files changed, 38 insertions, 0 deletions
diff --git a/OpenSim/Tools/LaunchSLClient/make-OSX-app.sh b/OpenSim/Tools/LaunchSLClient/make-OSX-app.sh
new file mode 100755
index 0000000..9b9177e
--- /dev/null
+++ b/OpenSim/Tools/LaunchSLClient/make-OSX-app.sh
@@ -0,0 +1,38 @@
1#!/bin/sh
2
3# This script will build LaunchSLClient.app from the .exe, .dll's, and
4# other necessary files.
5#
6# This should be run from the bin directory.
7
8APP_NAME="LaunchSLClient"
9
10# Note that proper form is to copy Frameworks to
11# *.app/Contents/Frameworks, but because @executable_path resolves to
12# [...]/Resources/bin, and the libraries reference
13# @executable_path/../Frameworks, we put frameworks in
14# Contents/Resources instead.
15FRAMEWORKS_PATH="${APP_NAME}.app/Contents/Resources/Frameworks"
16
17if [ ! -e ${APP_NAME}.exe ]; then
18 echo "Error: Could not find ${APP_NAME}.exe." >& 2
19 echo "Have you built it, and are you currently in the bin directory?" >& 2
20 exit 1
21fi
22
23CMDFLAGS="-m console -n ${APP_NAME} -a ${APP_NAME}.exe"
24
25REFERENCES="-r /Library/Frameworks/Mono.framework/Versions/Current/lib/ \
26 -r Nini.dll \
27 -r ${APP_NAME}.ini"
28
29if [ -f ${APP_NAME}.icns ]; then
30 CMDFLAGS="${CMDFLAGS} -i ${APP_NAME}.icns"
31else
32 echo "Warning: no icon file found. Will use default application icon." >&2
33fi
34
35if [ -d ${APP_NAME}.app ]; then rm -rf ${APP_NAME}.app; fi
36macpack ${REFERENCES} ${CMDFLAGS}
37
38mkdir -p ${FRAMEWORKS_PATH}