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author | Jeff Ames | 2008-05-02 03:30:44 +0000 |
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committer | Jeff Ames | 2008-05-02 03:30:44 +0000 |
commit | f94099b485248ebcaa943a6437fbec86b3fd567c (patch) | |
tree | d152fea93945444b67fd9ecb89bac1f7dccf43f2 /OpenSim/Tools/LaunchSLClient/make-OSX-app.sh | |
parent | * DuplicateOnRay with copy center works in two directions... Still fightin... (diff) | |
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Minimize binary size and external dependencies in OS X LaunchSLClient.app creation script.
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Tools/LaunchSLClient/make-OSX-app.sh | 42 |
1 files changed, 22 insertions, 20 deletions
diff --git a/OpenSim/Tools/LaunchSLClient/make-OSX-app.sh b/OpenSim/Tools/LaunchSLClient/make-OSX-app.sh index 9b9177e..aa37cb6 100755 --- a/OpenSim/Tools/LaunchSLClient/make-OSX-app.sh +++ b/OpenSim/Tools/LaunchSLClient/make-OSX-app.sh | |||
@@ -6,13 +6,22 @@ | |||
6 | # This should be run from the bin directory. | 6 | # This should be run from the bin directory. |
7 | 7 | ||
8 | APP_NAME="LaunchSLClient" | 8 | APP_NAME="LaunchSLClient" |
9 | 9 | SOURCE_PATH="../OpenSim/Tools/${APP_NAME}" | |
10 | # Note that proper form is to copy Frameworks to | 10 | |
11 | # *.app/Contents/Frameworks, but because @executable_path resolves to | 11 | ASSEMBLIES="mscorlib.dll \ |
12 | # [...]/Resources/bin, and the libraries reference | 12 | System.Windows.Forms.dll \ |
13 | # @executable_path/../Frameworks, we put frameworks in | 13 | System.Drawing.dll \ |
14 | # Contents/Resources instead. | 14 | System.Configuration.dll \ |
15 | FRAMEWORKS_PATH="${APP_NAME}.app/Contents/Resources/Frameworks" | 15 | System.Xml.dll \ |
16 | System.Security.dll \ | ||
17 | Mono.Security.dll \ | ||
18 | System.Data.dll \ | ||
19 | Mono.Data.Tds.dll \ | ||
20 | System.Transactions.dll \ | ||
21 | System.EnterpriseServices.dll \ | ||
22 | Mono.Mozilla.dll \ | ||
23 | Mono.Posix.dll \ | ||
24 | Accessibility.dll" | ||
16 | 25 | ||
17 | if [ ! -e ${APP_NAME}.exe ]; then | 26 | if [ ! -e ${APP_NAME}.exe ]; then |
18 | echo "Error: Could not find ${APP_NAME}.exe." >& 2 | 27 | echo "Error: Could not find ${APP_NAME}.exe." >& 2 |
@@ -20,19 +29,12 @@ if [ ! -e ${APP_NAME}.exe ]; then | |||
20 | exit 1 | 29 | exit 1 |
21 | fi | 30 | fi |
22 | 31 | ||
23 | CMDFLAGS="-m console -n ${APP_NAME} -a ${APP_NAME}.exe" | 32 | mkbundle2 -z -o ${APP_NAME} ${APP_NAME}.exe ${ASSEMBLIES} || exit 1 |
24 | |||
25 | REFERENCES="-r /Library/Frameworks/Mono.framework/Versions/Current/lib/ \ | ||
26 | -r Nini.dll \ | ||
27 | -r ${APP_NAME}.ini" | ||
28 | |||
29 | if [ -f ${APP_NAME}.icns ]; then | ||
30 | CMDFLAGS="${CMDFLAGS} -i ${APP_NAME}.icns" | ||
31 | else | ||
32 | echo "Warning: no icon file found. Will use default application icon." >&2 | ||
33 | fi | ||
34 | 33 | ||
35 | if [ -d ${APP_NAME}.app ]; then rm -rf ${APP_NAME}.app; fi | 34 | if [ -d ${APP_NAME}.app ]; then rm -rf ${APP_NAME}.app; fi |
36 | macpack ${REFERENCES} ${CMDFLAGS} | 35 | cp -r ${SOURCE_PATH}/${APP_NAME}.app.skel ${APP_NAME}.app |
36 | |||
37 | # mkbundle doesn't seem to recognize the -L option, so we can't include Nini.dll in the bundling | ||
38 | cp Nini.dll ${APP_NAME}.app/Contents/Resources | ||
37 | 39 | ||
38 | mkdir -p ${FRAMEWORKS_PATH} | 40 | cp ${APP_NAME} ${APP_NAME}.ini ${APP_NAME}.app/Contents/Resources |