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authorJustin Clark-Casey (justincc)2012-08-03 00:00:54 +0100
committerJustin Clark-Casey (justincc)2012-08-03 00:00:54 +0100
commiteeef9d7e990cf158de5c143de546fc671169b3bd (patch)
tree2699280d51378665434c383e3eb993f0b844520c /OpenSim/Tools/Configger/ConfigurationLoader.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Properly dispose of all GDI+ entities used in VectorRenderModule for dynamic textures.
The convention is that if an object implements IDiposable() the code must explicitly call Dispose() or call it via the using statement. This may be particularly important for GDI+ objects since they encapsulate native code entities.
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